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Games Entertainment Science

Videogames Fill Psychological Needs for Players 143

codegen writes "The CBC (among others) is reporting that researchers at the University of Rochester and Immersyve Inc. have released a study indicating that people enjoy video games because they satisfy a psychological need. The study showed that the interrelations between players in MMOGs were particularly important. From the article: 'Gamers said they felt the best about their experience when the games they played produced positive outcomes in scenarios related to the real world ... The researchers evaluated players' motivations in virtual worlds by asking four groups of people to play different games, including a genre known as massively multiplayer online (MMO) games, which some industry watchers regard as the future of video games.'"
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Videogames Fill Psychological Needs for Players

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  • Different games... (Score:5, Interesting)

    by sdaemon ( 25357 ) on Thursday December 28, 2006 @04:48PM (#17391722)
    Based on my own experiences, I would say that single player games offer escapes from reality, and multi-player games fulfill psychological needs.

    Reasoning? Pacman and space invaders are immersive escapes from reality. When you're sitting there controlling some pixels (or vectors if you're really old school) on a screen without interacting with anyone else around you, you have escaped our reality to enter another one for a time.

    But in Counter-Strike, you can fulfill your basic psychological need to shoot annoying teenagers in the face. When the game is multi-player, it's just a disguise, an extension of the reality we live in. You interact with other real people, and kill them, or sell them blue items for gold, or zerg their base and capture their flags. It's still reality, but minus the consequences one usually faces for equivalent actions.

    That's my take on it, at least.
  • by Disseminated ( 1022915 ) on Thursday December 28, 2006 @04:59PM (#17391884) Homepage
    I quit EQ2 when I realized I was getting a buzz not off of the fun gameplay, the fun community, and the fun world to explore, but rather from the Virtual Accomplishements that got dispensed to me at regular intervals like a fish biscuit for the clever caged bear.

    I'll go back to the genuinely fun game once I am no longer deficient in REAL accomplishments. ;-}

    I think it's definately safe to say that while there would be a market for MMORPGS if they didn't tap into people's psychological deficiencies for enjoyment, they definately are built around doing just that. So many people play it like work or out of a sense of obligation or investment long after the fun has been tapped out. Just check out the forums for ANY MMO. ;-}
  • by jchenx ( 267053 ) on Thursday December 28, 2006 @05:00PM (#17391892) Journal
    On top of putting in 60+ hours a week, I try to fit in 4 or 5 hours of WoW. The problem I've noticed, though, is I grind all day at work (estimate this, meet this deadline, get this much money, get promoted), then go home and grind in the WoW (sell in the AH, complete this quest, get this much gold, gain a level). I wish someone would use all this MMOG press hype to find out how to make me like work more. Maybe they could call me an Undead Mage instead of an Idustrial Planner. And I could wear a mohawk.
    It's all about the timescale. In WoW, it may take only a few hours, or days at most, to get to the next level, or finish a quest. At work, the timescale is usually much longer. It can take months to finish a project, and years to work towards your next promotion.

    I imagine jobs that have more "bite sized" achievements are better. For example, some doctors get the satisfaction of treating multiple patients each day. Of course, then other things kick in. For example, if you screw up in WoW, you can just restart the quest or dungeon. If you screw up at work, it can cost you your job.
  • by jonathan_the_ninja ( 704301 ) <watashi_o_katana@linuxmail.org> on Thursday December 28, 2006 @05:12PM (#17392006) Journal
    Ever since I met my S.O., my gaming habits have slipped through the cracks in favor of her. I've just lost the desire to play games. I'm not sure what psychological need there was before that she might be filling, but I've wondered for a while if the events are related. Of course, I met her in my first semester of college, so starting college might be responsible, too. But I didn't cease gaming entirely until my second semester...
  • by seanadams.com ( 463190 ) * on Thursday December 28, 2006 @05:17PM (#17392060) Homepage
    [...]because we lead exceedingly boring lives[...]

    Speak for yourself.... life would probably be less boring if you'd go out and do something instead of sitting playing a video game in the first place!

    Anyway, I'd suggest that they serve as not merely a passtime, but rather an outlet, or a release for things we can't do in waking life, because we are limited by physics, law, morals, etc. Hmmm... sound familiar? Freud believe that our dreams serve this purpose of "wish fulfillment" while we sleep. To me gaming seems identical - a way to unplug and enter a fantasy world where the mind can be temporarily freed from the hindrances of the ego and the physical world.
  • by Maxo-Texas ( 864189 ) on Thursday December 28, 2006 @05:28PM (#17392206)
    1) greatly improved ability to "chit chat"
    2) greatly improved ability to flirt casually.
    3) managing a guild of 90 members made managing a team of 22 people at work easy.
    4) managing the logistics of a large guild's advancement made managing the logistics of large projects easier.
    5) greatly increased confidence
    6) greatly increased ability to let everyone bitch and stay above it (a "rare" quality commented on by senior management to me recently).
    7) greatly increased skill with alcohol that has lead to being able to hold interesting conversations about Port and other fine drinks with afficianados. (it was a drinking guild and we get together for annual boozy fun parties and that lead to my fall from near teetotaler status).
    8) led to RL buds that has led to two extra RL skiing trips (one in whistler) which lead to two 22 year old pretty blond australian girls dancing and flirting with me because I was a texan cowboy. which is funny since I'm in my 40's.

    There may be more.

    There were downsides.
    At the height of my addiction, I let my real personal life go to hell for about 24 months. It was pretty much - work 8 hours, play 8 hours, sleep/bathe/eat in the other 8 hours. It was a magical world that did fill all my needs and then one day in 2002ish I finally got full and got back on with life. I still play 7 to 15 hours a week.

    It definitely contributed to carpal tunnel (tho my job does that anyway).

    It lead me to be much less idealistic and much more realistic about how many people (80%) out there are users (some purposely- more subconciously).\
    It lead me to appreciate those people who are real (i'd say about 20%?).
  • by adarn ( 582480 ) on Thursday December 28, 2006 @05:29PM (#17392222)
    I've gotta agree with this assessment. What I find dangerous about gaming, RPG's in specific is how I personally have experianced displacing *MY* personal growth with my *character's* personal growth. Humans have a need for change and development and when you can satisfy that need from a character that you are associating with yourself rather than actually doing something to develop your own life.... I don't think that's such a good thing.

    That being said, do with your lives whatever you see fit. It's none of my buisiness. I just personally have given up RPG's because of this realization.

    Adarn

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