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Games Entertainment

Future of Ritual, Sin Episodes In Question 39

The Escapist blog is reporting that several key employees have left Ritual. With the ongoing episodic title Sin Episodes up in the air, one has to wonder if any additional installments will follow the somewhat tepidly received first entry. From the article: "After five and a half years as the CEO of Ritual, Steve Nix turned up on the official id Software site as the new Director of Business Development. His reasons for leaving Ritual were not made public. Over two months ago on September 16th, Shawn Ketcherside also left Ritual after nearly six years with the company. He was the lead designer on Sin Episodes: Emergence. Today, former QA lead Michael Russell updated his blog with word that he was also looking for a new job. Last week, Russell had made a post calling out poor QA practices at Sony. He claims that the article was not the reason for his leaving the company."
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Future of Ritual, Sin Episodes In Question

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  • Re:Ding, Ding, Ding (Score:3, Interesting)

    by rwven ( 663186 ) on Friday December 08, 2006 @03:05PM (#17165412)
    It would work fine if the episodes were longer than three hours long and if they werent complete crap on top of it. Sin EP1 was one of the most craptastic fits of gaming idiocy I've ever played. It was a massive step backwards in "fun factor" compared to most things out on the market.
  • Re:Ding, Ding, Ding (Score:3, Interesting)

    by 88NoSoup4U88 ( 721233 ) on Friday December 08, 2006 @06:33PM (#17168118)
    I bought it as soon as it was available on Steam, as I very much enjoyed the original Sin game.
    My CD of Sin has received some scratches over the years, and when I tried to install it the other day it wouldn't: So since Sin: Emergence also came with the original Sin as an extra, I thought it to be quite a bargain for 17-something dollars (pre-release price on Steam).

    Whereas I enjoyed the (very outdated) original Sin, I didn't quite get into the main game: Somehow I got really annoyed by being limited to three weapons (iirc, the second episode would add more), and the gameplay wasn't very good.

    It's a shame when the original game (which runs on the Quake 2 engine) beats the sequel several years down the road: There could have been way more versatility within the gameplay/story, but I think the way that Valve is able to 'tell their story' has raised the bar for quite some other single-player-only developers.

    Got to give credit where credit is due though: Sin: Emergence has one of the most memorable introduction ever : You are woken up by the 'bad girl' (who's just injected you with some sort of virus), showing some very realistic *cough* bouncing physics on the tits area. :D

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