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Duke Nukem Forever Due This Year? 251

Posted by Zonk
from the an-end-in-sight dept.
nz17 writes "Under the original deal, 3D Realms was to receive some $6 million from Take-Two to develop the title. Now the Texas-based developer will receive only $4,250 for the oft-delayed game when it is completed. Just the same, 3D Realms has a fairly large incentive to get Duke Nukem Forever done by the end of the year; Take-Two has offered the studio $500,000 in the form of a promissory note if the game sees commercial release by December 31, 2006."
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Duke Nukem Forever Due This Year?

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  • by Red Samurai (893134) on Saturday June 10 2006, @05:23AM (#15508290)
    Sorry folks, this is over 2 months late.
  • by fph il quozientatore (971015) on Saturday June 10 2006, @05:23AM (#15508293) Homepage
    So you /do/ confirm that DNF will ship before Windows Vista?
    • So you /do/ confirm that DNF will ship before Windows Vista?

      Could be that the Desktop version would run ONLY under Vista, with fancy specs on the graphics / RAM / CPU. Who knows... MS might even offer this free with Vista, so prospective buyers would have one real compelling reason to ditch the hideous XP.
      -
    • Re:Windows Vista (Score:2, Interesting)

      by Sardonic1 (975279)
      Hmmmm,

      With how long it has been, will Windows 98, and a Pentium III still be listed as the minimum specs?
    • by Anonymous Coward
      Where have you been? Duke Nukem IS THE CODE NAME for Windows Vista! Think about it...

      Come on people, try to keep up!
  • quite the paycut (Score:5, Insightful)

    by _Shorty-dammit (555739) on Saturday June 10 2006, @05:24AM (#15508294)
    haha, $4,250 for it. Freakin' hilarious! I'm sure I'm not alone in the "like I even give a rat's ass about this supposed game anymore" club.
  • Basically (Score:5, Insightful)

    by Umbral Blot (737704) on Saturday June 10 2006, @05:28AM (#15508298) Homepage
    There are basically three positions you can have with respect to Duke Nukem
    1: It will never be released, in which case no, not this year.
    2: It is honestly being worked on, in which case maybe.
    3: It's about to be done, any day now, in which case yes.
    Obviously these positions are rather broad, and one might even say baseless, but that is just the point. We don't have any way to distinguish between them, we can only guess. All we know is that they keep saying that they are working on it and making progress, but honestly that is compatible with all three positions. Personally I hope Duke Nukem will never come out, for if it does I will have to re-write all my vaporware jokes.
  • I Believe It (Score:5, Insightful)

    by Enderandrew (866215) <enderandrew@nosPAm.gmail.com> on Saturday June 10 2006, @05:28AM (#15508300) Homepage Journal
    Prey went from vaporware to a title that people loved at E3. It is actually going to ship. 3DRealms has to make money to stick around.

    DNF will ship. Who knows how good it will be, or what condition it will be in. They can make money after the fact with expansions.

    The only thing that surprises me is that 3DRealms is making any money at all after how they have handled this. If I was the publisher, I would have canceled the project and taken it to another development house long ago.
    • Im going to be so sad when it ships... I mean, this is like an end to a chapter, who will we turn to for making jokes at in the gaming world? Phantom? Well I guess thatll do!
      • Well Mother 3 is shipping as well, and we're finally getting a proper Mario sequel. I guess Phantom is the logical choice.

        Even funnier than the Phantom? The Phantom Investors!
    • From what I remember, 3DRealms made so much money off of Duke Nukem 3d, they were paying their own way. Using their prior profits to fund the game, so that they could release it whenever they durn well pleased.
      • But no doubt they've spent said money. Those profits can only last so many years.
        • Re:I Believe It (Score:3, Informative)

          by ShawnDoc (572959)
          Actually 3DR has been doing quite well. Not only did they liscense Duke for a variety of other games for just about every platform out there (Even a cart racing game!), they are also behind Max Payne which raked in a ton of money.
    • This has become such an icon of the game industry, the company could put a blank CD in a box and still sell it, if the box was pretty enough. It need not have any intrinsic value. This would work in the same model as printed Enron shares, which, although worthless, sold quite well as souvenirs.
    • by Jim Hall (2985) on Saturday June 10 2006, @12:36PM (#15509714) Homepage

      DNF will ship. Who knows how good it will be, or what condition it will be in. They can make money after the fact with expansions.

