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XBox (Games)

Xbox Live Sees Surge in Usage 66

Arts Technica reports on a large increase in usage on Xbox Live since last month. Network monitoring company Sandvine Incorporated has passed on word that, since November 7th, the service has seen an 80% increase in usage. iTunes usage has also gone up considerably since Apple's latest software update in September. From the article: "[The week of November 7th], Microsoft released six new games for the Xbox 360--one of which was the highly-anticipated Gears of War--which spiked Xbox Live traffic. This traffic pattern is similar to the spike that followed the introduction of Halo II in 2004, says Sandvine, which managed to sustain Xbox Live's popularity after the spike for the first time. Sandvine CEO Dave Caputo said that 'the effect Gears of War and other games are having on networks indicates to service providers that online gaming is not just a craze.'"
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Xbox Live Sees Surge in Usage

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  • Couldn't have anything to do with people generating Silver accounts to access regional specific content could it? [penny-arcade.com]
    • by mingot ( 665080 )
      Maybe, but I really tend to think it's GoW, CoD3, and Rainbox Six Vegas. I know more than one person who has purchased a 360 just to play gears of war. Very fun game.
    • Possibly during that time- but not anymore: http://www.majornelson.com/archive/2006/11/28/xbo x -live-security.aspx [majornelson.com]

      As Major Nelson (and other from Microsoft) have said many times, blocking people from getting content based on their location is not their (MS) idea. It's the content providers.

      Microsoft would love to sell more movies to people all around the world, but the distributors in the other countries generally have an exclusive agreement. So, they had to start blocking the Silver accounts with fake lo
    • No.

      Sandvine is monitoring traffic. Signing up for an account uses considerably less bandwidth than an 8-person multiplayer session... so much less, I'd bet, that new signups are practically insignificant next to the daily bandwidth used by Halo 2 or Gears of War.
      • by bVork ( 772426 )
        If they're monitoring bandwidth, then maybe the introduction of downloadable TV shows and movies is responsible for the spike in usage. Those files are huge.
        • Except the summary says "The week of November 7th" and the Movie/TV download service didn't launch until November 22nd (MS made a big deal out of this because it's the 360's 1 year anniversary.)

          But you are correct that the movie TV service would be responsible for a significant spike in bandwidth usage, the day it launched the Xbox Live content servers crashed HARD.
  • The Halo 3 beta probably isn't hurting either.
    • That isn't starting until Spring of 07? Unless people are getting gold accounts now just to sign up for it early, I don't think it would really affect anything yet...
  • I was actually holding out, hoping that MS would make Gold accounts free when the PS3 launched. But it looks like they're not going to do that any time soon. So I finally gave in and threw down my $50. It's not that much, and I was just itching to get online with those Burger King games.

    -Eric

  • ARTS Technica.. Is this because of all the apple news there?
  • Sneak King (Score:5, Funny)

    by wbren ( 682133 ) on Wednesday December 06, 2006 @05:23PM (#17136800) Homepage
    I think the cause for the rise in Xbox Live usage is obvious: the wonderful, delicious Xbox Live-enabled games [bkgamer.com] recently released by Burger King! Sneak King alone probably accounts for 80% of this recent surge.
  • I think the spike was due to Defender. Seriously though 3 major online games were released GoW, RB6 Vegas, and CoD3. Not to mention the other games released with good online play (TH P8, etc.).

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