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Role Playing (Games) Media Movies Star Wars Prequels

KOTOR Will Rise Again 76

Via Joystiq, an article on the Next Generation site profiling the future of LucasArts. Aside from the corporate vision on the whole, LucasArts VP of global sales and marketing Nancy MacIntyre discusses the much-drooled over 'Star Wars 07' (you may have already seen the tech demo online). She also goes on record as saying that successful franchises like BattleFront and KOTOR will return on next-gen systems. "We typically work on these games about eighteen months out. We really treat these games like they are a theatrical release from the perspective of mapping everything out. We know that we need to be out there talking early and often and so you will see us handling the basic things like [fan] websites, but we'll also do web-docs and developer diaries and behind the scenes and all the kinds of information that these core fans really want to know."
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KOTOR Will Rise Again

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  • Wii (Score:4, Interesting)

    by From A Far Away Land ( 930780 ) on Wednesday November 29, 2006 @06:07PM (#17040708) Homepage Journal
    How long until the Wii has lightsabre modifications [if it doesn't already]? I don't really keep my finger to the pulse of gaming, but it seems like a natural for the controls you can wave around.
  • by Randolpho ( 628485 ) on Wednesday November 29, 2006 @06:09PM (#17040756) Homepage Journal
    KOTOR was amazing. KOTOR2 was..... unsatisfying. It had a lot of potential, but was not finished. Please, Lucasarts, finish the job. Follow the KOTOR paradigm, not the KOTOR2 paradigm.
  • Re:Wii (Score:3, Interesting)

    by jackbird ( 721605 ) on Wednesday November 29, 2006 @07:11PM (#17041620)
    Picture this (stolen from a previous, inspiring, slashdot comment):

    When your lightsaber collides with your opponents', the onscreen avatar's lightsaber stops, while a ghosted version reflecting the controller position is displayed. What happens next is determined by the spatial relationship between the ghosted lightsaber and the real one, by rules TBD in playtesting.

  • by Anonymous Coward on Wednesday November 29, 2006 @08:15PM (#17042354)
    Well, when the publisher won't pay for you to finish the game -- much less fix the bugs -- why should you the developer pay out of pocket? You get a lot of ill will going beneath the surface between you and the publisher after you've been screwed over. I also think the NWN2 / Atari bullshit was pretty bad too. Developers shouldn't have to fight tooth and nail just to do their job. How would you like it if I told you to add a feature, but then forced you legally not to be able to work on said feature until three months before release? Think about that.

    I'm not speaking for Obsidian here just my personal experience.
  • by Anonymous Coward on Wednesday November 29, 2006 @09:21PM (#17043136)
    Umm, no. Before you go around saying pretty ugly things like that, you should at least look into the matter superficially.

    Obsidian let Lucasarts know that they were ahead of schedule and would possibly be able to release int he spring. Lucasarts thought they could get Obsidian to finish EVEN FASTER and told them to release in the Christmas season before the spring... far far earlier than Obsidian actually expected to finish.

    Obsidian left a ton of material in the game that was cut - obviously to demonstrate that there was a bit more originally planned for. It's simply not their fault, and that's accepted by many frustrated customers. KOTOR2 should be completed and re-released, I agree. Perhaps as a bonus to KOTOR3, perhaps just as a cheap game to hype KOTOR3. It's in Lucasarts's best interest to pay Obsidian to finish the game - it would be relatively cheap to do.

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