      But will you have the system to handle DNF? I have a pre-market copy of the DNF box right here ... let's see .... MS-DOS 6.22 (Windows 3.11 users will need to exit to DOS), 32MB XMS memory (HIMEM), 100MB free space on hard drive.

  • $4250 ? (Score:5, Funny)

    by GroeFaZ (850443) on Saturday June 10 2006, @05:31AM (#15508304)
    $1 for each day of development?
  • Good Idea? (Score:5, Insightful)

    by fdiskne1 (219834) on Saturday June 10 2006, @05:32AM (#15508308)
    Is it really a good idea to give a company this kind of an incentive? I mean, if they don't release it by the end of the year, they basically get nothing. If they release it by the end of the year they get a decent amount. Maybe not as much as the original deal but $500,000 compared to less than $5000 is a pretty decent incentive. Are there stipulations as to the quality of the software? I mean, they could just crank out some crappy version or one with way too many bugs, but they released it before the end of the year so they get their money. I'm hoping the contract specifies a few things like this.
    • by jamesh (87723) on Saturday June 10 2006, @06:01AM (#15508360)

      C:\> dnf.exe

      Welcome to Duke Nukem Forever! Would you like instructions?

      You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully to the south.

      > _


      I'll have my $500,000 now thankyou.

      • slightly offtopic but I love those books, can you really get a game of them? I saw that they'd be some more coming out in book form but I bet they'll never get to my country. If such a thing doesn't exist... why hasn't someone made one (for linux)?
        • n/t
        • Re:Good Idea? (Score:3, Informative)

          by jamesh (87723)
          http://en.wikipedia.org/wiki/Colossal_Cave_Adventu re [wikipedia.org]

          there's a link to a flash version of the game down the bottom.
        • Re:Good Idea? (Score:5, Informative)

          by RichardX (457979) on Saturday June 10 2006, @07:15AM (#15508536) Homepage
          There are more text adventures out there than you could probably play in a lifetime!
          The really nice thing is, the vast majority of them are developed on either of two system - TADS, the Text Adventure Development System [tads.org] or Inform [inform-fiction.org], Infocom's system. Both are free for anyone to develop their own games with, and there are interpreters for these systems (especially Inform) on just about any platform you care to use.

          A good central 'hub' to start from is the IF archive [ifarchive.org] with some beginners guides on how to get started, and a massive collection of games to download and play. and googling for 'interactive fiction' will turn up lots more sites.
          Have fun :)
        • Re:Good Idea? (Score:4, Informative)

          by Bambi Dee (611786) on Saturday June 10 2006, @08:53AM (#15508843)
          Hmm. I may be missing something, but I think you're confusing Choose Your Own Adventure type multiple choice games with the more simulationist, finer-grained parser-based text adventures; the grand-parent post quoted the very first of the latter - the venerable (if primitive) Adventure/Colossal Cave from 1975 (or one of its various, er, mods.)

          Popular companies were Infocom, Magnetic Scrolls and Level 9, among others; these days, the form is kept alive by enthusiasts and frequently taken into directions more experimental and/or literary than throw the axe at the dwarf then pick up the gold.

          Baf's Guide to the IF-Archive [wurb.com] is a good place to start searching; as is the IF Review Conspiracy [plover.net]. Poke around and you'll notice most good games require either a "Z-Code" or "TADS" interpreter (VM); refer to the Inform [inform-fiction.org] homepage for a list of UNIX Z-Code interpreters [inform-fiction.org] or just go with Zoom [demon.co.uk] right away (link has pretty picture). As for TADS [tads.org] games, here're the Linux TADS 2/3 Playkit [tads.org] and, alternatively, a QT-based TADS 2/3 interpreter [sourceforge.net].

          TADS and Inform, incidentally, are the two most widely used Interactive Fiction programming languages. And although that's not their intended purpose, both have also been used for multiple choice games on occasion.

          If you're interested, Brass Lantern [brasslantern.org] has a collection of articles for beginners. If you're not, oh well ;)
      • Finally, a hero badass enough to kill a grue!
      • if the game's been in development for what, 9 ?? years now, what will the graphics and game play be like? is it based on current technology and methods? or those which predate the original half life? for every generation of games and technology that has passed, have they scrapped everything and started over? if so, this could go on forever.
    • If it's utter crap after all these years, $500,000 isn't going to save their asses.
    • Re:Good Idea? (Score:5, Informative)

      by raehl (609729) <raehl311@ya h o o .com> on Saturday June 10 2006, @06:13AM (#15508383) Homepage
      compared to less than $5000 is a pretty decent incentive

      You're forgetting one of the main slashdot rules - never ascribe to malace what can be explained by bad editing.

