Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Games Entertainment

7 Game Franchises They Drove Into the Ground 275

Via the ever-excellent Game|Life, a post on Games Radar that details seven destroyed game franchises, taken from us in their prime by callous game publishers. Running the gamut from the venerable Sonic (of whose decline we've already spoken) to the good-to-crappy-in-two-years Viewtiful Joe, these are all games that just deserved better. I personally lament the decline of the Tomb Raider series (number 7 on the list) the most. Her most recent outing was much better than previous iterations, and I definitely hope that Eidos can keep up the momentum. Are there any series that you feel have fallen from heights that should have made the list?
This discussion has been archived. No new comments can be posted.

7 Game Franchises They Drove Into the Ground

Comments Filter:
  • Comment removed (Score:4, Insightful)

    by account_deleted ( 4530225 ) on Thursday January 25, 2007 @01:17PM (#17754164)
    Comment removed based on user account deletion
  • by Daemonstar ( 84116 ) on Thursday January 25, 2007 @01:20PM (#17754200)
    I always loved the Wing Commander series, but, sadly, it seems to be no more.
  • What, no Sims? (Score:3, Insightful)

    by ludomancer ( 921940 ) on Thursday January 25, 2007 @01:26PM (#17754322)
    I'm shocked that after terrible incarnation after terrible incarnation, and umpteen-million expansion packs of mediocrity that cause the whole series to fade into obscurity, and their development not being slowed one bit despite that, it didn't make the number one spot.
  • Starsiege: Tribes (Score:3, Insightful)

    by Gogo0 ( 877020 ) on Thursday January 25, 2007 @01:28PM (#17754346)
    Starsiege: Tribes (Tribes 1) dominated my PC gaming time until everyone moved to Tribes 2, which was good (but was no Tribes 1).
    Then came Tribes Vengeance. It stole most of the community and then killed it by being a horrible game. Now the Tribes and Starsiege franchises are completely dead.
  • by PygmySurfer ( 442860 ) on Thursday January 25, 2007 @01:35PM (#17754486)
    King's Quest, Space Quest, Quest for Glory, Leisure Suit Larry, Police Quest/SWAT, Gabriel Night, Earthsiege/Starsiege/Tribes, Front Page Sports, The Incredible Machine, Dr. Brain, Caesar, 3-D Ultra Pinball, Homeworld, Outpost, Freddy Pharkas, Betrayal at Krondor... Sierra practically defines this topic, and it's not even mentioned.
  • by Ford Prefect ( 8777 ) on Thursday January 25, 2007 @01:39PM (#17754570) Homepage
    Deus Ex. Fantastic to cack in just two games. Alas...
  • by LionsFate ( 513762 ) on Thursday January 25, 2007 @01:40PM (#17754580)
    Ultima

    While others have said Wing Commander, it wasn't itself driven to the ground as more or less abandoned.
    Ultima however I'd qualify as driven to the ground in its last release.

    Fallout

    So many games after Fallout 2 claiming the "Fallout" name that basically drove to the ground.
    The only hope is that Fallout 3 (now being worked on) can reclaim some of what it was.

    Other ones that I consider more "abandoned" the driven to the ground -

    Wizardry

    Mentioned already, but the last game was still a pretty good game. It wasn't driven as much as left alone.

    Most of the Bullfrog IP
    Dungeon Keeper, Syndicate, Populous

    Abandoned when purchased.

    For that matter, doesn't it seem like most of the good PC games were killed off by EA?

  • by Anonymous Coward on Thursday January 25, 2007 @01:43PM (#17754656)
    Earthsiege was a great series. Starsiege was the best version of it. It was the best giant robot sim of all, topping (but only barely) Mech 2: Mercs. While Tribes was great, I still have to consider it to be the downfall of this franchise. When Tribes turned out to be more popular than the original franchise, they totally killed off the original. And thus ended the days of the giant robot sim. (No the battletech-based series being done by Microsoft now does not count. It's good, but it's not the same genre.)
  • by Thansal ( 999464 ) on Thursday January 25, 2007 @01:47PM (#17754714)
    You sorta missed the point of the article.

    They didn't drive any of those franschises into the gound, they just droped all their old titles
  • by Enry ( 630 ) <enry.wayga@net> on Thursday January 25, 2007 @02:04PM (#17755104) Journal
    By Generals, you meant Renegade, right? Generals restored my faith in the C&C franchise after playing Renegade. Even the behind-the-scenes videos that come with C&C: The First Decade barely mention renegade.
  • by willith ( 218835 ) * on Thursday January 25, 2007 @02:27PM (#17755544) Homepage
    This article focuses only on console games, ignoring the similarly-large range of PC franchises torpedoed by bad decisions or greedy publishers.

    Star Control III [wikipedia.org] was nowhere the game its predecessors were. SC2 was possibly the best space exploration title ever released, better even than Starflight [wikipedia.org] 1 & 2, whereas SC3 was a lame duck pseudo-RTS with a terrible plot and spaceships populated by talking puppets. [scifi.com] Jesus wept.

    Thief 3 [wikipedia.org] was another PC title that fell far short of its predecessors, though a lot of the game's problems stemmed from compromises made in adapting the game for XBox, especially the division of levels into extremely small zones.
  • by PingSpike ( 947548 ) on Thursday January 25, 2007 @02:30PM (#17755598)
    Thats pretty much what EA does. It buys other people's good ideas, then defecates on them.

