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Ghostbusters Game Confirmed, On Hold 74

Posted by Zonk
from the back-off-man-i'm-a-scientist dept.
IGN confirms a delicious rumour that's been circulating since this past weekend. Yes, Virginia, there is a next-gen Ghostbusters game currently in the works. Footage from the work in progress, made up by developer Zootfly, has been circulating with much debate over its authenticity. Unfortunately, right now it doesn't look like we'll be seeing this title any time soon. From the article: "We are very glad to see the overwhelming response to the Ghostbusters prototype movies. What you've seen is indeed in-game footage of early prototypes on the Xbox 360, running on ZootFly's proprietary engine. Due to licensing issues, further development of the Ghostbusters game hit a bump on the road. But everybody here at ZootFly is working actively on resolving the challenges with the owners of the Ghostbusters IP."
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Ghostbusters Game Confirmed, On Hold

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  • Re:ahh (Score:3, Insightful)

    by Rob T Firefly (844560) on Tuesday January 16, 2007 @12:01PM (#17629560) Homepage Journal
    This looks a bit too FPSish though.
    Normally I'm among the first to complain about FPSes made from licenses that just aren't FPSish (coughstartrekvoyagercough) but IMO this actually fits. The movie is actually about guys who shoot stuff, and I for one spent far too much of my 1980s-based childhood in my backyard wearing my school backpack and shooting imaginary ghosts with the garden hose to not want to similarly bust ghosts on an Xbox.
  • Re:ahh (Score:3, Insightful)

    by mwvdlee (775178) on Tuesday January 16, 2007 @12:04PM (#17629610) Homepage
    http://c64s.com/game/1362/ghostbusters/ [c64s.com] :)

    FPS-style might work if they don't follow the archetypical "shoot anything that move" game shown in the trailer. IMHO, a ghostbusters game must include:

      - Racing the Ghostbusters car.
      - Cooperative multiplayer.
      - The need for the capture unit to "kill" ghosts.
      - Strong puzzle/tactical elements.
      - Humor (not a strict requirement perhaps, but the movies have humor too).

    But that's just my opinion, and it'll probably end up as a run-of-the-mill plasma-gore-fest shoot-em-up which appeals to nobody but spotty teenage boys.
  • by trdrstv (986999) on Tuesday January 16, 2007 @12:22PM (#17629908)
    Put it on the GameCube (or the Wii, I'll get one eventually) and I'll consider it. Maybe for the PS2, but I don't have an XBOX and don't want one yet.

    You know... I can't help but Agree that this would be hella fun on the Wii. Infact I have a Wii60 that is hooked to an HDTV (Component cables on both), and if it were multiplatform I would pick the Wii version if it 'put me in the suit' and used the WiiMote as the Proton pack...

    In fact I think of Ghostbusters while playing Elebits. HD graphics are nice, but immersion with the WiiMote would trump all.

  • big understatement (Score:3, Insightful)

    by slurry47 (27097) on Tuesday January 16, 2007 @12:34PM (#17630176)
    " - Humor (not a strict requirement perhaps, but the movies have humor too)."

    Wow, "have humor?"

    The first Ghostbusters is one of the funniest films of all time.

    "Why worry? Each one of us is carrying an unlicensed nuclear accelerator on his back."
  • by meringuoid (568297) on Tuesday January 16, 2007 @03:31PM (#17633442)
    A Groundhog Day type game would be pretty cool.

    A game in which you repeat the same short time period over and over experimenting with different approaches until you finally manage to resolve the problems of everybody in town? Nah. It'd never work. Now, if you make one with cute cartoon graphics and lots of fun sailing interludes, THAT would rock.

    (Current mood: heroic. Current music: Duran Duran, Hungry like the Wolf.)

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