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XBox (Games) Microsoft Entertainment Games

Microsoft Says PS3 Linux Not 'Competitive' To XNA 231

nz17 writes "Gamasutra has a preview of its upcoming interview with Dave Mitchell, Director of Marketing for Microsoft's Game Developer Group. In the interview Mitchell dismisses Linux on the PS3 as a game creators' solution and has said, 'What we [at XBox] are focused on doing is providing great tools at a free or low price point that are going to enable consumers to be absolutely successful at creating games for both the Windows and the Xbox 360 platforms.'"
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Microsoft Says PS3 Linux Not 'Competitive' To XNA

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  • Cluster (Score:3, Interesting)

    by mocm ( 141920 ) on Friday December 15, 2006 @08:44AM (#17253328)
    I see Linux on the PS3 more as an opportunity to get a cheap cell cluster than for game developement.
    It may also be an excuse for Sony to avoid customs fees, because now the PS3 is a usable Computer as
    compared to just a video game.
  • by AlXtreme ( 223728 ) on Friday December 15, 2006 @09:36AM (#17253802) Homepage Journal
    methinks Microsoft is pumping up the marketing on this one. XNA [wikipedia.org] seems to be a combination of previously-separated technologies (DirectX, IDE), and integration (if you like it or not) is one of Microsoft's strongpoints IMHO.

    As the target of XNA seems to be both the professional and the home-brew-market, can the Free Software camp beat this? Well, we already have quite a few game libraries, heaps of engines and a number of IDEs. I'm not aware of any FOSS-'game asset pipeline management tools', and targetting consoles (outside of the Linux-on-the-* projects) has always been something for the big players due to licensing fees.

    What is interesting is their idea of having various 'starter kits' for certain types of games (FPS, RTS, platform), all using a common framework. Using them you could quickly get nice results. Is anyone aware of similar FOSS-projects? Might be interesting to build something similar on top of pygame.

  • Re:Well... (Score:1, Interesting)

    by Anonymous Coward on Friday December 15, 2006 @09:38AM (#17253832)
    I'm currently developing using the PS3 cell. I suspect that the reason that the RSX chip the currently 'locked out' by Sony is because there is a lot of proprietary stuff in there to do with piping data into and out of the RSX, some of which doesn't apply to the PS3 anyway.

    It is perfectly possible (and likely) that an OpenGL accelerated library could be released for Linux using the RSX that does not expose the proprietary stuff.

    By the way the power of the thing is crazy - you can do 6x real-time HD (1920x1080) MPEG-2 *encodes* (one in each SPU) no problem. There's going to be some pretty cool stuff out there soon.
  • Comment removed (Score:5, Interesting)

    by account_deleted ( 4530225 ) on Friday December 15, 2006 @09:38AM (#17253836)
    Comment removed based on user account deletion
  • Re:Actually... (Score:4, Interesting)

    by Zero Degrez ( 1039938 ) on Friday December 15, 2006 @09:46AM (#17253934)
    The Tao project is working on porting XNA for the The Mono project (which is a port of .Net). So theoretically, you could write it in XNA, and run mono on the PS3/Linux and bring any XNA game to the PS3/Linux. At some point in the future. Check it out.

    http://www.taoframework.com/Mono.Xna [taoframework.com]
  • by Aggrajag ( 716041 ) on Friday December 15, 2006 @09:49AM (#17253974)
    Would it be possible to start developing XB360MC with XNA and if it is does it cost anything?
  • by Civil_Disobedient ( 261825 ) on Friday December 15, 2006 @10:51AM (#17254960)
    The single, solitary, lone reason I own an XBOX is for XBOX Media Center [xboxmediacenter.de]. Nothing else comes close to the TiVo-like integration and Firefox-like expandability.

    Unfortunately, the built-in 733Mhz. processor is the limiting factor. Friendtech used to sell a 1.4Ghz. Celeron upgrade, but they don't offer it any longer (if anyone has one of these systems, by the way, I'd be happy to buy it off you). At this point, the XBMC developers are looking at ways to use the onboard GPU to do some of the calculations and take all the heat off the CPU, but this is like looking for breadcrumbs when right next door is a fully stocked kitchen pantry (XBOX 360 or PS3). Instead of wasting time developing for a platform that's basically a dead-end, they could be working on a system that will be able to handle HD content by design.

    Would developers have to port MPLAYER to C# in order for this to work? It sounds like the PS3 is a lost cause until someone can whip up some Linux drivers for the graphics system. Does Microsoft have similar restrictions to the hardware?
  • Free beta testng (Score:3, Interesting)

    by alexhmit01 ( 104757 ) on Friday December 15, 2006 @12:06PM (#17256328)
    Well, if you figure that the Xbox 360 is 1 year into a 4 year lift span, it's 25% over (if it really sells well, it'll get a fifth year, overlapping with the Xbox-3). Getting XNA games out now, for hobbyists, let's them tweak and expand their development tools, get paid doing it (the subscription fee probably covers the cost of supporting the project, not much of a profit center, but should make it a bottomless pit of costs), and does so without the expectation of the pro shops.

    The big development shops wouldn't tolerate things being imperfect, hobbyists will. For the next generation, expect some XNA derived system to be one of the main development environments for the console.

    There is a long tail effect with gaming. People buy consoles for the oddest reasons. If you are a niche system like the Xbox was last round (people wanting HD games, or the absolute most powerful system, not looking for bulk of games like the PS2 was), you can suffer. If you are a shop making an innovative game, that won't sell HUGE numbers, only the PS2 had the volume (unless you were using a Nintendo character license, then the Gamecube was a compelling system) to sell.

    Things like puzzle games are popular, light on the graphics, and can be implemented cheaply. If Microsoft figures out a way to sell $20 games online (taking $5-6 as the publisher cut) without involving retailers, then independents will flock to the system, Microsoft will make tons of money, and they'll position themselves for huge market-share gains.

    However, the XNA, at this point in the Xbox 360's lifespan, is simply a test. Real development houses with 1-year + dev cycles wouldn't adopt a new system now, but hobbyists and indies will, and what works will roll into the Xbox-3's dev kit.

    Alex

I have hardly ever known a mathematician who was capable of reasoning. -- Plato

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