Boston Game Devs Make 8 Games in 36 Hours 52
Darius Kazemi writes "This past weekend, a bunch of Boston-area game developers got together and did a 36-hour Boston Game Jam, inspired by the Indie Game Jam. We made eight games in 36 hours based on the theme of 'shift' for platforms as diverse as PC, GBA, and cell phones. The games range from a surprisingly complex behavioral sim to a game where you have to squish your opponent in a 2D physics deathmatch. Most of the games are available for download right now, and some of them even include the source code. In days to come, we'll be adding developer diaries and other goodies."
Re:flash (Score:4, Informative)
http://bostongamejam.com/games_noflash.html [bostongamejam.com]
-Darius
Re:Their website is useless (Score:2, Informative)
http://www.bostongamejam.com/contact.html [bostongamejam.com]
As to platform, you're right, we should be more specific. I'll get on that soon.
As to license, this is released for the time being under the "we don't give a shit what you do with this code" license. But I'll probably GPL it, again, when I get around to it.
-Darius
Re:8 games by 8 teams... (Score:4, Informative)
I don't know what that means.
Two people making a game in 36 hours wouldn't be news. Eight sets of two people making games in 36 hours becomes news?