Halo 3 To Have 'Mute the Jerk' Button 260
Eurogamer is reporting on comments from the Bungie website. A feature for the upcoming Halo 3, that they've just announced, will be most welcomed by aging FPS players tired of hearing high-pitched squeals through their headsets. When playing an online match, players will be able to hit a button and then choose one of the gamertags playing the game. The result: a total mute on that player for the remainder of the game. They don't mention it on the site, but one would hope the Xbox Live servers are taking metrics on this activity, to be used in calculating the player's reputation. The more you mouth off, the worse you look to future players. Anyone have some other feature they think might make online gaming better?
Re:Is this really new? (Score:3, Informative)
I already have this capability... (Score:2, Informative)
My gaming group does not use the built-in chat functions for any of the games that we host. Instead, we use Ventrilo. This approach allows us much finer grained control over chat functions, including the ability to establish multiple channels, G- and R-rated channels, and password-protected channels. Our RCONs also have the ability to ban someone from the voice chat channels without banning them from the game (AND the ban applies to all supported games).
Non-admin players also enjoy a much richer array of configuration options, including fine-grained control over input and output audio settings...and, yes, the ability to mute a player. One can also download the "voice overlay" shareware program so that they can monitor who is speaking without leaving the game. I'm sure that Teamspeak (another popular PC-based chat client) has similar functions.
I suppose the in-game chat option is the path of least resistance and requires the least setup for a new player, but taking the time to adopt and configure one of the external programs is usually worth the effort. Of course, this advice applies to PC-based gaming only (as opposed to consoles).
Got to give Bungie credit for the effort though.
Re:Is this really new? (Score:3, Informative)
Re:Why mute him??? (Score:4, Informative)
When you play a game of Halo 2, you get your friends together in a group, if you desire, then you set it up to search for a game in a specific playlist - such as a 4 player Team Slayer (deathmatch) game. The system matches up your group against a group of other people, and then you play on a playlist-selected map with playlist-selected rules, such as a standard 50-kill deathmatch. After the game is over, you see results, then you go back and do it again. It makes sure you play against a variety of people and different game types. It uses the results to also give you a ranking, and matches you up against other people based on that ranking - you play people of your skill level.
It's about 100 times better than the standard PC server setup.
Re:Is this really new? (Score:5, Informative)
I'm pretty sure that beyond it being a quicker-access, the rest of it is the same: meaning when the person is muted, he is muted forever and ever in your personal account preferences. And only in gameplay... post and pre game, everyone can be heard. They may have changed that, but if so they haven't spelled it out.
This feature is already there for every Xbox 360 (Score:5, Informative)
Re:what fun is that (Score:3, Informative)
Don't like that? Deal with it.
Re:Natural progression (Score:2, Informative)
Re:Will problem players know? (Score:5, Informative)
Re:Will problem players know? (Score:3, Informative)
I do think that a player being notified they've been put in the STFU list is mandatory, though.
-BbT