How D&D Shaped the Modern Videogame 128
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by
Zonk
from the roll-to-save-vs-awesome dept.
from the roll-to-save-vs-awesome dept.
PC Gamer UK, via the CVG site, has a feature up on the influence Dungeons and Dragons had on the development of videogaming. The role D&D has had in inspiring gamers is fairly well known; Masters of Doom chronicles the inspiration the Johns' campaign had on the creation of Doom and Quake. The article discusses more recent confluences of the tabletop game and videogame development, such as Obsidian's use of pen-and-paper to develop the early areas of Neverwinter Nights 2. Ideas for the late, lamented, Fallout 3 were sparked by a number of tabletop roleplaying moments from developer campaigns.
Imagine that.. (Score:5, Insightful)
I've been a long time player of D&D type games, and I personally think they should be done in school. They helped me in school early on learning Math, giving me a solid foundation to build on. Story writing being the DM of such a game gets developed quite well if you're sucessfull anyway.
But the most important part is it spurs your imagination into high gear. Something that alot of people, old and young, are lacking more and more. Its nerdy as hell, but its fun to pretend to be that strong warrior loping the head of an orc off.
Emergent Gameplay (Score:5, Insightful)
What's funny is a lot of devs get it backwards trying to emulate the simplicity of D&D: D&D uses simple mechanics because players have to do all the work themselves. Computers are happy to calculate THAC0 a hundred times a minute if it makes for better gameplay.
Most game developers started with D&D (Score:2, Insightful)
Many of us were computer scientists, so making the jump into video games was pretty easy back then.
Re:That's easy... (Score:3, Insightful)
Re:HP (Score:3, Insightful)
Re:HP (Score:5, Insightful)
It even had a bar that clearly represented a hidden numerical value (Hit points) and you died when it was empty (zero).
Not sure if this link will work, but here is a screenshot (off GameSpot) showing the hit points in action:
http://image.com.com/gamespot/images/2003/pc/call
Re:HP (Score:4, Insightful)
Re:D&D Was great back in the day...not so much (Score:1, Insightful)
Re:What if TSR had patented "hit points?" (Score:1, Insightful)
Ah, and what if Jack Vance [wikipedia.org] had patented the idea that wizards can memorize a certain number of spells, and then forget each spell immediately after it is cast?
Re:D&D Was great back in the day...not so much (Score:1, Insightful)
Unearthed Arcana, on the other hand, actually made it harder to run a perfectly good game...
(It was still neat to read, though.)
Imagine all the orcs... (Score:1, Insightful)
Re:Why do we still use classes? (Score:3, Insightful)