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Games Entertainment

Overcoming Challenges To Game 30

1up has another feature up worth investigating, this one detailing the challenges faced by gamers with disabilities who just want to enjoy their hobby. The article discusses gals and guys who may be physically different than the average gamer, but who seek that Mortal Kombat fatality or enjoy the story of Half-Life 2 just as much as anyone else. They also touch on the unique peripherals available to players who may not be able to utilize standard controllers, and the palliative effect that games can have on folks in stressful circumstances (as we've seen via Child's Play in the past). It's just another instance where the usual gaming labels break down in the face of reality: "In the media's rush to blame school shootings on violent videogames, sometimes stories about gaming's role in communication and positive tenacity get left behind. While some parents worry about their children submerging themselves in the fantasy worlds of videogames and losing themselves to the real world, that same 'escape' often proves soothing to gamers who, for various reasons, are cut off to the world around them."
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Overcoming Challenges To Game

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  • Re:Unfortunately (Score:5, Interesting)

    by HappySqurriel ( 1010623 ) on Thursday February 01, 2007 @01:21PM (#17845622)
    The Wii will help a lot of people and at the same time cause endless problems for others ...

    Some people have problems making co-ordinated large gestures (like a lot of the Wii's actions) and others will have problems making co-ordinated small gestures (like pressing buttons on a controller); the Wii will probably offer lots of games which are suitable for people with one hand, but offers little for people who have difficulty with providing adequate hand-grip strenght.

    The second you start down the 'Accessability' path it becomes an impossible challenge where your only reward is knowing you're doing the right thing. The fact that every game is designed to support "lower resolution graphics" probably benefits those people with vision problems because one of the main "solutions" for people with these types of problems is to get a larger TV; if you design a 480P game to have text which can be read on a 17 inch TV by most people, many people with vision problems can see it on their 60 inch TV.
  • by antdude ( 79039 ) on Thursday February 01, 2007 @03:53PM (#17848748) Homepage Journal
    ... because of their controllers. I used to own an Atari 2600, and its joystick was simple, light, and easily placed on a table/desk. With the newer consoles, they are more complex and used in air. This cause problems for me because of my four fingers (also lack of thumbs), elbow problems (can't straighten, collect money like people do, and weak strengths).

    I prefer playing games on the computer because of the big keyboard on my desk and mouse. I don't have to hold them, keys are spread apart and easy to reach, etc. Old arcade controllers on their cabinets worked well too.
  • Re:Adventure Genre (Score:3, Interesting)

    by Enderandrew ( 866215 ) <enderandrew&gmail,com> on Thursday February 01, 2007 @05:52PM (#17850716) Homepage Journal
    Only certain games can be played with one hand. For playing Halo 2 (why would you, but people do) you need two analog sticks, and really two hands. But there are remotes that you stick on your knee, piloting one analog with one hand, and the other with your knee.

    There is a big distinction between games designed specifically to be played one-handed and allowing others to play most every other game on the planet.

An Ada exception is when a routine gets in trouble and says 'Beam me up, Scotty'.

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