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PC Games (Games)

25 Games Tested in Vista 102

mikemuch writes "Jason Cross at ExtremeTech has installed more than 25 PC Games in Windows Vista and reports back with his experiences with each. For the most part, the OS handled games with aplomb, but on the whole ran them slightly slower than XP, and some required logging in as administrator to install them. These and other minor issues were the result of immature drivers. It was hit or miss whether games would appear in the Games Explorer correctly with box art, and GameTap doesn't work yet at all."
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25 Games Tested in Vista

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  • by GFree ( 853379 ) on Tuesday February 06, 2007 @06:08AM (#17902124)
    Article's pretty good. It's definitely true that performance will be (slightly?) under what you'd experience in XP. It's up to you whether you wish to pay money for an operating system that, for now, actually provides less performance than XP.

    BTW, clicking on the "Print" link in the Options under the first page will show all pages as one. Useful if you don't want to click next all the time.
  • by heffrey ( 229704 ) on Tuesday February 06, 2007 @06:12AM (#17902144)
    Hardly surprising that the games were slower on the Vista machine which uses a different (slower) processor!

    Yet more high quality reporting from Slashdot.....
  • by erroneous ( 158367 ) on Tuesday February 06, 2007 @09:15AM (#17903210) Homepage

    Yes and No.

    It's done by reading a local Game Definition File which will - in Microsoft's vision of the future - be created by the developer and included in the game install.

    However for games without such a file - presumably including all legacy games - Vista will dial the mothership and request the data using "Windows Metadata Services".

    See http://msdn2.microsoft.com/en-us/library/bb173447. aspx [microsoft.com]

  • by elh_inny ( 557966 ) on Tuesday February 06, 2007 @09:31AM (#17903356) Homepage Journal
    There will be plenty of similar reviews, but I recommend the article at Firingsquad.com,
    http://firingsquad.com/hardware/windows_vista_aero _glass_performance/ [firingsquad.com]
    which shows that Vista, with the most CPU/GPU?Mem intensive Aero GUI enabled, is not negatively impacted as far as gaming performance is concerned.
    Everyone just assumes that Vista is going to be a bloatware, but according to the numbers, it is going to be a great OS for gaming as far as the performance goes.
    If you add nice GUI, taking advantage of the powerful GPU, that you, as a gamer, already have, security enhancement etc, it looks like a pretty decent OS for gamers.
  • New driver model (Score:5, Informative)

    by cbhacking ( 979169 ) <been_out_cruisin ... minus herbivore> on Tuesday February 06, 2007 @10:51AM (#17904242) Homepage Journal
    This is unconfirmed info, so take it with a grain of salt, but I've heard two things about Vista's Direct3D that could cast some light on the slight performance loss.
    1. By default, Vista tries to use DirectX 10 when running a 3D program. DX10 is not backward compatible, so Vista also includes DX9. However, if a game needs DX9, Vista will waste some resources trying DX10
      Workaround: set Compatibility Mode - XP. I found that gave me a significant increase (maybe 10% or so) in frame rates, and decreased startup times..
       
    2. As with, for example, the nVidia proprietary driver for Linux, Vista uses as little kernel-mode driver as possible and runs the real code - the stuff that puts a load on the CPU, not the GPU - in user-mode. (The reason in Linux has to do with keeping the kernel-mode code OSS while still having full proprietary capability, while in Vista the change was made for stability reasons.) This causes a small but noticable (I usually hear 5%-8%) performance loss, as the user-mode code goes through the kernel-mode driver before reaching the hardware.
      The only workaround for this with current hardware would be using XP (or other non-WDDM) drivers... probably not worth it. However, cards and drivers optimized for DX10 may negate this issue. The idea behind DX10 isn't to do anything DX9 revision C couldn't; the idea is to do it much faster, and to take advantage of WDDM (Windows [Vista] Display Driver Model).

    In any rate, I game in Vista, and if my framerates are slightly worse, they are plenty good enough... and well ahead of, for example, Wine (though there's something awesome about playing even a DX8 game like WarCraft 3 in Linux/BSD).
  • by Anonymous Coward on Tuesday February 06, 2007 @11:43AM (#17905006)
    If you'd read the article you'd see he talks extensively (relative to the article's size) about it. Don't guess. You suck at it.
  • by KillerBob ( 217953 ) on Tuesday February 06, 2007 @12:03PM (#17905326)

    The mobo is a socket AM2, an AMD socket with 940 pins. The processor is a 939 setup (939 pins.) This may not seem as though it wouldn't work, but the AM2 setup rearranges the way the pins are aligned such that only an AM2 processor fits in it. So yes, the described system is not possible. Even if it were possible, surely there are better mobo choices, it's memory is DDR 400 for goodness sakes.
    (emphasis mine)

    The motherboard (ASUS A8R32) is a Socket 939 motherboard. You can tell from the "A8" in the model name... that refers to the socket type. All of ASUS' K8- and A8- series motherboards are Socket 939. Likewise, all of ASUS' Socket AM2 motherboards have "M2" in the model name. My own motherboard is an M2N-E, for example. You can decode that as "AM2 socket, NVidia chipset, configuration type E". In this case, it's a passive chipset heatsink, 6 SATA, no IDE, no onboard Firewire, etc. etc. They also have M2V motherboards, which can decode as "AM2 socket, Via chipset".

The Macintosh is Xerox technology at its best.

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