Forgot your password?
typodupeerror
Games Entertainment

Sequels We'd All Like To See 514

Posted by Zonk
from the i-am-looking-at-you-tie-fighter dept.
Voodoo Extreme has a feature up that's a wishlist for future sequels. They run down some great game franchises that have been off the board for a little while, and wonder out loud about the possibility of new installments. Besides the usual suspects for lists like this (StarCraft, TIE Fighter, Descent, Ultima), they touch on some cult favorites that are ... less likely to show up in modern gaming. From the article: "Planescape Torment 2: The Poop -- Loved by many a forumgoer is Planescape Torment, a Dungeons & Dragons-themed RPG set in the other planes of existence. It was a dark game with evil undertones, but also lighthearted and funny at times. Just think Baldur's Gate with an M rating. The Scoop -- Odds of a sequel are equal to or greater than Elvis coming home on the mothership." Any oldies you'd like to see back on modern systems? While I really like many of the ideas listed here, the LucasArts classics Grim Fandango and Maniac Mansion are the ones I'd most like to see rehashed.
This discussion has been archived. No new comments can be posted.

Sequels We'd All Like To See

Comments Filter:
  • Roger Wilco (Score:2, Interesting)

    by guysmilee (720583) on Wednesday January 17, 2007 @09:49AM (#17645124)
    Space Quest? Where the hell is space quest on that list!!
  • Dungeon Keeper (Score:5, Interesting)

    by loftwyr (36717) on Wednesday January 17, 2007 @09:52AM (#17645170)
    Dungeon Keeper III: The Apology.

    Dungeon Keeper was a great game with a simple premise. Dungeon Keeper II forgot that adding Mega-3D graphics and a storyline that nobody would care about doesn't make the game better.

    Adding new monsters and more flexibility was needed.

    I wanna explode more chickens!

  • Bard's Tale IV (Score:3, Interesting)

    by owlman17 (871857) on Wednesday January 17, 2007 @09:55AM (#17645208)
    And not just a remake. No, the new Bard's Tale isn't enough. Neither is Dragon Wars. We'd like a real Bard's Tale IV after Bard's Tale III: Thief of Fate.
  • X-Com! (Score:3, Interesting)

    by bakreule (95098) <bkreulen AT yahoo DOT com> on Wednesday January 17, 2007 @09:57AM (#17645242) Homepage
    Xcom doesn't make the list?! Gripe! Complain! And none of that silly water stuff from the sequel. Give me aliens!
  • Skies of Arcadia (Score:4, Interesting)

    by RyoShin (610051) <tukaro@@@gmail...com> on Wednesday January 17, 2007 @09:59AM (#17645282) Homepage Journal
    Skies of Arcadia (and Legends) is one of the best RPGs I've ever played, as well as one of the best games. While it had its faults (blocky graphics, even on the 'Cube, bad voice acting, high encounter rate), it was a very fun RPG with a pretty good story that focused mainly on pirates. One of the best things, though, was the Airship battles.

    I'd love to see a sequel to this game; however, it should be set in the same world but involve different characters (referencing the past characters or having them show up once or twice is alright). It might also be a good basis for an MMO.
  • by TheThiefMaster (992038) on Wednesday January 17, 2007 @10:01AM (#17645306)
    Actually half-life: source doesn't really have updated graphics, just an updated engine, so it still looks awful.

    If it was any good then the Black Mesa mod for Half-life 2 might not still be going.

    Counter-strike source would have been a better example, they actually remade the levels to a modern detail level.
  • by Mystex (1052412) on Wednesday January 17, 2007 @10:18AM (#17645600)
    There's one I'd like to see redone. Loved building up a special forces team of heros equiped with the best magical items I could buy or build and using them to help me conquer the world.
  • Tyrian (Score:3, Interesting)

    by Xentor (600436) on Wednesday January 17, 2007 @10:21AM (#17645646) Homepage
    How about a version of Tyrian that'll work on a modern machine? Such a simple game, but so well-made...

    There was a version, Tyrian 2000, that'd work on a Win9x box, but not on 2k/XP/EvilVista.

