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Mysterious Games Lurk In The Future 44

Posted by Zonk
from the welcome-to-the-world-of-tomorrow dept.
FiringSquad has up a piece running down a bunch of games that we know are on the horizon, but have precious few details about. Without even names to describe them, the article talks about projects like Bioware's MMOG, the next original title from id, Tim Schaefer's new game for Vivendi, and whatever the premier title for John Romero's new studio. The article taken as a whole is short on details, but brings to light several titles that are sure to provoke public interest when they are finally announced. From the article: "Psychonauts was a rarity in games; a title that had a quirky and fun game design that was actually funny and original. The high sales, however, did not occur as expected. The acclaim that DoubleFine got for their first title helped to secure their publishing deal with Vivendi and that hopefully will give their next title more of a marketing boost than Majesco created for their first game. So what will it be like? Quirky, fun and original ... just like all of Tim Schafer's titles."
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Mysterious Games Lurk In The Future

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  • by rehtonAesoohC (954490) on Friday January 26, 2007 @05:28PM (#17775972) Journal
    I'm holding out for Starcraft 2.

    Or World of Starcraft...

    Or... Star...craffttt.....
  • games lurk in the mysterious future
  • Dead or Alive: Code Chronos has been a "mystery title" from Team Ninja for some time now. I'm not sure anyone knows what genre of game it even is, despite it having been announced years ago at this point.

    Itagaki likes to concentrate on one project at a time, and I believe now that he's done wasting his time on DOAX2 he's working on Ninja Gaiden 2 for the Xbox 360. Code Chronos is supposed to follow, but what is it??

    There's also the mystery of what Nintendo's next Wii-centric Zelda title will be like, bu
  • Duke Nukem Forever !!!

    Nah... seriously though. I'm waiting for UT 2007
  • UQM2 (Score:3, Funny)

    by Brunellus (875635) on Friday January 26, 2007 @05:43PM (#17776272) Homepage
    Ur-Quan Masters: 2 (or, how you got the Mark 2)
  • by User 956 (568564) on Friday January 26, 2007 @05:44PM (#17776292) Homepage
    Without even names to describe them, the article talks about projects like Bioware's MMOG, the next original title from id, Tim Schaefer's new game for Vivendi, and whatever the premier title for John Romero's new studio.

    I heard John Romero was working on a sequel to his last blockbuster. That's right. Daikatana Forever, starring Samuel L. Jackson as your sidekick Superfly. The whole game takes place on an airliner full of snakes.
    • Re: (Score:2, Funny)

      If Slipdate Ionwrecks can make a game even half as good as Daikatana, I'll be impressed. It's not that they aren't capable of good code, I just think they've probably already smoked it all.
  • TIE Fighter (Score:2, Insightful)

    by liak12345 (967676)
    Unless the list says a new game involving Ties and Fighting, you can count me out.
    • by kalirion (728907)
      I'll laugh if someone announces a Tie Fighter game, and it turns out to be a fighting game with neckties.
  • by PresidentEnder (849024) <wyvernender.gmail@com> on Friday January 26, 2007 @05:52PM (#17776430) Journal
    Oooh! Oooh! New adventure games, in the vein of Day of the Tentacle, Maniac Mansion, and Monkey Island?

    What's that? Free Radical does shooters? Darn.

  • Reduce load times.

    Seriously, if I'd reveiewed Psychonauts for the PS2, you'd have some serious down marks for the load times, particularly for the store just outside the starting area. It's two small rooms! It doesn't need 30 second load times in each direction! Geez, did you let the development team for Spyro: Enter the Dragonfly do your loading code?
    • Re: (Score:2, Insightful)

      by Anonymous Coward
      Psychonauts was such a great game I don't even recall the loading times. What I do remember was everytime I went into a new level I wanted to know what the hell these guys were on and where do I get some! The grin on my face from the milk man level laster for at least a week.
    • have to agree on the load times - my son picked up the PS2 Psychonauts title and those load screens are way too long.
    • by PylonHead (61401)
      My three words would be:

      "Frustrating End Game"

      I really enjoyed the game up until the meat circus level. Then there are 2 sequences where you basically have to play perfectly for a period of about 5 minutes or start the sequence over from scratch. I'm talking about "Help the kid catch the bunny" and "Prove to your dad you are an acrobat".

