The New Look of Tetris 52
Via a Joystiq post, the British Gaming Blog has videos of Tetris on the DS. The short movies include the standard mode, and the 'push mode' that will be playable over Nintendo's wifi service. From the Joystiq post: "As for the ingenious Donkey Kong-themed Push mode, it seems ideally suited for Wi-Fi multiplayer battles. Each player is relegated to one of the DS screens, with the opponent being mirrored in the bottom screen (i.e. his blocks move upwards). Each player slots Tetrominoes into a cluster of blocks that's initially right in the middle of the two playing fields. Performing well and racking up combos pushes the block cluster away and into your opponent's screen, lessening his maneuvering space and chances of survival. "
pushmode (Score:2, Interesting)
Tetris as a way of life (Score:5, Interesting)
Apart from being a fine game, Tetris is also a perfect mirror of the human condition. For a while the game is entertaining, and we seem to have mastered it and are having fun. Then, something goes wrong -- a rash mistake, or an unfulfilled wish, and we're fighting to repair the damage, but we've been thrown off-balance, and everything is piling up. Blocks that were once orderly and harmonious are jumbled and filled with holes, and our cup is on the verge of running over. There's always a point at which we stop planning for the future, and realize that we don't have one -- all we can do is cling to the present and concentrate, focus our minds on what it's like to be alive, to play the game, before it's all over.
You were waiting for a four-by-one block that never came.
Sometimes we resist to the bitter end, moving blocks left and right without thought or care, just to hang on, and sometimes we accept the inevitable and pull the blocks down to us, smiling inwardly at the great joke. The rest is silence.
It could easily be defined as a "Tetris-do" of sorts.
Not bad! (Score:2, Interesting)
Re:The Unofficial Tetris Homepage (Score:3, Interesting)