More Spore Details from DICE Summit 47
Will Wright and his team at EA put together a presentation for the DICE Summit, giving folks more details on the much-anticipated Spore . Gamespot reports on the talk, which sounds like it must have been highly entertaining to view. The entire presentation centered around the development process for the game, which has been a platform for smart people to talk about making games since Wright first announced the project. Designers from the team talk about making the space ship creator flexible ("It's pretty satisfying to fly around in your X-Wing and blow up The Enterprise."), and Wright mentioned their habit to run a batch process creating thousands of planets every night. Stephen Totilo at MTV also discusses the talk, and fleshes out a few more details from the event. Looking this over, what do you think? Still excited for Spore, or has it been in development too long?
Re:Development time (Score:4, Informative)
I certainly hope that EA listens to what Will Wright says he wants to do, and lets him do it without throwing up any roadblocks. The last group of people who thought they knew better than Will Wright caused SimCity 3000 to be delayed by many years, and almost bankrupt Maxis. If they had just done what he said, they would be on top of the world, but instead they all got fired after EA bought Maxis and cleaned house.
-Don