Unreal 3 Engine to Skip the Wii 245
Mark Rein, speaking with Chris Kohler and Game|Life, has stated that Epic's next-gen Unreal engine will never make it to the Wii. Touting the virtues of high-definition gaming, the 360, and the PS3, Rein said that their engine is simply not designed for Nintendo's hardware. He also quickly mentioned the upcoming deal between Epic and Square Enix: "It's definitely a challenge to convince Japanese developers to work with a third-party technology like ours. But Square Enix, they're the granddaddy. I'm hoping that'll be pulling the stopper out of the drain, and we'll gradually crack that nut. We've been looking to hire somebody in Japan, to be our representative there. " Update: 02/06 04:19 GMT by Z : Accidentally misattributed the interview to CVG when it was a Game|Life piece. Fixed. Also, Chris made sure to point out that a partner of Epic's is trying to get UE3 onto the Wii, so ... maybe someday?
Hasn't this been known for awhile? (Score:5, Interesting)
I swear I saw an interview saying that Red-Steel was an Unreal 2 Engine game and it was unlikely the Wii could support an Unreal 3 Engine game
The fact is that the Unreal 3 Engine was designed with a reasonably powerful GPU (probably in the Geforce 6800 range) and a reasonably powerful CPU (AMD X2 3800+ as a guess) in mind and the Wii simply isn't in the same league. The Wii should be able to handle the Doom 3, Unreal 2 and (maybe) the Source engine which are all solid game engines which should be good for several years.
Re:What? (Score:2, Interesting)
My guess is that, as alluded to, Epic felt that the market simply wasn't/wouldn't be there for a middleware engine. It could be that they were predicting the demise of Nintendo's new console, and simply guessed wrong.
If they suddenly realize there *is* a big middleware market, I'd guess you'll see a pretty quick about-turn. It's not all that hard to port an engine that already has proper abstraction layers in place (which Unreal3 surely has, being cross-platform). The GC was one of the more straight-forward systems to develop for, and I'd imagine the Wii is no different (although I'm not developing for it at this point).
Re:who cares... (Score:4, Interesting)
Re:Hasn't this been known for awhile? (Score:4, Interesting)
Epic in Japan... a lack of professionalism (Score:3, Interesting)
After that, Jay Wilbur decided to add a few words. Or rather, to be American. Now, don't get me wrong, I generally approve of being direct and selling your selling points, rather than mentioning that, yeah, our product isn't going to butter your toast every morning... BUT... when dealing with a Japanese audience, upfront honesty is the best way to go. Sweeney also had the "I'm roughly Japanese-sized" thing going for him. When rotund Wilbur stepped up to the plate, he set a bad tone by telling the rather humble but proud crowd of Japanese developers that "You need this engine". I heard one guy whisper to his friend, "Where does this guy think games started? Huh? *WE* __NEED__ them? Pfft." (in Japanese, so that's paraphrasing, of course)
What started as a good, solid discussion into the benefits of buying A game engine, ANY game engine, was quickly derailed into a product pitch for THEIR game engine. The thing is, Japanese companies, despite what modernizations have happened here, are still rather loyal when it comes to their big huge purchases. They'd rather go with someone they know, and I'm fairly certain that if Wilbur had just said nothing, or said much less than he did, and used much less arrogance and self-pimping in his speech, that the Japanese crowd would have gone home thinking, "You know, there's a company that's honest about their product, and that's willing to come all the way out here to persuade us that game engines are worth buying. We should seriously think about buying theirs". Instead, a lot of people left the room shaking their heads, muttering things about "Typical Americans. All talk. All about them. (etc)"
The thing about dealing with a foreign country is to go in and appreciate their background, their culture, and their style of work. To go in and trample all over their acheivements in an attempt to hock your wares just doesn't cut it.
Re:who cares... (Score:3, Interesting)
As for stair dismount, that was hosted on my county school systems file servers courtesy of me for a while. Along with Q2, tribes, tribes2, and Truck dismount.
Re:What? (Score:3, Interesting)
Re:No big deal (Score:3, Interesting)
My point is simply that graphics are part of the whole package. Think back to some of the great games Nintendo put out on the N64. Would Mario 64 have been quite as immersive if it had looked like the blocky, pixelated games on the PSX? No! Mario 64 had the whole package, it played great, and it looked incredible. In a lot of games, good gameplay can make up for mediocre graphics, but in a series like Zelda, where you're expecting 99% of everything, it hurts to not even be competitive in the graphics department.