The Wii - Is the Magic Gone? 492
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Zonk
from the do-the-clowns-always-cry-when-you-pack-up-the-paper-sky dept.
from the do-the-clowns-always-cry-when-you-pack-up-the-paper-sky dept.
Computer And Video Games asks the tough question: is the Wii's magic gone? After the flurry of excitement around the launch, lackluster ports and a persistent inability for Nintendo to keep units on the shelves has made it hard for gamers to sustain their enthusiasm for the system. It doesn't help that most of the good games slated for this year won't be out for months. In some cases, there's doubt they'll even make it out this year: Reggie Fils-Aime appears to be backpedaling on Metroid Prime 3 by Christmas, which would be a shame. GigaGamez has additional commentary. Are you still as excited about the Wii as you were when it launched?
Since they still fly off the shelves.... (Score:5, Informative)
Ask again when you can walk into any Walmart, Target, Best Buy, Circuit City, etc and find them sitting on the shelves at any given time.
Re:Patient Enough (Score:3, Informative)
I thought Wii Sports was a game!
Re:Store Shelves (Score:2, Informative)
Woot for betas.
Re:put-down article (Score:3, Informative)
Nintendo stands to make much more money meeting demand, both for the Wii and the DS. Demand doesn't magically vanish once it is met. I don't understand how forcing people to continually assail Gamestop employees at ungodly and inopportune times about the possibilities of Wiis in "the back" helps anyone. Nintendo doesn't make a sale, Gamestop doesn't make a sale and their employees get additional stress, and the customer looks like an idiot and doesn't get what they want.
Some of you may remember the "Vegonomics" vgcats comic that got thrown around every single slashdot discussion on the topic of the PS3 and Wii launches back in November and thereafter. There was a key insight there that applies just as much to Nintendo as it does to Sony. Supply issues simply mean less revenue, which is rarely a good thing.
That said, the obvious abundance of demand for the Wii is a good thing. However, that is the cause (the demand) which is desirable and good for Nintendo. The current effect (a sellout) is not.
Re:Ask me when... (Score:4, Informative)
Video game consoles suffer from a "drought" of games between 3~12 months after its initial release.
"It's a fact."
Re:I sure hope so (Score:2, Informative)
Re:Sure, if you've played it non-stop since Xmas. (Score:3, Informative)
I wonder how long it'll take before there is a wii emulator, with people using the original controller.
Re:Since they still fly off the shelves.... (Score:2, Informative)
I got mine a week ago Sunday at a Target that got ninety and sold them in a day.
From what I hear, all the Targets in the area got similarly large shipments of 60-90 that week and all sold out.
Re:Since they still fly off the shelves.... (Score:3, Informative)
Re:Imposter!!! (Score:4, Informative)
Wii Hardware Info (Score:3, Informative)
Inside the chip is a small micromechanical structure which is supported by springs built out of silicon. Differential capacitance measurements allow the net displacement of the tiny mass to be converted to a voltage, which is then digitized. It is important to note that the sensor does not measure the acceleration of the Wiimote, but rather the force exerted by the test mass on its supporting springs. Due to the sign convention used, this quantity is proportional to the net force exerted by the player's hand on the Wiimote when holding it. Thus, at rest on a flat table, the accelerometer reports vertical force of +g (the mass can be normalized away into the aribitrary units), and when dropped reports a force of nearly zero."
All the geeky details at WiiLi http://www.wiili.org/index.php/Wiimote [wiili.org]
More Reasonable Objections (Score:4, Informative)
In the interest of continuing this dialogue, I'd like to address some of these poins. What it mostly comes down to is that I still get the impression that you are judging the Wii on criteria completely removed from actually playing one.
The "resolution problem" presented by TVs is a real one for Nintendo and comes down to a simple consumer question: do we optimize for cutting edge technology, or for the technology our consumers are most likely to have? One major problem faced by the PS3 and 360 is that the more optimized they are for high resolutions, the worse they look on regular televisions. Smaller fonts, denser interfaces, and so on make the new systems gorgeous in HD, there's no denying it, but the better they look, the less readable they are on standard TVs. If you own an HDTV, and you can afford a game system worthy of such technology, it is understandable that you would want to "get the most out of it."
But HD is not being adopted in the U.S. (and even less so in Japan) at the rates everyone hoped. In some sense, the PS3 and 360 are actually ahead of their time, driving technology. That will be to their great advantage in, I don't know, anywhere from two to five years probably--so the Wii probably hasn't got the lifespan of a system like the PS2. But it's also profitable straight out the gate which puts Nintendo in a position to be researching and developing the Wii's successor well in advance of Sony or Microsoft's efforts. It's a different strategy, dictated at least in part by Nintendo's position competing with two enormous companies that can eat losses far beyond Nintendo's capacity as a games-only company. And apparently it is, for the moment at least, a winning strategy.
I agree that the name is unfortunate from a marketing perspective. But considering most places can't keep Wiis in stock for more than a few hours, any impact the name theoretically has had on demand is to this point completely moot. You don't like the name, we get it. But it turns out the people who haven't "moved on" are generally the people who need to insist that, despite its superior sales numbers and mainstream media reviews, the Wii "can't" be as good as the PS3 they bought for $2500 on eBay. The name is silly, we get it. Turns out the system is insanely fun anyway and has mass-market appeal.
At this point you come off very strongly as having no appreciable experience with the Wii. I'll grant that racing/driving games I'm a little skeptical of on the Wii, despite Excite Truck. But shooters? Personally I'd prefer a mouse, but after using the wand in Zelda, I have no doubt that it is superior for FPS controls to a stick or pad any day (Red Steel was just a bad game, can't really judge from that one d^_^b). Flight sims and fighting games are actually two genres I think will benefit significantly from the Wiimote, to say nothing of RTS (a genre largely nonexistent on consoles), RPGs (KotOR was much better with a mouse, in my opinion), and traditional "point and click" adventure games (a popular and accessible genre that is nearly impossible with a stick or pad). Fighting games is unknown, but do keep in mind that even Smash Brothers Brawl is probably not going to utilize the wand; there's no pressure to use the motion controls where they might actually detract from gameplay. There will always be those games that just get ported and "tacked" with motion controls, but
Internet Hive Mind > Business Analysts (Score:3, Informative)
Geezers return to game stores (Score:3, Informative)
In addition, since playing the Wii at my house, my other age 40+ friends that "don't play video games" are actively in the market for a Wii.
So, yeah, the magic must be dead.
Re:Wii = Why (Score:3, Informative)
Re:Yes and no.... (Score:3, Informative)
I managed to play through Zelda without any flailing around. In fact, I TRIED flailing and it just didn't add anything. Tiny movements were sufficient, and it really didn't amount to any more effort or exhaustion than moving around joysticks.
But, to top it off....when you really want to be lazy, and just kick back and play, the Wii controller excels here. Some games you can play single handed. When 2 hands are required, your hands don't need to be together on your lap. You can kick back in a recliner with one hand on each armrest. That's pretty much the ultimate in gaming comfort.
MST3000 (Score:1, Informative)