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Games Entertainment Science

Another Study Decries Violent Games 86

FST writes "CNN.com is reporting on a study which found that those 'who play violent video games show increased activity in areas of the brain linked to emotional arousal and decreased responses in regions that govern self-control.' The Reuters article goes on to discuss the study's details, which is fairly typical for these types of inquiries. After playing games, young people were required to do tasks requiring 'processing of emotional stimuli', and concentration. Their brains were monitored for activity, and the findings were presented at a recent meeting of the Radiological Society of North America." The article then gets a little preachy. From the article: "The $13 billion U.S. video game industry, with revenue rivaling Hollywood box office sales, is at the center of a cultural battle over violent content. Lawmakers' various attempts to ban the sale of violent video games to children have been blocked by courts in Louisiana, Illinois, California, Michigan, and Minnesota... Numerous behavioral and cognitive studies have linked exposure to violent media and aggressive behavior." Numerous studies have said just the opposite, too.
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Another Study Decries Violent Games

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  • by spyrochaete ( 707033 ) on Wednesday November 29, 2006 @02:22PM (#17036890) Homepage Journal
    I admit that after I play a racing game and then drive my Civic I'm tempted to drive a lot faster and, if I have a CD on, even have moments where I forget whether I'm driving a real car. Violent games like Half Life or Resident Evil never make me feel like that though.
  • Scientific (Score:3, Insightful)

    by frosty_tsm ( 933163 ) on Wednesday November 29, 2006 @02:23PM (#17036912)
    All I have to say is at least this was scientific. They had them play two different games, and analyzed their brain activity. It doesn't necessarily tie it to acts of violence (not to say certain groups won't try it), but it's far more respectable than that study that said Pac-Man is 41% violent (or whatever % they gave it).
  • by Phoenix666 ( 184391 ) on Wednesday November 29, 2006 @02:26PM (#17036972)
    Playing cowboys and indians can lead to heightened states of arousal too. So can contact sports. In fact, football's many times more likely to weaken your aggression inhibitors than playing Quake. Never mind that sport of kings, invading Third World nations for fun and profit.

    So if they want to ban things, why not start at the end of my list and work their way backward? Betcha that does a heck of a lot more to lower the general level of aggression than preventing me from owning my 'hood in GTA ever will. Far more children and psyches have been damaged by the real violence they experience in their homes and watch on the TV, violence set in motion by these very same protectors of morality, than have ever been or ever will be by a mere silly videogame.
  • Great! (Score:1, Insightful)

    by EMeta ( 860558 ) on Wednesday November 29, 2006 @02:26PM (#17036974)
    So the article is saying that there is an easy and pleasurable way to increase my emotional arousal (or, let's say, passion) about things in my life, that is coupled with making me more daring and courageous?

    Certainly things need to come in moderation, but I see both of those as positive to my life. Am I missing something?

  • by mugnyte ( 203225 ) on Wednesday November 29, 2006 @02:29PM (#17037024) Journal

      Seems obvious that a game with personification of the player into playfield, simulating injury and death would trigger more emotional "fight or flight" activity in the brain.

      Need For Speed is just driving, and vastly less interactive than a FPS. I'd like to see what the brain response was for a "virtual pet" type game, or a Black&White genre. When the player has an emotional connection to the game's results, I'm sure the brain activity is similar. In other words, I don't think the violence has much to do with it, but simply the emotional connection to success. Suspended disbelief to attach the gameplay to "death" is certainly going to be a strong correlation, but there are others.
  • Selective quoting? (Score:4, Insightful)

    by SNR monkey ( 1021747 ) on Wednesday November 29, 2006 @02:38PM (#17037186)
    The article then gets a little preachy. From the article: [snip] Numerous behavioral and cognitive studies have linked exposure to violent media and aggressive behavior.

    There isn't anything preachy about that, it's stating a fact. Apparently, numerous studies have reached that conclusion. The very next line says something important that probably shouldn't be overlooked..

    Now, researchers are using advanced imaging technology to scan the brain for clues to whether violent video games cause increases in aggression.
    They aren't saying that violent video games cause increased aggression, they're just saying that there is a link. One shouldn't think that they are making the mistake of assuming that correlation implies causation [wikipedia.org], they're simply saying that they see a link, and now they're investigating it. Proving causation is no easy task, there are pleny of reasons why two variables may be related. For instance, perhaps people who have "increased activity in areas of the brain linked to emotional arousal" are more likely to play violent video games because that "increased activity" makes them more interested in such games.

