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Role Playing (Games) Media Movies Star Wars Prequels

KOTOR Will Rise Again 76

Via Joystiq, an article on the Next Generation site profiling the future of LucasArts. Aside from the corporate vision on the whole, LucasArts VP of global sales and marketing Nancy MacIntyre discusses the much-drooled over 'Star Wars 07' (you may have already seen the tech demo online). She also goes on record as saying that successful franchises like BattleFront and KOTOR will return on next-gen systems. "We typically work on these games about eighteen months out. We really treat these games like they are a theatrical release from the perspective of mapping everything out. We know that we need to be out there talking early and often and so you will see us handling the basic things like [fan] websites, but we'll also do web-docs and developer diaries and behind the scenes and all the kinds of information that these core fans really want to know."
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KOTOR Will Rise Again

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  • by arniebuteft ( 1032530 ) <buteft@gmail.cBOYSENom minus berry> on Wednesday November 29, 2006 @06:21PM (#17040962)
    This just screams for a special wiimote that looks, feels, and sounds like a lightsaber. Of course, it'll be a $100 add-on, but how bad-ass would it be to see your on-screen character swinging around a lightsaber, matching every one of your real movements. Of course, you'd still be able to play with the regular controls, but having a functional lightsaber remote as a limited-edition add on would probably generate a lot of interest. Of course, methinks a lot of people in the target demographic would get winded after about 30 seconds of gameplay, and give up...
  • by Enderandrew ( 866215 ) <enderandrew&gmail,com> on Wednesday November 29, 2006 @06:34PM (#17041118) Homepage Journal
    No, someone needs to convince LucasArts not to ship a game 3 months early and then completely cut off the ending.

    KOTOR:2 was superior to KOTOR:1 in all regards, save for the fact that it was unfinished.

    Bioware made Baldur's Gate, and then the Obsidian crew (when they were Black Isle) made a FAR SUPERIOR game using the same engine called Planescape: Torment.

    Their NWN:2 shines head and shoulders over NWN. Obsidian has arguably the most talented staff around.

    They need a publisher who will support them. Obsidian didn't have that when they did KOTOR:2.

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