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Inside Street Fighter - The Movie, The Game 19

Posted by Zonk
from the don't-turn-away dept.
The full horror that is Street Fighter: The Movie, The Game is hard to describe. Strange gameplay, digitized renderings of Hollywood actors, and blood-curdling voice-acting add up to a console/coin-op disaster. Finally, though, something good has emerged from the game's ashes. Via Kotaku, a thread on the Shoryuken board (a Street Fighter community) where a game developer is baring his soul to the players he has wronged. What started as some catharsis for 'anoon', the poster and former co-director of Street Fighter: The Movie, The Game, has turned into a fascinating discussion of game development. Along with the unique circumstances the game's creators found themselves in, anoon talks about the possibility of introducing new characters to the Street Fighter world, the ugly business end of the game, and a look at the process of digitizing actors ... slowly.
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Inside Street Fighter - The Movie, The Game

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  • article details (Score:2, Insightful)

    by B Man (51992) <bhgraham@yaBLUEhoo.com minus berry> on Wednesday January 31, 2007 @07:53AM (#17826018) Homepage
    Man this is one of the best threads I have read, and I normally block all game content for lack of interest. In fact this is better than all the AskSlashdot's that hit the main page daily. I really just wish the guy would go ahead and post it all at once. While reading I felt like I was hanging by a thread waiting on his next post. If only we could get these kinds of details from other games, software, music, movies, etc. Not who screwed who during the production but actual details on how things are decided and where specific features came from.

    Good example of the right kind of details to keep you interested as well as good Q&A's to add life.

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