Can Nintendo Save the Adventure Game Genre? 126
Gamasutra is running an editorial wondering whether the Wii can save the adventure game genre. With the intuitive nature of first-person control and interaction the Wiimote/nunchuck combination provides, it's been an open question since the console's concept was announced whether or not the Nintendo could revive a much-beloved but sadly absent game genre. Scott Nixon writes of the future for point-and-click titles, talking about their hearty success on the DS (with Hotel Dusk and Phoenix Wright) and the requirements of design such games would make of the Wii. With word that a Wii developer for the Sam and Max series is being sought, the question isn't if but when adventure titles begin appearing on the system. Here's hoping they get a warm reception, from an audience ready for their reintroduction. Update: 02/07 01:03 GMT by Z : Fixed the link. Sorry.
No brainer (Score:4, Insightful)
Translated to Marketeeringese: Good Adventure Games = $$$Ka Ching!$$$
While you're waiting, consider playing a little Stargate Adventure [bigbluecup.com]. It's short, but it will take you back.
Haven't they already appeared? (Score:5, Insightful)
I am starting to wonder if the whole 'adventure gaming is dead' notion comes from a failure to recognise that games like Zelda, Oblivion, Deus Ex and so on are, in effect, adventure games. You freely explore a large environment solving problems, frequently involving puzzles, the need to talk to characters in the world, or the need to acquire specific objects, all within the framework of a larger story. Just because it doesn't involve 2D sprites and some hand-painted backgrounds doesn't mean that what is often called an 'RPG' isn't a traditional adventure game.
However, it is a reasonable assertion that the Wiimote does offer the possibility that mouse-driven adventure games could finally work well on a console.
Definition (Score:4, Insightful)
Why is it "Nintendo's" Job? (Score:4, Insightful)
Why did Sierra (Leisure Suit Larry, Kings Quest, Police Quest, Space Quest) and Lucasarts (The Dig) ever give up on the Adventure game in the first place, and why can't they save it?
oh Nintendo (Score:5, Insightful)
Re:Why is it "Nintendo's" Job? (Score:4, Insightful)
It's like asking the question, "Why me?" The only good answer is, "If not you, then who else?"
Re:Haven't they already appeared? (Score:5, Insightful)
When people say "adventure gaming is dead," what they're probably talking about is "point-and-click" adventure gaming is dead. The adventure games you're talking about are classified more as "action adventure" games.
I'm not terribly fond of pigeonholing everything into miniscule subgenres, but here I think it's relevant.
Action adventure games do involve a fair amount of item collecting and puzzle solving. But they also involve a lot of fighting, frequently repetitive fighting. The point-and-click style of adventure gaming (unless you want to go real old school and talk about text adventures, but it's a similar thing) is more cerebral. There is little to no direct violence. Virtually everything must be done by puzzle solving, and there is a much lower emphasis on things like reaction time. It's part of the reasons people have been referring to the new Phoenix Wright game as being almost a visual novel.
So the difference is not 3D vs. 2D (many adventure games went for at least pseudo-3D), nor is it sprites vs. rendered graphics. It's all about action with some puzzles vs. all puzzles, all the time. It drastically changes the tone and feel of the game. Zelda, Okami, and the like, while good games, do not have the "feel" of pure adventure games. Hence "action adventure."
Myst... (Score:3, Insightful)
Games like Final Fantasy and Oblivion, while they are really, really nice, just aren't the same. The basic concept of the game is different. There are puzzles yes, but they are a secondary element, instead of being an integral part of the story and experience.
Re:Why is it "Nintendo's" Job? (Score:4, Insightful)
Re:Haven't they already appeared? (Score:1, Insightful)
Re:oh Nintendo (Score:3, Insightful)
Re:Haven't they already appeared? (Score:5, Insightful)
Defining "adventure game" broadly isn't helpful (Score:3, Insightful)
Sure, Zelda, Deus Ex, and RPGs like Oblivion provide many of the same pleasures of a good adventure game. I like all of them. But you know what's meant by "adventure games" in this case. There is a strong emphasis on puzzles and a traditionally paced plot. These games are typically more slow paced with a strong focus on thinking. They have little to no emphasis on action, combat, or character skills and attributes. These are games like Zork, King's Quest, the Secret of Monkey Island, Myst, or Hotel Dusk.
Suggesting that Zelda, Deus Ex, or Oblivion are somehow replacements is as unhelpful. You might as well suggest that Oblivion is a first-person-shooter since you can shoot arrows or spells at people, or the Rainbow Six series of games is interchangable with real-time strategy games like Warcraft, since in both games your success relies on your ability to give AI controlled units commands. Sure, you can make reasonable definitions that blur those lines, but those lines are useful as they distinguish very different styles of play that different people like.
Re:Haven't they already appeared? (Score:3, Insightful)
Re:Defining "adventure game" broadly isn't helpful (Score:3, Insightful)
If great modern adventure games like The Longest Journey, Dreamfall, Syberia, Syberia II and Indigo Prophecy were basically ignored by the gaming press, what makes him think anything can "save" the adventure genre? All of those games were well-done and very entertaining.
Frankly the adventure genre is only dead in the first place because the gaming press mostly ignores new adventure games that come out, for some reason. I think it's all just nostalgia-- what people want isn't "adventure games" but they want "my childhood as I was playing Kings Quest VI". You can't package that in a box and sell it in stores. Nostalgia is a powerful force.
Re:Definition (Score:5, Insightful)
And yes, I think one of the problems with those games on consoles has been the controls. When the game is all about moving a pointer around on the screen to select verbs and items, a D-pad just doesn't work very well.. but the Wiimote certainly does.
(* OK, there are a couple places where you can die, but you have to try really hard. Dying is an easter egg.)
Re:Why is it "Nintendo's" Job? (Score:4, Insightful)
I'm sick of the "nintendo only pops out sequels" myth. Yes, there are shared characters, and series. BUT, how much gameplay do these share with other games with "Mario" or "Donkey Kong"? Not much. They at least shake things up, unlike other popular series, such as the much beloved Halo series, which is the exact same game, going on 3 iterations now.
The minigame thing for the Wii is scary though. I love Wii Sports, Rabbids, and Wario, but 3 is enough for so close after launch, and perhaps another year. Sure, it is nice to be able to play a game for 10 minutes, and still get a good experience, and have something to break out at parties. But still...
As for adventure (classic, hunt the hotspot type), I rather doubt they will be big ever again. The audience is aging, and has less time on their hands, the younger folks don't have the patience to stare at a static screen for an hour, trying to figure out you need to shove the fence post into the giant evil space pumpkin, to kill her.
Yes, I want a Wii version of Sanitarium.
Insolent meat! Your cells lack structure!"