    From the wikipedia entry:

    Homer: Not a bear in sight. The "Bear Patrol" is working like a charm!
    Lisa: That's specious reasoning, Dad.
    Homer: Thanks, honey.
    Lisa: By your logic, I could claim that this rock keeps tigers away.
    Homer: Hmm. How does it work?
    Lisa: It doesn't work. It's just a stupid rock!
    Homer: Uh-huh.
    Lisa: But I don't see any tigers around, do you?
    Homer: Lisa, I want to buy your rock.
  • by KalElOfJorEl ( 998741 ) on Wednesday November 29, 2006 @02:39PM (#17037198)
    How many studies show the percentage of slack-jawed irresponsible parents that:

    a) Allow their children to play these games
    b) Don't pay any attention to the behavior/attitude their children exhibit
    c) Blame the media and games for the abhorrent misbehavior of their progeny

    Seriously, I love how skewed all of this is. Heaven forbid any parent is responsible for what their child does anymore; no, it's clearly because of games. Parents, pay attention to what your child does/watches/plays and what they do with their friend when they're at their friend's house (and the friends' parents need to do the same), and studies like this can stop inciting uneducated prejudice against video games. I can understand that it can have psychological side effects on children, but guess what else has a psychological side effect on your children, GOOD PARENTING!
  • Another BS study (Score:1, Insightful)

    by Anonymous Coward on Wednesday November 29, 2006 @02:41PM (#17037234)
    Self control makes one worse at video games because it causes hesitation. Sure, video games may alter the way we think while playing them, but that doesn't mean they perminately change our psyche. Any activity that one involves themself in will change the way the brain is currently functioning to best adapt to the situation. Gaming isn't a problem. Excessive gaming IS a problem, but excessive anything is a problem. I personally oppose giving Grand Theft Auto to children to play, but it's not because I think it will brainwash them into being killers. We really just don't know enough about the human consciousness to make claims about it, despite these "studies." After all, the majority of psychologists promote B.F. Skinner's behaviorism, which views humans as nothing more than idiotic animals (and is disproven easily - people do things which they know will result in their own demise whereas animals would never do such a thing). We're not animals. We have a conscience. If people don't use their conscience then they are to blame, not the video games they allowed themselves to be immersed in.
  • by __aaclcg7560 ( 824291 ) on Wednesday November 29, 2006 @02:42PM (#17037242)
    Shouldn't the influence of the parents not parenting their kids be taken into consideration? A radio announcer on Thanksgiving Day mentioned that parents can no longer rely on the school system to protect their children's health. Well, duh, aren't the parents responsible for their children's health, education and video game habits?

    When I was younger, a lot of these studies were focused on domestic abuse as being a major influencer on how kids turned out. Since when did video games replaced daddy banging mommy on the kitchen floor and in the bedroom?
  • Similar studies (Score:1, Insightful)

    by Anonymous Coward on Wednesday November 29, 2006 @02:47PM (#17037346)
    This falls under the category of studies that show that after your run a marathon, your heart beats faster.

    What does this study tell us? It tells us that after someone gets worked up, and no one in the industry questions that an action game gets you worked up, you don't perform as well in tests that require you to be calm and controlled. And that is a surprise?

    I think they need to repeat this study and do the same test for a non-violent driving game. I think they will find the same results, which mean absolutely nothing except that your brain becomes stimulated right after an exciting game.

    I think twinkies to the same thing to you!
  • by russellh ( 547685 ) on Wednesday November 29, 2006 @03:33PM (#17038142) Homepage
    Heaven forbid any parent is responsible for what their child does anymore; no, it's clearly because of games.
    parents' and kids' social situations need to be included. True. My two-parent, well-off suburban kids don't have problem profiles; but the kids who do simply don't have the parental supervision. So "better parenting" as an answer to the problem is pretty much irrelevant. So then what? What are we going to do, legislate better parenting? How about educating people about the effects of video games on humans? Hmm, maybe we should do studies . . .
  • by Swordsmanus ( 921213 ) on Wednesday November 29, 2006 @04:31PM (#17039168) Homepage
    Aggressive behavior != violent behavior.

    Aggressive behavior in all its loosely defined glory is used, no, key to business and sports. We highly value business, sports, and competitiveness in general yet fear aggression. What a mixed message.

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