What is Next-Gen? 75
Rosethorn writes "IGN's Sci-Fi Brain has a weekly column covering relevant topics in video games as they relate to science fiction. This week TK-422 defines what it takes to create a 'next-generation' gaming experience. He examines some innovative games from the past, and looks at where innovation will come from in the future." From the article: "Contrary to popular belief, the ability to create more realistic and lifelike graphical environments doesn't always count as innovation. Next-generation graphics should not just rely on a console's or PC's ability to render better visuals. Next-generation graphics should permit players to become completely immersed in the universe that the developers have created for them."
Re:Halo -- what about Goldeneye? (Score:2, Informative)
Straferunning is great when you are allowed the reaction time to hit something going that fast. Unfortuniatly, goldeneye's FPS problems combined with the system designed for you to stand still in order to get any accuracy
You were supposed to switch the game's control style to Solitaire (left stick aim, C-buttons move), a style that Turok originated on the N64. It ends up just like southpaw mode on a modern ps2/xbox FPS.