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Inside Street Fighter - The Movie, The Game 19

Posted by Zonk
from the don't-turn-away dept.
The full horror that is Street Fighter: The Movie, The Game is hard to describe. Strange gameplay, digitized renderings of Hollywood actors, and blood-curdling voice-acting add up to a console/coin-op disaster. Finally, though, something good has emerged from the game's ashes. Via Kotaku, a thread on the Shoryuken board (a Street Fighter community) where a game developer is baring his soul to the players he has wronged. What started as some catharsis for 'anoon', the poster and former co-director of Street Fighter: The Movie, The Game, has turned into a fascinating discussion of game development. Along with the unique circumstances the game's creators found themselves in, anoon talks about the possibility of introducing new characters to the Street Fighter world, the ugly business end of the game, and a look at the process of digitizing actors ... slowly.
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Inside Street Fighter - The Movie, The Game

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  • by macadamia_harold (947445) on Wednesday January 31, 2007 @03:48AM (#17825038) Homepage
    The full horror that is Street Fighter: The Movie, The Game is hard to describe.

    I imagine it's the same result you get when crossing the streams. You know, human sacrifice, dogs and cats living together - mass hysteria.
    • Re: (Score:2, Interesting)

      I am sorry, but even though it has already been done, I am still convinced that making a Street Fighter movie at all is as bad as making a novelization of Godzilla (Japanese version, American version does not count as a movie).
      • If you thought that the Street Fighter movie was bad, check out this review of the Japanese porn version, "Street Fucker." [outpostnine.com]
        • by Rayor (975326)
          Thank you, thank you so much for that. I always love reading about crappy porn.
      • I am sorry, but even though it has already been done, I am still convinced that making a Street Fighter movie at all is as bad as making a novelization of Godzilla


        Yes, but I have high hopes for "Street Fighter: The Movie, The Game: The Movie". Apparently it's a movie, based on the game, which is based on the movie based on the game "Street Fighter".

        Also, I hear that Electronic Arts has bought the rights to make it into a game.

    • Re: (Score:3, Funny)

      by XaXXon (202882)
      No, no, no, no, no!

      Cross the streams and you get "Total Protonic Reversal."

      Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.

      And it's Egon.
      • by DrWho520 (655973)
        Why in the hell was this modded down offtopic? It directly relates to the comment it is replying to and corrects the abject incorrectness of said post. I really hope whoever did this gets metamoderated into oblivion.
  • Kudos (Score:2, Interesting)

    by Crysalim (936188)
    This is a very interesting news post. It's unlike slashdot to link to discussions on other forums of interest, and I hope to see more of it in the future. Reading anoon's posts (the co-developer) really gives an insight into the creation of a game that was hated by so many, and why it ended up that way. It's an absolutely enthralling read for any Street Fighter fan.
  • For those who still don't know it: Street Fighter: the later years [collegehumor.com].

    It's a rather well-done fan flick about Street fighters after the fame has faded out.

  • article details (Score:2, Insightful)

    by B Man (51992)
    Man this is one of the best threads I have read, and I normally block all game content for lack of interest. In fact this is better than all the AskSlashdot's that hit the main page daily. I really just wish the guy would go ahead and post it all at once. While reading I felt like I was hanging by a thread waiting on his next post. If only we could get these kinds of details from other games, software, music, movies, etc. Not who screwed who during the production but actual details on how things are de
  • ARCADE version (Score:4, Informative)

    by hal2814 (725639) on Wednesday January 31, 2007 @10:07AM (#17826854)
    "Street Fighter: The Movie, The Game" existed in two forms: arcade and console. The arcade version was completely different from the console version. Since the summary doesn't elaborate on which version is referred to, I thought it important to point out that the linked posting involves the arcade version.
    • by anlprb (130123)
      They are not the same game. They do not run on the same game engine. You can mostly see the differences in two ways, one, the arcade life bar and the console life bar are different. Two, Akuma had a corner combo that was unbeatable with the tornado kick. I know, I used to own people with that. Get him in a corner, and it is an unlimited combo. The kick back from blows, the move timing and other things show the differences between the two engines. I purchased the home version because I happened to lik
      • I was the same as you, I did actually like the Arcade version. I felt it fit well between the MK and SF franchises. Certainly not the best 2D fighter but it was fun to play when I got bored with some of the other machines at th Arcade. I bought the Playstation version when it came out and returned it the next day, it was utter garbage, particularly the graphics.
  • What started as some catharsis for 'anoon', the poster and former co-director of Street Fighter: The Movie, The Game

    So you're saying that he's metaphorically joined Game Developers Anoonymous?

    Rob

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