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Role Playing (Games)

Interplay Developing $75 Million Fallout MMOG 132

Posted by Zonk
from the a-plan-with-money-hats dept.
Next Generation has very, very good news for RPG fans. Interplay is going to be developing a Fallout Massively Multiplayer Online Game ... and they're in it for serious. The official announcement says that they're going to be throwing $75 Million (dollars!) at development for this thing. From the article: "Production is proposed to begin as early as 2007, with a launch slated for Q3 2010. The company's proposal expects 1 million subscribers during the first year, and projects profitability in year two, revenue of $160 million annually after its first year and net income of $50 million annually starting in year three." Those are fighting words, and the 1 Million club they're aiming for ... maybe not so easy to get into. Also, didn't Interplay go out of business?
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Interplay Developing $75 Million Fallout MMOG

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  • Potential? (Score:5, Interesting)

    by Das Modell (969371) on Wednesday December 13, 2006 @06:55AM (#17220690)
    Basically a Fallout MMORPG would be unquestionably cool, but how would they implement combat with firearms? I'm not familiar with any of the MMORPGs that have firearms, so I don't know how it's been implemented in the past. I don't really see how it would work. Fallout's combat is tactical, so that's what they should aim for (no pun intended).

    They'd also have to balance the character building system (if they scrap it and make an entirely new one, it isn't going to resemble Fallout too much), and they'd have to find a way to keep players hooked. I'm having a hard time imagining WoW-style items and stat increases in Fallout. Now that I think about it, I'm having a hard time imagining Fallout as a MMORPG. Maybe I'm just trying too hard to imagine it like Fallout, but with 3D graphics and other players.
  • by Wilson_6500 (896824) on Wednesday December 13, 2006 @07:34AM (#17220936)
    I can't remember if Bethesda is developing or publishing Fallout 3, but it really doesn't matter. Judging from their latest releases on both fronts, I'm not enthusiastic. Oblivion was a travesty next to Morrowind. ST:Legacy was a badly-done console port.

    Back on the subject, though, the news of a Fallout MMO is not heartening. The last MMO I enjoyed was FFXI, and that was because it was (sorta) Final Fantasy. And it had mithra, too. Fine. I admit it.

    It's my opinion that this doesn't really bode well for the Fallout series. Tactics was lackluster at best. I only hope a successful Fallout MMO would generate more interest in making a new Fallout game in the more traditional vein we're used to. It has only a slim chance of "beating WoW" and thus being noteworthy in the modern MMO market.

    My real fear is that we'll end up with a NWN2-style sequel--"better" graphics, linear plot, and some fixes for some annoyances from the previous entries in the series.
  • by Thakandar2 (260848) on Wednesday December 13, 2006 @08:32AM (#17221300)
    it's not a huge popular name like other successful MMO's. It's popular with the critics, but not with the general gaming public like Blizzard was with World of Warcraft, Sony was before Everquest, and SquareEnix was before Final Fantasy XI. Urqhuart (sp?) is better known in the current community for Planescape, KOTOR 2, and now NWN 2 than for Fallout, and it looks like he won't be involved. I worry it's just been too long. Fallout: Tactics didn't help the situation, either.
     
    I know other MMO's have been "successful" without big names, like Asheron's Call, Eve Online, etc, but those might not return the $75 million investment like WoW does every two months (7 mil x $15 US and less in Asia), or FFXI does every half a year (500k x (13$ +$1 per char)) per month).

There is no distinction between any AI program and some existent game.

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