More Spore Details from DICE Summit 47
Will Wright and his team at EA put together a presentation for the DICE Summit, giving folks more details on the much-anticipated Spore . Gamespot reports on the talk, which sounds like it must have been highly entertaining to view. The entire presentation centered around the development process for the game, which has been a platform for smart people to talk about making games since Wright first announced the project. Designers from the team talk about making the space ship creator flexible ("It's pretty satisfying to fly around in your X-Wing and blow up The Enterprise."), and Wright mentioned their habit to run a batch process creating thousands of planets every night. Stephen Totilo at MTV also discusses the talk, and fleshes out a few more details from the event. Looking this over, what do you think? Still excited for Spore, or has it been in development too long?
Spore Wii? (Score:2, Interesting)
Re:unlikely to be a nice game with this hype (Score:2, Interesting)
Re:Sure I'm still excited. (Score:3, Interesting)
Re:unlikely to be a nice game with this hype (Score:2, Interesting)
Spore's structure is a lot different than SimEarth.
Will Wright gave a talk to Terry Winnograd's user interface design class at Stanford in 1996 (before he made The Sims), which I sat in on and took some notes about Designing User Interfaces to Simulation Games [donhopkins.com]. In that talk he discussed post-morta of some of the games he designed, including SimEarth.
Spore is actually designed as a "T" shaped storytelling based game: the levels of scale that you go up through, from plankton to spacefaring civilization (the vertical base of the T), are actually a sandbox tutorial that teach you to play the rest of the game (the horizontal top of the T), which is a collection of science fiction story genras, that take place on top of all of the lower levels.
From the notes I took at Will Wright's Game Developers Conference demo on 3/11/2005, The Future of Content [donhopkins.com]:
-Don
Re:OM.... Care Bears vs Klingons fight mechs (Score:3, Interesting)
You hit the nail on the head there. Will Wright is fascinated with Care Bears [gamingsteve.com]. He had several slides on the topic in his GDC 2005 talk [donhopkins.com]:
-Don
Content Filtering (Score:3, Interesting)
The fact of the matter is, when this game is released someone is going to make one or more rather obscene creatures. Whether it's a perfect model of a Playboy bunny, or a disturbingly humorous creature based off of our naughty bits, there needs to be a way for someone to say 'I don't want that in my game'.
While there will be people who will welcome these things into their ecosystems, there will also be people who will not. For them, the entire experience will be ruined if their creature they have lovingly crafted can not be played without encountering a race of Fidel Castros.
It shouldn't be too difficult to have an option where you right-click a race and select them for replacement.