      (The new amount isn't $4,250, it's 4.25 million.)
      • Re:Good Idea? (Score:4, Informative)

        by jdgeorge (18767) on Saturday June 10 2006, @01:47PM (#15509980)
        There appears to be some confusion, because the linked article doesn't quote the correct number.
        There's a similar, but more accurate, version of the story here [next-gen.biz]. This article describes the potential dollars thus:
        The new terms had Take-Two pay 3D Realms $4.25 million up front along with the aforementioned $500,000 promissory note
      • Re:Good Idea? (Score:3, Insightful)

        by Criterion (51515)
        Has nothing to do with slashdot rules or bad editing. It says, in the Gamespot article, "$4,250". Which to me reads as four thousand, two hundred and fifty dollars.
    • They wouldn't make $500,000. The $500,000 is in the form of a promissory note. A promissory note is a loan. The strength of this as an incentive is only proportional to the amount they can afford to pay in interest and monthly payments against principal.
  • I am working on an amazing response to this article. Trust me, it'll be great--not just funny, but incredibly insightful. It will take your breath away. It is destined to be the most talked-about Slashdot posting of 2006. Unfortunately, it's not ready to post yet, but it will be ready within about 10 minutes. I just wanted to give everybody a heads up. Look for it here!
  • More than $4,250 (Score:5, Informative)

    by NsinR8R (689661) * on Saturday June 10 2006, @06:00AM (#15508358)
    It's more than just $4,250: on the 10-Q, all dollar figures (with the exception of per-share amounts) are listed in thousands. Quoting the financial statement notes, the "In March 2005, the Company renegotiated a $6,000 contingent obligation due upon delivery of the final PC version of Duke Nukem Forever through the payment of $4,250 and issuance of a promissory note in the principal amount of $500." That would actually, then, be four-and-a-quarter million dollars rather than a paltry 4K.
  • About time then (Score:3, Interesting)

    by The_Dougster (308194) on Saturday June 10 2006, @06:06AM (#15508371) Homepage

    Having to boot into Linux just to play some Duke3D has gotten really old. I gotta say though that its worth it. There's a lot of seriously neat and fun gameplay packed into that game.

    The amount of Linux play I get out of the Duke3D Platinum Pack that I picked up for $10 is phenomenal. For a "DOOMish" type game, it is just superb.The http://www.icculus.org/duke3d [icculus.org] Linux engine is really good.

    Hail to the King baby!

  • Holy shit! Any developer with any intelligence @ all would've hopped jobs at this point.
  • by jkrise (535370) on Saturday June 10 2006, @06:22AM (#15508398) Journal
    2006: Duke Nukem Forever Due This Year.
    2007: Duke Nukem Forever Due This Year.
    2008: Duke Nukem Forever Due This Year.
    2009: Duke Nukem Forever Due This Year. .. .. ..
    2020: Duke Nukem Forever Due This Year.

    Unlike Microsoft, the DNF folks have been consistent. They haven't changed their stance over several years....
  • by Opportunist (166417) on Saturday June 10 2006, @06:26AM (#15508408)
    I doubt that DNF will be any good. For a very simple reason.

    The game has been "under development" for ... 5 years? Longer? Don't remember. But what I remember is the way software development works. Think back 5 years, and the way games were back then. Forget graphics for a moment and just think of gameplay. Would you play a game with 5 year old gameplay?

    Because that's what DNF will have. The idea, the plan, the layout, it's 5 years old. Yes, of course they will "add" stuff to make it "current", but it will be plugged into it and feel attached rather than a core part of the game.

    Graphics will probably be current. It's not a big deal to adjust an engine, even though you have to rewrite some parts of the code over and over.

    And, finally, they already sunk a ton of dough into it. In other words, it has to be finished cheaply, so it can at least come close to breaking even. Whoever is in the unhappy position to finish this game is very short on funds. And probably also quite frustrated, and as odd as it may sound (for a game that's been delayed forever, hence the name, I guess) under heavy time pressure. If it's announced that "it's being worked on", people do expect it SOON, simply because "hell, they already worked SO long on it, it's gotta be almost done".