    I prefer the beloved items of bullfrog IP remain buried, their graves undisturbed by EA...they would have just pumped out a couple half assed titles before dumping them anyway.
  • by amuro98 ( 461673 ) on Thursday January 25, 2007 @03:22PM (#17756504)
    Ugh. Moo3.

    This game doesn't just suck. It teases and tantalizes you with hints of greatness - and then just proceeds to obliterate your spirit and crush your hopes.

    MOO3 is like the girl you dated who was really bad for you, and even though you know you're better off without her, every so often, you feel a twang of nostalgia, or think "maybe THIS time will be different..."

    Fortunately I got rid of the game so I won't be tempted to reinstall it ever again.

    You hear me, Moo3? NEVER AGAIN!
  • Re:X-COM (Score:1, Insightful)

    by Anonymous Coward on Thursday January 25, 2007 @03:51PM (#17756996)
    Terror from the Deep sucked donkey balls. It was just X-COM 1 again but UNDERWATER! Oooh! And to make things a pain in the ass lets give half the aliens psionic ability (oops, I'm sorry, "molecular control"). And on superhuman level, lets make the lobstermen nigh impossible to kill. Oh yeah, plus who was the genius who thought going on four hour two-level terror missions on cruise ships was a good idea? Not to mention the other missions (base missions and artifact missions) that were two parter.

    That game was too much like the first, but longer, a whole lot more frustrating and tedious, and underwater. It was just stupid.

    X-COM Apocalypse was great, it was a fresh take on tactical squad combat and let you use real-time or turn based combat. Now that game was fun.

    X-COM 1 was great too, but X-COM 2 was a hurried rehash to try to capitalize on people who would buy it based on the name before their friends told them it sucked.

    I like to think of X-COM 2 as the equivalent of Highlander 2. It never really existed, it is just a mass hallucination.
  • Re:Ultima (Score:4, Insightful)

    by Jerf ( 17166 ) on Thursday January 25, 2007 @03:55PM (#17757052) Journal
    Ultima - Died thanks to EA who could'nt do anything right with it
    Naw, Ultima died because every time technology advanced in capability by a factor of 2, Richard Garriot's ambitions increased by a factor of 5. In the end we were left with a tech demo.

    Ultima 7 had to be split into two parts because it was too ambitious initially, but it was worthwhile. The program itself is notoriously hacky because of its custom memory management, but it mostly works. (And Exult means it works on modern machines, better than ever.)

    Ultima 8 was too ambitious and while pretty, a lot was cut from the final game, including much of the fun.

    Ultima 9 is almost the definition of an over-ambitious game. So much time spent on the tech that there wasn't much game left, and the story is just atrocious.

    Ultima is almost the canonical example of why I don't really like the obsession with 3D; it becomes a design straitjacket. Anything you can't do in spectacular 3D isn't done at all. (My canonical example: Imagine a full 3D Nethack for the PS3, with no compromises whatsoever, full Nethack gameplay represented in glorious 3D. Good luck with that.) That really hurt Ultima because of all the details that were the spirit of it, most of which had to be cut in a full 3D world. Ultima 7 was the story apex, and Ultima 6 was the combat apex; combat was especially hosed by 3D. All solutions I've ever seen for running a full party of adventurers in 3D is a joke. (I haven't tried FFXII yet; waiting for a price drop while I play the many other AAA games I've missed. But in some ways I still bet it's a joke. Closest thing to an exception: Grandia 2 and 3.)
  • Re:What, no Sims? (Score:3, Insightful)

    by Jaqenn ( 996058 ) on Thursday January 25, 2007 @04:32PM (#17757696)
    You have noticed that of the top 10 selling PC games, five of them are related to the Sims, right? You may think it sucks (I thought it was alright), but it hasn't fallen. Not by a long shot.
    Heres the data to back it up: http://www.gamespot.com/news/6164433.html [gamespot.com]
  • by Spike15 ( 1023769 ) on Thursday January 25, 2007 @06:41PM (#17759650)

    Deus Ex. Fantastic to cack in just two games. Alas...
    Yeah...and Thief? Same devs, same engine, same development time frame. Bringing these games to consoles is what killed them methinks.
  • A couple more... (Score:3, Insightful)

    by CAIMLAS ( 41445 ) on Thursday January 25, 2007 @10:22PM (#17762466)
    - Oni - a quasi-anime third-person shooter/fighter game with a story. Hell of a lot of fun. Made by Bungie right before MS bought them; the sequel and network support they were working on were killed.
    - Mechwarrior - Microsoft killed the franchise when they bought them. They had a good thing going with MechWarrior 2, but the gameplay in 3 and 4 got progressively less challenging, refined, and balanced. Ditto for the Mech Commander games, which were medicore at best to begin with. They could do a lot of awesome stuff with this franchise right now, if they did it right. Mechwarrior MMORPG, anyone (ala Mechwarrior Merc on a trans-global scale)?
    - Privateer/WingCommander series - with the technology we have today, why haven't we seen this world continued in the old tradition? It was great.
    - Duke Nukem - OK, so where the hell is Duke Nukem Forever? Duke3D was great fun, then the release of a couple mediocre side-scrolling games for platform and PC, and we're still waiting for DN4R, which has been in the works for like... 7 years, now?
    - Descent - Descent 1 and 2 were great, and 3 was medicore at best in terms of single and multiplayer gameplay. Heck, Descent 1 and 2 are still fantastic to play with d2x and modern textures. The games were way ahead of their time technologically, as well, introducing physics systems, true 3d, and lighting in 1993, for cryin' out loud. And then they just kinda stopped making Descent IV.

Remember, UNIX spelled backwards is XINU. -- Mt.

Working...