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The Almighty Buck Entertainment Games

Game Shipments to Reach $12.5 Billion This Year 18

Next Generation is reporting on numbers from the Consumer Electronics Association, who has projected that game shipments this year will top $12 Billion. With the launches of the Wii and PS3 expected by year's end, and continued brisk 360 sales, the organization expects a near-record breaking year. From the article: "The overall games industry appears to be rebounding quicker than expected, in the midst of the console transition. Combined software, hardware and accessory sales were up 29 percent year-over-year in July, according to the NPD Group. CEA's news release, which was only an excerpt of a complete report, didn't mention thriving handheld sales, most notably of the Nintendo DS, which drove hardware and software sales last month."
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Game Shipments to Reach $12.5 Billion This Year

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  • lets see, 12.5 Billion in sales, and they make a profit of... um... hang on..... they do make a profit on every sale, don't they?
  • by eldavojohn ( 898314 ) * <eldavojohn@noSpAM.gmail.com> on Wednesday August 16, 2006 @11:41AM (#15919921) Journal
    I know this is the Consumer Electronics Association and that this article only discusses shipments but what about the subscription fees related to some of those shipments?

    MMOGChart says that World of Warcraft has 6.5 million+ users [mmorpgchart.com]. Since it's a monthly subscription fee of $13, it's around $90 million a month. You can say that Blizzard must rake in a billion or so in subscription fees per year. And that's only Blizzard, isn't this a big part of the gaming industry today?
    • Those are sick numbers.

      You'd think with almost $100 million/month they'd have a lot less player complaints. I'm willing to bet most of that money goes into the publishers pocket without regard to the state of the game.
      • its a blizzard game released by blizzard created from blizzard original content. i'm pretty sure they get 100% of the money after the initial store sale. unless their parent company takes a cut.
        • its a blizzard game released by blizzard created from blizzard original content. i'm pretty sure they get 100% of the money after the initial store sale. unless their parent company takes a cut.

          The only reason Vivendi Games (Blizzards Parent Company) is currently in the Black is because of World of Warcraft. Full year 2005 saw a $243 million [66.102.7.104] Euro turnaround, from about 200 mil in the hole to 41 mil in the black. They get alot of money. Ontop of that, you have WoW China, which is run by The9. WoW China ha

    • ...that for whatever reason, PCs don't count anymore. Forget that games like WoW are making gobs ot money, regardless of whether it's from sales or from subscription. These idiotic lists of things related to gaming almost always ignore PC gaming sales. Just look at the latest "games list" for whatever topic on Slashdot recently, and rarely are consoles and PCs listed together.

      The Sims and its 16 million sales; Myst's 11 million; Half-Life's 8 million ... nah, PCs just can't be counted as gaming system
  • by StocDred ( 691816 ) * on Wednesday August 16, 2006 @11:45AM (#15919968) Homepage Journal
    This is officially no longer newsworthy, and I would like to request that slashdot stop posting stories like this.

    One week, everyone is panicking over soft sales and lessened interest in video games in general. The next week, sales are booming and we're all expecting the Best Year Evar.

    There is nothing of any importance to articles like this. Activate filter, please.

  • Total shipments are not important -- there will be a lot of extra inventory at year-end. I'd rather see sales projections. These numbers also fail to include non-physical distribtuin (eg, downloading) which will continue to account for an increasing proportion of sales.

    Also, as mentioned in TFS, this is largely due to the release of two new consoles prior to year-end. I don't know how to normalize for that, but it means that these figures cannot be used to analyze trends.
  • "The fourth quarter of this year is when things really heat up in the gaming market, with continued growth expected through 2007, reaching $15 billion."

    I can remember back in 2001 when the games industry was exected to bring in approx. $8 billion, surpassing revenues of the Hollywood box office. I thought that was a significant milestone for the games industry and now it's expected to almost double those numbers come the end of next year.
  • Piracy? Hmm.. (Score:2, Insightful)

    by Anonymous Coward
    I thought piracy was killing the Game Industry..
  • 1. Price increases (retail) in games for xBox360, PS3, and Wii (from say $30 to $50 or more) mean that game shipment revenues will automatically be higher, not that more games are sold.

    2. New boxes like the Wii, xBox360, and PS3 mean lots of people buying new games - my son was just playing Psychonauts for the PS2 - he picked up a PS2 new for $50 and got the game from his aunt this past Christmas - most games he plays are used or borrowed ones from friends right now.

    3. Expanding gaming universe from casual
    • 4. Emergence of subscription-based games (a la WoW), social-communities, and greater numbers of broadband internet customers. Internet gaming is becoming a more viable option, as well as a more popular one. I'm sure Xbox Live is one of the Xbox group's biggest moneymakers/selling points - not to mention how the same system is used for every 360 game, letting you stay in constant touch with anyone on your "friends list" (Buddy list replacement?). I have no idea how extensive the services being offered by
  • For one, this does not include profits, or the fact that we have a new generation of consoles.

    These consoles are pricey AND sold at a loss, and will therefore falsely increase revenues while actually DECREASING profits.
  • Am I the only person that things quoting sales growth in monetary units is, at best, misleading? Because of things like exchange rates and inflation, I really dislike that the media is always posting information about "sales grew by $X from the period last year."

    I would *much* rather see things in quantity of units, like the auto industry: they quote sales in number of vehicles, and they quote monetary units separately. This way, it's easy to tell the health of the industry versus the health of the individ

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