    Am I the only one that remembers this little classic? Am I the only one who yearns to play with Zica Lasers and Banana Bombs!?!?
  • by Blondie-Wan (559212) on Wednesday January 17, 2007 @10:42AM (#17645980) Homepage
    LucasArts made those wonderful graphic adventures for years, and apparently they did well for a while in the '80s and '90s, but I guess they fell by the wayside as gamers became obsessed with first-person shooters. Grim Fandango won all kinds of acclaim, but sold poorly (under 75k units, IIRC). I was really disappointed; I was hoping for a Mac version, but they don't generally bother with Mac ports of games that sold so few copies on the PC to begin with. :(


    I always wondered why, when LucasArts was seemingly determined to make Star Wars games in just about every other genre imaginable (combat flightsims, first-person, racing games, RTS, platform action, fighting games, etc.), with varying results, they never tried to do one in the one game genre at which the company historically excelled and was well-known for. If they'd done a graphic adventure in the Star Wars universe and had it turn out as well as just about all their other graphic adventures, it could have given a shot in the arm to the whole field of graphic adventures. I always thought it would be cool to have, say, an adventure where you played Han and Chewie shortly before the original trilogy, around the timeframe and in a storyline along the lines of the old Brian Daley novels, or perhaps a semi-comic Droids game where you played Artoo and Threepio; in either of these ideas you could switch from one of the two leads to the other, to use whichever character is more appropriate for a given situation. Seriously, it could've been really cool, but they totally, utterly ignored the SCUMM-style adventures when it came to Star Wars, even though they did all sorts of other things as graphic adventures (everything from licensed games with the other major Lucasfilm property, Indiana Jones, to crazy, inspired stuff like Grim Fandango) at the same time they were doing Star Wars in every other genre. Why?

  • by *weasel (174362) on Wednesday January 17, 2007 @10:43AM (#17645988)
    What, are these guys new to gaming?

    How about Syndicate, or Magic Carpet, or Dungeon Keeper, or Theme hospital?
    How about xcom? (a real sequel, thanks.)

    How about Alternate Reality the Wilderness, or the Arena, or the Palace?

  • Re:System Shock 3? (Score:2, Interesting)

    by Clazzy (958719) on Wednesday January 17, 2007 @10:44AM (#17646002)
    They renewed the trademark, they never announced System Shock 3 to my knowledge.
  • Shenmue 3. (Score:5, Interesting)

    by Ant P. (974313) on Wednesday January 17, 2007 @11:00AM (#17646256) Homepage
    Might as well finish the series given that they've spent more than $20 million to make the first two.
  • Okay, I'll bite. (Score:3, Interesting)

    by UncleRage (515550) on Wednesday January 17, 2007 @11:09AM (#17646390)
    How about a sequal/remake of Below the Root?
    Maybe a true sequel (read, not FPS) for the Castle Wolfenstein's? Good stealth game here.

    For that matter, there's a slew of older 8/16 bit games from the 80's & early 90's that are dying for a facelift. Might give us a break from yet another FPS,RTS,RPG.

  • Vengeance (Score:3, Interesting)

    by Neovanglist (566939) on Wednesday January 17, 2007 @11:10AM (#17646404)
    There WAS the now-defunct Planescape: Vengeance, a fine example of the modding community coming to the rescue (see http://addoncz.jinak.cz/web/?page=inthum_e [jinak.cz] and http://games.slashdot.org/article.pl?sid=04/10/07/ 1351216 [slashdot.org]). I've been playing with IE modding myself, and an abundance of tools makes it not TOO difficult - perhaps if enough people got together a sequel wouldn't be so crazy?
  • by brian0918 (638904) <brian0918NO@SPAMgmail.com> on Wednesday January 17, 2007 @11:42AM (#17646946)
    Activision holds the license to one of the greatest franchises of all time: Zork. Back when Zork Grand Inquisitor came out (1996?), they had planned it to be the first in a trilogy (much to the excitement of fans). Since then, they've done nothing. You can't even find any results for the work "zork" on their site anymore (they used to have a nice interactive site to promote ZGI). They're just sitting on the license and doing nothing with it.

    Bastards.
  • by j-turkey (187775) on Wednesday January 17, 2007 @11:53AM (#17647066) Homepage

    Wow, that was the first thing that came to mind. Good FP. The next thing that I'd like to see is another Elite game. Elite IV - MMO :)

  • by Russ Steffen (263) on Wednesday January 17, 2007 @11:54AM (#17647078) Homepage
    • A proper update to Elite and/or Frontier
    • A better sequel to 1998's Battlezone. Heck, just update the graphics and let it run on a modern PC and I'd be happy
    • Baldur's Gate III, Icewind Dale III
    • Another Max Payne installment
    • An updated Alpha Centauri: Alien Crossfire that will run stably on a modern PC
    Oh, yeah, and I want a pony too....
  • by maynard (3337) <j@maynard@gelinas.gmail@com> on Wednesday January 17, 2007 @11:54AM (#17647082) Journal
    Ahhh, so many fine memories. Crush Crumble and Chomp [wikipedia.org] let you - the gamer - become a movie monster like Godzilla, run around a city destroying stuff, and eat people to sate hunger. As a kid, I loved that game. Funny story, back in 1981 or so I was caught playing CCC on a school Apple II. The teacher, and then the principal, were mortified by the premise of the game. They contacted my parents and demanded that I never bring it back to school again.

