GameStop Cracks Down on Underage Game Sales 105
Via GamePolitics, which has commentary of its own on the situation, a report on the Destructoid site pointing out a new, harsher penalty for GameStop employees that sell M-Rated games to minors. To be blunt: they're fired. Not only that but their managers are fired too, for failing to keep an eye on them. This new policy was set down last week in a conference call, which also warned that 'secret shopper' sub-17-year-olds would be trying to keep game store employees on their toes. The article quotes statistics from the ESRB saying that the M-rated policy has, in the past, only been enforced 65% of the time. I would imagine this will work to fix that.
Manager Fired too (Score:5, Insightful)
Thank god. (Score:5, Insightful)
Manhunt 2 (Score:3, Insightful)
Not saying it's a game for kids. I'm just saying it's probably the parents job of being mindful of what their kids are playing, rather than leaving it up to some retailer.
Re:Manager Fired too (Score:4, Insightful)
You may not always have the option (the current labour shortage in Calgary means even terrible employees can't be fired) but, in general, if you have to look over an employee's shoulder in order to ensure they're doing what you told them they weren't a good hire.
In other news... (Score:3, Insightful)
Manager fired (Score:5, Insightful)
The only way this will reasonably work is if the point-of-sale system requires manager approval to sell an M rated game. Hopefully the (ahem) genius that devised the ridiculous policy will at least figure out this simple way to make it somewhat fair.
About time (Score:2, Insightful)
Re:Manager Fired too (Score:4, Insightful)
No, they're expecting the manager to "take care" of the problem before his boss or corp ever hears about it. By adding this threat, they're hoping to get the managers to take their job seriously. Which means communicating how critical this rule is, as well as enforcing it if they do become aware of a violation. If a manager fails to take it seriously, the matter will eventually get back to the powers-that-be through either "mystery shoppers" or parental complaints.
Re:I blame the parents (Score:3, Insightful)
I do agree that it's not the store's job to enforce parental standards.
Re:Manager fired (Score:2, Insightful)
Going to take one punk kid with a bad attitude, to get you fired, because they dont feel like following the rules? If the manager has to stand there and be sure every transaction is done correctly, or THEY are fired, why bother with the kid at the front counter? The dang manager will end up doing all the sales.
Typical corporate mandates that are not considered, before enforced.
Re:Manhunt 2 (Score:4, Insightful)
Re:Manager Fired too (Score:3, Insightful)
I was going to say to boycott them.. (Score:3, Insightful)
If you've played the game Postal (the first one, not the recent FPS "Postal 2"), you'll know it's excessively violent and pretty extreme what with people crawling along in agony, leaving a trail of blood on the ground behind them...
Anyway, I picked up a copy at the age of 13, despite various warnings right on the box (made by the game developer themselves not some parental-advisory group).
Playing Postal at the age of 13 didn't do a damned single negative thing. In fact it gave me a great way to release my pent up anger and frustration about the world around me during those times. If anything it was more *therapeutic* to me, than influential in a harmful way. This is of course merely my own experience and I'm a pretty "dark" kind of person to begin with, so violent stuff doesn't phase me, for instance loving movies like Natural Born Killers, Se7en, American History X etc. all throughout my teenage years...
Anyway, I was going to say I'll boycott GameStop, but I don't buy software anymore unless I *really* like it...
It's ironic... (Score:4, Insightful)
It used to be that alcohol was a part of man's daily life. Making water into beer and wine kept it potable for long periods of time. While "underage" - if you could call it that - drinking wasn't illegal, it was generally frowned upon for a man to let his son or daughter get roaring drunk. There was family oversight of drinking activities, which tended to restrain people from getting totally sloshed. That, and the fact that hard liquor hadn't been invented...
As the industrial era came upon us, families generally stopped producing alcohol. They could buy it more cheaply from the brewery than they could make it. Consequently, there came about laws which prevented minors from purchasing alcohol. Now the state had to step in to prevent unscrupulous shopkeepers from profiteering from inappropriate drinking. The rationale was pretty good - underage drinking does have deletrious effects on developing minds and bodies.
Still later, when the dangers of tobacco became apparent, selling it to minors was prohibited. Again, it was done with the intention of protecting children, and given that nicotine is more addictive than heroin, it didn't seem like such a bad law.
Now, in the Land of the Future(TM), selling strings of bits to minors is prohibited. Somehow, we are supposed to believe that children are not capable of dealing with violent video games, even though they'll see 16,000 murders on tv by the time they are 18. This restriction, mind you, from the same society that considers Jack Bauer torturing a suspect on national tv to be entertainment. Show it all you want on tv, but don't dare let a minor buy a violent video game.
What an improvement to society!