Oblivion Designer Moves To New Company 37
Gamasutra reports on the new position that former Bethesda designer Ken Rolston has taken with Big Huge Games. The lead designer for Bethesda's hit titles Morrowind and Oblivion, Rolston is now slated to be working on an unnamed title for the Rise of Nations developer. Rolston announced he was planning to retire early last year but ... apparently not. The designer characterizes his new project as 'a strikingly original and cunning concept for a console RPG'. No name or concept was included in the announcement.
Re:scaled leveling system, nuff said (Score:3, Informative)
Actually, having all combat skills as main is suicide. To get the best character, you do need to level a certain way. In order to do that, you need to control when you level. In order to do that, you need some combat skills that are not main skills, so you can switch to those when you don't want to level. It also helps to have a few skills that you can use in the opposite fashion, for quickly gaining a level after you have advanced your skills enough to get the bonuses you want.
I didn't powerlevel much, getting three +3 stat increases per level on average. By level 25, nothing could come close to killing me. Levels 2-20 were kind of frustrating though, as it really didn't feel like I was getting any better. After level 20, things started to get easier, then as I said, by level 25 they were a cakewalk.
I will also say, there are some cheapskate techniques one can use to kick ass any time things get hard. Do the mages guild quests to the point where you can enchant. Run around collecting grapes and tomatos near Skingraad. Make and sell restore fatigue potions until you can afford to enchant five things with chameleon 20%. You are now permanently invisble, nothing can see you to hit you, and you always get sneak attack bonuses. 10 hours into the game and you are invincible.
I dind't find that trick until level 25 or so, but there's no reason you couldn't use it much, much earlier.
Re:Ehh.. (Score:1, Informative)
It has nothing to do with that (Score:5, Informative)