    I wonder how they would feel about Gears of War today?
  • Marble Madness 2 (Score:3, Interesting)

    by _Pablo (126574) on Wednesday January 17, 2007 @12:42PM (#17647858)
    Marble Madness 2 - perhaps not the existing Marble Man version but a nice genuine update to it on the Wii would be nice.
  • by Macthorpe (960048) on Wednesday January 17, 2007 @01:10PM (#17648414) Journal
    Forget virtualisation!

    If you want TA updated, try TA Spring [clan-sy.com], now just Spring. It also has a Linux version for those of you who want it.

    Also, Supreme Commander [supremecommander.com]. Same game, different name, more units, better graphics, bigger maps :D
  • by joeflies (529536) on Wednesday January 17, 2007 @01:12PM (#17648452)
    Yes, I know that it's not a true blue Populous game, and it plays like warcraft-lite. But I still find this game incredibly fun because the god powers are integrated into the game play with your shaman, not set outside of the field of play that acts upon the people. The strategies that involve sculpting the geography are a great deal of fun.

    For a game that came out in 1998 with online play, it still lives on today with homebrew folks working on it. Too bad it hasn't had a true blue sequel though
  • by hurfy (735314) on Wednesday January 17, 2007 @01:32PM (#17648776)
    How about a new stealth fighter or tank platoon with all the depth of the originals? Just incredible what they got that old 286 to do :)
  • by ckotchey (184135) on Wednesday January 17, 2007 @02:00PM (#17649254)
    Enough with the Civ follow-ons! Time for Alpha Centauri 2!
  • Re:Arcanum 2 (Score:2, Interesting)

    by MidVicious (1045984) on Wednesday January 17, 2007 @03:01PM (#17650268)

    The sad part is, we're probably the only two people on Slashdot that "gets" this.

    That and the fact that Arcanum was possibly one of the most underrated RPG's to come out next to Divine Divinity. The intro alone spoke eons of awesomeness. And the conflict between technology and magic was fantastic and extremely diverse.

    Quite frankly I'd hail this game as much as everyone hails Fallout. Steampunk anyone?

  • by meringuoid (568297) on Wednesday January 17, 2007 @03:24PM (#17650560)
    Master of Magic. Oh, how easily abused it was. But how very much fun lay in creating the most munchkin unit imaginable.

    Like taking thirteen Death books and just summoning Wraiths from the first turn. Or casting Flight on warships and using them to attack on land. Or Halfling Slingers with adamantium bullets, Flame Blade, Giant Strength, Heroism during a Crusade for a Warlord wizard plus blessing effects from Torin and an Archangel for about a billion damage a turn. Or abusing the wizard skills system to create a wizard who can scrap magic items and get more mana out than it took to create them. Or an invisible flying Malleus the Magician with the kind of stat-boosting artefacts that Celebrimbor himself would fear to forge. Or giving Jaer the Wind Mage the Pathfinding spell plus every speed boost you possibly can and using him to ship entire armies across vast oceans in a single turn...

    So many memories. So many obscene mutilations of the rules. The time I nuked the crap out of Ariel's last city, corrupted her whole land, inflicted both the curses of Famine and Plague, and then left the last few huddled survivors to suffer in misery and terror beneath my Eternal Night while I pursued my great aim of capturing every magic node on both worlds... that's still a warm and happy thought to this day.

  • Re:Wasteland (Score:3, Interesting)

    by Mister Whirly (964219) on Wednesday January 17, 2007 @04:23PM (#17651554) Homepage
    I second this. Played Wasteland in the 80s and instantly loved Fallout when it was released. Fallout 2 was good also, but Fallout Tactics was basically only combat and none of the RPG elements that made it fun to begin with. I don't think I even made it past the first 5 scenarios...

    Also on my list:

    Blood 3
    System Shock 3
    Thief 4
    No One Lives Forever 3
    Starcraft 2
    Rise of Nations 2
    Shadow Warrior 2 (You want to wash wang or watch Wang wash wang?)
    Any updated version of Wing Commander
  • by Emetophobe (878584) on Wednesday January 17, 2007 @05:39PM (#17653076)
    EA purchased Bullfrog around 1995, ever since then Bullfrog has been dead IMO. Yet another great game company swallowed and killed by EA...

You will be successful in your work.

Working...