Saga of Ryzom, Free and Open Source Software? 164
chew827 writes "Nevrax has been suffering bankruptcy and is in the process of liquidation and are trying to sell the Saga of Ryzom, the #3 rated MMORPG on mmorpg.com, to any prospective buyers. A group has assembled to try and raise enough funds to buy the intellectual property and open it under the GPL license — something Ton Roosendaal did for Blender."
Evil Plan (Score:2, Insightful)
Not a guarantee (Score:3, Insightful)
Open Source almost always equalös division and we will see millions of variations of modifications that will be incompatible with each other and that will bring down the quality of the game.
I beg to differ.. (Score:3, Insightful)
Cheers..
Slashdot... good work. (Score:1, Insightful)
For this kind of thing, I would say it'd have been a much better idea to either let people do their own legwork or host a temporary mirror of the relevant article rather than bringing down the little guy without even thinking about it.
It's already GPLed (Score:3, Insightful)
I find it interesting to note that Saga of Ryzom's parent company already GPLed the engine -- but offers a non-GPLed version for a fee:
http://www.nevrax.org/tikiwiki/tiki-index.php [nevrax.org]
So it should be trivial to get the end product.
the nature of software development (Score:3, Insightful)
The market is pretty much saturated with EverQuest and WoW. There is huge money and tons of time behind polishing these apps. Even lesser crud like GuildWars.
You can't do A1 titles on a shoestring budget, and if you build it they don't always come because you need to support it. (So capital and operating costs...) So they're looking for a buyer; and one buyer is suggesting an OSS because its sisyphysian in nature.
There are other open alternatives around. Check out http://en.wikipedia.org/wiki/List_of_open_source_
The story of some of them is the same; source company can't keep the burner going without income so does whatever it can to keep the dream alive.
Software development is almost pure labor. Labor is the most expensive part of any endeavor. You can't take from the huge pot of $ without an equal amount of $ comming in. And there is a boatload of competition.
Re:Obviously there's no benefit... (Score:2, Insightful)
Re:Not a guarantee (Score:3, Insightful)
Re:As Nevrax's former CEO & founder (Score:2, Insightful)
Re:Whee, another fantasy MMO? Where do I sign up? (Score:3, Insightful)
If that were to happen, I think it's likely we'd see different pricing structures from different suppliers... for me, a per-hour fee might be ideal, while serious grinders would enjoy unlimited access for a monthly fee. Either way, I don't think I'd end up spending $200-300 per year to play the game a couple hours a week, which is reason enough not to play WoW, IMO.