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Games Entertainment

7 Game Franchises They Drove Into the Ground 275

Via the ever-excellent Game|Life, a post on Games Radar that details seven destroyed game franchises, taken from us in their prime by callous game publishers. Running the gamut from the venerable Sonic (of whose decline we've already spoken) to the good-to-crappy-in-two-years Viewtiful Joe, these are all games that just deserved better. I personally lament the decline of the Tomb Raider series (number 7 on the list) the most. Her most recent outing was much better than previous iterations, and I definitely hope that Eidos can keep up the momentum. Are there any series that you feel have fallen from heights that should have made the list?
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7 Game Franchises They Drove Into the Ground

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  • That Fluffy Pink Guy (Score:3, Interesting)

    by zyl0x ( 987342 ) on Thursday January 25, 2007 @01:19PM (#17754198)
    What about those Kirby games? The last one I can remember is the N64 version, which was pretty bad, at least IMO. The only place you see that guy anymore is in the Smash Bros games.
  • What about PC series (Score:3, Interesting)

    by danbert8 ( 1024253 ) on Thursday January 25, 2007 @01:22PM (#17754252)
    These are apparently only console titles... If they included PC series driven into the ground, there are quite a few that would have topped the list. Command and Conquer I would call number 1, Generals very near sucked and didn't fit a C&C profile at all. I guess I'll just have to wait to see if EA comes back with a classic with the new C&C. Oh, and I know it's not a series, but I used to play Star Wars Galaxies, and SOE really killed that one with a passion.
  • by casualsax3 ( 875131 ) on Thursday January 25, 2007 @01:30PM (#17754388)
    ... was fantastic - take a look a the reviews all around, it was an excellent evolution on the 2d classic that made things faster and more fluid than ever.
  • Hello? Tribes? (Score:3, Interesting)

    by old_skul ( 566766 ) on Thursday January 25, 2007 @01:36PM (#17754510) Journal
    Most of the games reviewed in TFA are console games. What about PC games like Tribes, which was successfully augered into the earth by Vivendi/Universal with the stinky "Tribes:Vengeance"? Sure, let's release a game that has broken bits (like tournament mode) and then refuse to patch it. Ever.

    First they started with a great game: Tribes 1. Then the obvious thing to do was to make a sequel, which came out horrifically different from the original in terms of gameplay and feel - not to mention it was broken in the box. Endless patches ensued, until eventually the player community wrote maps and patches to make it feel and play more like the original game. After that debacle, development began on T:V, which as mentioned above was also broken.

    Thanks, guys. You took a franchise which could have flourished and just buried it.
  • X-COM (Score:4, Interesting)

    by borfast ( 752138 ) on Thursday January 25, 2007 @01:43PM (#17754642) Homepage
    The X-COM series (actually, just the first two, IMHO) was probably the best strategy game I have ever played. Sometimes I even think it was the best game I ever played. It's a shame they ruined it starting with the third installment in the series.

    UFO: Aftermath, Aftershock (and soon, Afterlight) are pretty cool games but they're nowhere near the coolness of X-COM: UFO Defense (or, for those of us in Europe and other parts of the world, UFO: Enemy Unknown) and X-COM: Terror From The Deep.

    Those were the days... :)
  • Turok (Score:5, Interesting)

    by Sciros ( 986030 ) on Thursday January 25, 2007 @01:51PM (#17754802) Journal
    I haven't read the article ("games" blocked :-P) but if they didn't mention the Turok series then they've overlooked one of the biggest losses to gamers in history. (If they mentioned Turok then sweet.)

    Turok: Dinosaur Hunter and Turok 2: Seeds of Evil for N64 set new standards for console FPS games in terms of both graphics and weapon design. In my opinion, Turok 2 is yet to be outdone by any FPS as far as hardcore weapon lineups are concerned. Sure there is the occasional gem like HL2's gravity gun, but nothing has had as many great hurting machines as the Turok games.

    Those first two games rocked. Great levels, awesome bosses. Turok 2 even had a half-decent multiplayer.

    I don't know what went wrong after that, but the games just underdelivered in every way possible. There was Turok: Rage Wars which was the dumbest thing ever because when you have Perfect Dark (or Goldeneye) on your console, like heck you're gonna care about a multiplayer-combat-oriented Turok game. Whoopee. And it just went downhill from there.

    They're trying to resurrect this franchise nowadays, so we'll see what happens. But my expectations at this point are quite low.
  • Re:Hello? Tribes? (Score:3, Interesting)

    by SQLGuru ( 980662 ) on Thursday January 25, 2007 @01:58PM (#17754982) Homepage Journal
    Don't forget arcade games as well.

    Do we really need Super Mega Hyper Extra Street Fighter 9 or something? I love to play the game, but Anything past SFIICE is just sort of overkill to me. Same for MK.

    Layne
  • by Some_Llama ( 763766 ) on Thursday January 25, 2007 @02:42PM (#17755826) Homepage Journal
    But i'm gonna add another PC game, a mod actually, Counter-strike. There I said it. Valve bought the rights to the mod, and then promptly split the community and actual game itself into 3 different (although similar) games, then they killed off the old server infrastructure making playing the original mod (non-valve IP) impossible.

    What you have currently is 3 different types of "games" based on the same mod, CS, CS:Z, and CS:S, CS and CS:S cannot be played together, and I think CS:Z is only backwards compatible. And they are different, any fan of a particular "game" will tell you how much the other "doesn't feel right"/sucks, etc...

    Not to mention dropping thrid party support for anticheat tools, and constant (almost weekly) "tweaks" to "improve gameplay" that make playing a standard game a near impossiblity..

    I tried to play CS:S the other night on one of the varible pricing servers (were prices fluctuate due to demand) and it was quite frustrating.. how do I make my choices of what gun to buy when i have no idea how much it costs in relation to other guns without spending every week going over the pricing? I couldn't even buy armor and helmet without forking over 4500 bucks?!?! (sorry bit of a rant there).

    My main gripe is that I used to be able to just jump in a game and play for a few hours, knowing the maps, knowing what my money would buy, knowing what equipment was available.. with source this is pretty much not possible.. it seems like Valve wants to kill it off completely.
  • by phorm ( 591458 ) on Thursday January 25, 2007 @02:49PM (#17755946) Journal
    The old sierra-style ones: Space Quest, Police Quest, Quest for Glory (formerly Hero's Quest), King's Quest, etc.

    However, the new Sam'n'Max game is perhaps still somewhat along these lines, and perhaps the episodic model will breath some new life into an old genre. I'd love to see a well done new version of the Space Quest series...
  • by phorm ( 591458 ) on Thursday January 25, 2007 @03:10PM (#17756272) Journal
    Found it and bought it. I'd love to see some new glory come out in an old series though :-)

    As an interesting aside, it appears from the install license that the games run using dosbox to emulate an older system. Chances are one could get them to run in multiple operating systems in that case (I know dosbox runs in at least windows/linux).

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