Xbox Live Sees Surge in Usage 66
Arts Technica reports on a large increase in usage on Xbox Live since last month. Network monitoring company Sandvine Incorporated has passed on word that, since November 7th, the service has seen an 80% increase in usage. iTunes usage has also gone up considerably since Apple's latest software update in September. From the article: "[The week of November 7th], Microsoft released six new games for the Xbox 360--one of which was the highly-anticipated Gears of War--which spiked Xbox Live traffic. This traffic pattern is similar to the spike that followed the introduction of Halo II in 2004, says Sandvine, which managed to sustain Xbox Live's popularity after the spike for the first time. Sandvine CEO Dave Caputo said that 'the effect Gears of War and other games are having on networks indicates to service providers that online gaming is not just a craze.'"
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Re:Microsoft continues to hide online subscribers (Score:4, Informative)
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As to why there are currently 0 Xbox Live users on the PS3 and Wii, I really have no idea. The really frustrating thing is that, so far, the PS3 doesn't offer backwards compatibility with even a single one of my Xbox 360 games. WTF is with THAT?
-Eric
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Re:Microsoft continues to hide online subscribers (Score:4, Informative)
To date, the only things a Gold account gets you that a Silver account doesn't are a) online multiplayer, and b) earlier access to the Gears Of War trailer.
Playing against people online - with all the benefits and convenience of Live's consistent interface and single login - is worth $50/yr to me, and it might be to you. But it's essentially the only thing you're paying $50 for.
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The demo thing is really cool, and I wish they would expand it more. It's probably more up to the developers to make demos for their games, but I know I'd rather be able to try a game out quick before buying it. I even bou
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For what it's worth, if you want an Xbox 360, you can now get a $100 rebate [microcenter.com] on either system (core or pro) if you buy it in a Micro Center store, and at least my Micro Center (and I suspect most Micro Centers) had plenty in stock, like 50 or so of each. No stupid lines, no 300-400% markup on Ebay, no fuss, no muss.
That brings the cost of the core system down to just $200 (cheaper than a Wii!) and the cost of a pro system down to $300.
In my book, people's best bet is to buy an Xbox 360 pro and a Wii for
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I doubt that the drive is proprietary, but the encasement it's in looks like it is. I haven't really investigated, I'm not sure what would be involved in doing that. You might have to rig up your own interface, or at the very least, something to physically attach it to your Xbox.
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There are some converters on eBay that let you connect the 360 HDD to a normal PC SATA port so you can look at their photos to tell which pin is what (they're just bare PCBs).
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Anyway, my point is the whole system is very limited and no where near as or user friendly as Live.
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Re:Microsoft continues to hide online subscribers (Score:5, Insightful)
Free means that anyone can sign up, create an account, abuse the system all they like, and then sign up for another free account with no cost. $50 a year means that if someone abuses the system, and has their account disabled - well, it costs them another $50 to come back on. At that rate, it is not financially viable for them to abuse the system too much.
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Show me a Wii owner that is playing online right now.
"Phony accounts." (Score:2)
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As Major Nelson (and other from Microsoft) have said many times, blocking people from getting content based on their location is not their (MS) idea. It's the content providers.
Microsoft would love to sell more movies to people all around the world, but the distributors in the other countries generally have an exclusive agreement. So, they had to start blocking the Silver accounts with fake lo
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Sandvine is monitoring traffic. Signing up for an account uses considerably less bandwidth than an 8-person multiplayer session... so much less, I'd bet, that new signups are practically insignificant next to the daily bandwidth used by Halo 2 or Gears of War.
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But you are correct that the movie TV service would be responsible for a significant spike in bandwidth usage, the day it launched the Xbox Live content servers crashed HARD.
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Re:Gears of War? (Score:4, Interesting)
Most big games have so much chaos going on, that it becomes difficult to really come up with a strategy. The game becomes:
1 - Kill one guy
2 - Die
3 - Respawn
4 - Repeat
Gear of War brings the game down to a 'Survival of the Fittest' mentality. The rounds are short enough that waiting isn't a problem, but trying to stay alive is important.
They could not have done it this way with games with too many people.
Also, small maps means that the last guy standing can't go and hide in a corner waiting for the timer to run out.
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also, I have found Rainbow Six Vegas to be extremely entertaining due to its unforgiving, yet realistic and fun damage models. Its great taking those guys out who think the game is like Halo or something. Also I suppose the ability to choose your weapons and the large number of weapons to choose from in Vegas makes it that much more appealing than Gears at times.
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Unfortunately for the Clancy games, they can't really come up with interesting and unique weapons (ie Needler). That operate differently, and have a signature look. And, why DOESN'T the Army put chainsaws o
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lastly, most weapons have a few customization options, such
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Halo 3 beta (Score:1)
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Related to PS3 launch? (Score:2)
-Eric
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Sneak King (Score:5, Funny)
Defender (Score:1)