      It almost made me hate the game by the time I was done.

      For what it's worth, I purchased it through Steam. On my 2 year old PC, the load times were acceptable... typically
      • I imagine the load times are a lot lower for systems that have a hard drive.

        The PS2 version read everything from the DVD.

        To be honest, I haven't played through to the end of the game. The load times annoyed me too much, and I shelved the game.
      • I really enjoyed the game up until the meat circus level. Then there are 2 sequences where you basically have to play perfectly for a period of about 5 minutes or start the sequence over from scratch. I'm talking about "Help the kid catch the bunny" and "Prove to your dad you are an acrobat".

        I agree wholeheartedly with that. For an otherwise very easy game, that part was insanely difficult. Especially the part where you have to jump from one wire mesh wall to another while avoiding the flames and the risin

        • by PylonHead (61401)

          Especially the part where you have to jump from one wire mesh wall to another while avoiding the flames and the rising water.
          Exactly. That might have been the single most difficult move in the game. The other insane part is getting the sword throwers to place a sword at just the right place so you can ride it up the rotating backdrop and make a huge jump right to a platform.. Geez!
          • I remember the mesh part being frustrating, but I think I only had to do it about 10 times. The sword-chucking/ride up to the next meat platform bit? That literally made me put the game down for a whole YEAR.
    • My three for him would be "make more games!". Overall the gameplay took a backseat to the story, characters & just the well realized concept, I think. A few parts of Meat Circus were too frustrating for me, but that's when I handed the gamepad to my oldest daughter ;) I've noticed after playing about 200 or so PS2 games that load times in general are horrible. But then you have Jak & Daxter, a very early game that had no loads after you started playing...so I guess there's really no excuse for ot
    • Psychonauts for the PS2 was ported by some third party developers. They were probably the cheapest quote, and it shows. While the game itself is playable for the most part, it has many bugs and issues. For example, while saving a game, the audio gets stuck in a loop. It's very annoying, especially with the long delay when saving. The game also froze up on me a few times, which was even more annoying, although much less frequent. Also, as you mention, the load times were pretty horrible. Quality assu
      • by Babbster (107076)
        I can speak to the Xbox version of Psychonauts. While I'm sure it was slow compared to PC, the load times didn't cause me any irritation at all except a rare couple times when I would accidentally "zone" while searching for something and have to wait through two loads to get back on track. Of course, once I modded my Xbox, the load times became miniscule in comparison when running from the hard drive. :)

        Xbox load screens were only truly awful in a couple of games that I played. Top Spin was absolutely
    • by chrish (4714)
      That's actually one of the cooler things about the GameCube; most games have no load times, or almost no load times, during play. PS2 games are notorious for making you wait, and wait, and wait...

      Although there are exceptions, I'm pretty sure Ico (for example) doesn't make you wait, so there must be clever work-arounds for the PS2 that have been in existence for most of its lifetime.
  • by 5c11 (1009079) on Friday January 26, 2007 @09:28PM (#17779304) Homepage
    So... to sum up the article: "Some companies are working on games that have not been announced and they are mysterious and we don't actually know anything about them really."

    Wow, how does one about getting a job in games journalism again? I want me a piece of that action.
    • Re: (Score:1, Flamebait)

      by mustafap (452510)
      >Wow, how does one about getting a job in games journalism again?

      Same way all the other idiots do. Set up a blog, and write rubbish.

      Of course you will need a lobotomy to be successful.
    • Re: (Score:3, Insightful)

      by StikyPad (445176)
      How does one about getting a job in games journalism again?

      By turning that into 10 paragraphs that keep people reading, basically.
  • I for one welcome our far-off on the horizon digital overlords whom we are all too willing to serve. Here's to a good turnout. I'm looking forward to Spore myself.

Nothing is impossible for the man who doesn't have to do it himself. -- A.H. Weiler

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