The Visual Look of Star Trek Online 92
Gamasutra has a piece on the development of the visual look of Star Trek Online. From the article: "We set out to reproduce the interior of a starship from the television show, so we began by examining shots of the sets. Looking over the images, we made a few observations. There are many light sources. The lighting is diffuse. Shadows are soft. There are several types of material with different reflectivity and specularity. These were the features we wanted to reproduce in game. We thought they were the key to the look."
Redundancy... (Score:4, Funny)
Re:Why are they focused on the look? (Score:3, Funny)
Re:ObNitpick (Score:3, Funny)
Re:Redundancy... (Score:1, Funny)
Would've posted my question sooner, but had some trouble with my NIC card.
Game Design (Score:4, Funny)
2. The system of rank will be exactly like World of Queuecraft's pvp system, meaning there will be one Admiral and 175,934 Ensigns on every server.
3. Experience will be the most fun. Since there are no murlocs to fight, grinding will be retuning the deflector dish 150,000 times a day.
Sounds like fun!
Re:Why are they focused on the look? (Score:5, Funny)
Re:Game Design (Score:1, Funny)
Re:Why are they focused on the look? (Score:5, Funny)
That would be kind of like releasing an MMOG about Star Wars without the space battles... Oh wait...
Crossover? (Score:4, Funny)