The Details of Dead Bodies in Gaming 195
Via Stephen Totilo's Second Player blog, his most recent post at MTV concerns dead bodies in videogames. This rather morbid topic may seem like a small concern, but it's a big deal for the people making the games. From the article: "Dead bodies have been vanishing in games for decades because of technical difficulties. Old 2-D games -- like just about anything on the original Atari, Sega and Nintendo systems -- could only display a limited number of character graphics, or sprites, on a TV screen at one time. Letting a zapped enemy lie prone on the playing field caused problems, limiting the amount of new things, like new on-rushing enemies, that could be drawn onto the screen. 'You would end up sacrificing one of your precious moving objects to display an essentially useless dead body,' [game designer Ralph] Barbagallo said." With the advent of the newest generation of consoles, Totilo explains, we now have the luxury of corpses as far as the eye can see.
Total War. (Score:4, Informative)
Certainly Rome:Total War leaves the dead on the battlefield, even if they are simplified. Even missiles, such as arrows are tracked into the ground and only disappear after a while.
I fail to see the problem with letting the dead pile up, they're just objects like everything else.....
Re:This will surely improve DOOM (Score:2, Informative)
Re:Thief (Score:5, Informative)
Die by the sword had persistent corpses, along with dismemberment. So you could cut off a kobold's head, throw it at it's partner, then hack off the kobold's limb to beat the partner to death with it. Fun.
Re:Thief (Score:3, Informative)
Re:Realism (Score:5, Informative)
Re:UOZaphod (Score:3, Informative)
Nice game, I liked the open system... it wasn't "learn this spell to do this many points of this damage to that opponent"... it actually gave a chance to use some creativity in the game.
Re:Yeah That's Always Bugged Me... (Score:2, Informative)