The Most Important Multiplayer Games Ever 234
Gamasutra's 'Quantum Leap' awards roll on, with game developers voting in the titles they see as the most important multiplayer titles ever made. These are non-massive multiplayer games that significantly advanced the pastime of playing videogames with other people. Some of the listed games are gimmes (Goldeneye, Tribes), but I thought an Anonymous submitter's comment about humble Pokémon was interesting: "Tajiri-san's introduction of the collect and trade concept opened the eyes of every developer, all of whom previously believed multiplayer was either head-to-head or cooperative. What Pokémon created with this breakthrough concept was a true sense of community centered about a game - a kinship among people which transcended the immediate game environment. With the inclusion of real-world Pokémon merchandise, and a constant flow of new, wicked-cute characters, it was easy for anyone to embrace the Pokémon lifestyle...not that I would ever admit to it." Any multiplayer classics you'd add to the list?
How about Pong? (Score:4, Insightful)
Street Fighter 2 (Score:5, Insightful)
How about... (Score:5, Insightful)
Or the simpsons/xmen-style arcade game? You get four people going at it...oohhhhhhh man, good times good times.
No Unreal Tournament? (Score:3, Insightful)
And if it was up to me I would say Unreal Tournament was the more important one of the two.
Here we go... (Score:3, Insightful)
Here's a starter.. they mention two Quake games, but no Doom. WTF???
How about some other genres (Score:5, Insightful)
UMMMM CS? (Score:5, Insightful)
Re:The classic multiplayer 'game' (Score:1, Insightful)
Re:UMMMM CS? (Score:2, Insightful)
Super Smash Bros? (Score:3, Insightful)
During my junior and senior year of college, many of my friends were of the opinion that for the most part, one should not watch TV or play video games at a party. Super Smash Brothers was the one exception - It got played at quite a few parties, especially my senior year. Like a previous poster's comments about Goldeneye for N64, it was able to keep a large number of people amused (not just the four actually playing the game) for rather extended periods of time. In fact, I recall one night when our neighbors (who were all close friends of ours, we intentionally got two four-bedroom apartments across the hall from each other) were hosting a party. Prior to attending, many of my apartmentmates decided to play SSB for a bit. Within an hour or so, most of the guests of the neighbor's party were either watching or playing the game in our apartment.
Of course, the fact that we were playing on my LCD projector probably had something to do with it. SSB is amazing on a ten-foot screen.
Re:This list must be a joke (Score:2, Insightful)
If you really want to mention the games that paved the way for Everquest (and every other MMO that's ever existed, for that matter), you'll need to look further back than a simple hack 'n' slash dungeon crawler like Diablo. What you're looking for is Ultima Online [wikipedia.org] and just MUDs [wikipedia.org] in general.
Now, to give Diablo credit, it did lead to a bunch of great games in the hack 'n' slash genre, notably the woefully under-appreciated Nox [wikipedia.org], the console-bound Baldur's Gate: Dark Alliance [wikipedia.org] series, and the Champions of Norrath [wikipedia.org] series (perhaps that's what you were referring to with Diablo leading to EQ?