    My guess is that they want to get that albatross off the ramp, no matter whether it flies or not.
    • Of course I would play a game with 5 year old gameplay. Think of some of your favorite games from 2001. Would you play them again with updated graphics? Absolutely! Let's see, Starcraft? Definitely. Total Annihilation, Sure. Half-Life, Yes, totally.
    • by ichigo 2.0 (900288) on Saturday June 10 2006, @06:46AM (#15508444)
      What are you talking about? Gameplay (sadly) hasn't changed a bit in 5 years!
    • I play Tetris or Super Mario Bros. 3 daily. And I enjoy it. So yeah, I'd play a 5 years old game, yes.
      • Tetris and SMBs are timeless classics. That ain't something I could say of any shooter. Shooters live by their graphics and their "new gadgets". Would you PAY full price for a game with the engine, graphics, options and gadgets of the original "Doom"?

        Look at the NintendoDS and the game "Meteos". Pretty much a Tetris-line game (blocks fall from above and you gotta get rid of them). No really flashy graphics, not really that "new", but it's fun.

        Shooters, on the other hand, rely heavily on their state-of-the-a
        • because there's a ton of Doom, Quake, and DN3D ports and extensions due to the source being available. Those are free.

          So by the virtue of them being free 3DRealms wouldn't in their right minds release DNF unless ita underpinnings at least as high quality as those engines. There's some leeway here... I'd probably buy it just for the art resources and the single player gameplay if it's original and reasonably entertaining.
    • How long do you think it takes to develop a physics engine? And do you think with each game released there's a new engine used?

      Each generation of games builds further on a specific physics engine to cut that development time, which is almost most cases overhead -if there's an engine already out there employing the latest technology. You'll have a quasi simular "gameplay experience" over each generation. It's like saying HL2, which took about 5-6 years to build, is "old gameplay" and all the games that wil
    • The game has been "under development" for ... 5 years? Longer? Don't remember. But what I remember is the way software development works. Think back 5 years, and the way games were back then. Forget graphics for a moment and just think of gameplay. Would you play a game with 5 year old gameplay?

      Half-Life 2 hase been "under development" for what? 6 years? And I wouldn't quite call it a pice of crap, you know. The gameplay is more than good, thank you.

    • Would you play a game with 5 year old gameplay?

      Actually, gameplay has been getting progressively worse - it often seems to have an inverse relationship with graphics capabilities. Taito could create far more entertainment with a 6Mhz processor than software companies today with processor speeds of several GHz and dedicated 3D graphics cards ...
  • by Gli7ch (954537) on Saturday June 10 2006, @06:39AM (#15508424)

    Guys! Don't you know? The only reason they took so long developing it is because they had to recode the whole thing for its exclusive release for the Infinium Labs Phantom! [phantom.net]

    Duh!

  • by isecore (132059) <isecore@@@isecore...net> on Saturday June 10 2006, @06:59AM (#15508478) Homepage
    of when or why or how it ships. The gamers self-produced hype is just too much. There is no way that whoever is developing it now can live up to the expectations of peoples own imaginations. It doesn't matter how awesome the graphics or sound is, or how amazing the gameplay is. There is no way that they can live up to the expectations of pretty much anyone on planet Earth.

    Had they managed to squeeze this one out a few years ago, then maybe. It would've been like Doom3, lots of talk and generally a fun game but nothing to lose sleep over. However, since DN3DF has been in development for like a decade it's gone from being a game and becoming some kind of mythic beast instead.

    Sure, it might sell a few units, but it will be on novelty value alone.
  • by JSDopefish (742020) <joe AT siegler DOT net> on Saturday June 10 2006, @07:21AM (#15508554) Homepage
    3DR comments on this: http://forums.3drealms.com/vb/showthread.php?t=183 00 [3drealms.com].
  • by cyriustek (851451) on Saturday June 10 2006, @07:37AM (#15508602)
    In related news...

    Windows Vista is to ship this year.

    We will no longer have to wait for Godot.

    The second coming of Christ will come this year.

    The US will pull out of Iraq this year.

    The US will find Osama.
  • by elmarkitse (816597) on Saturday June 10 2006, @08:52AM (#15508837)
    Duke Nukem, Forever Due 'This Year'...
  • on my new AMIGA then I'm gonna be pissed.

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