Oblivion Designer Moves To New Company 37
Gamasutra reports on the new position that former Bethesda designer Ken Rolston has taken with Big Huge Games. The lead designer for Bethesda's hit titles Morrowind and Oblivion, Rolston is now slated to be working on an unnamed title for the Rise of Nations developer. Rolston announced he was planning to retire early last year but ... apparently not. The designer characterizes his new project as 'a strikingly original and cunning concept for a console RPG'. No name or concept was included in the announcement.
Big Huge Games? (Score:2, Insightful)
Re:scaled leveling system, nuff said (Score:3, Insightful)
-There was almost no variation in the enemy's skill. Starting enemies at your level was fine, but after leveling most random enemies stayed at your level. I think it would have worked if when your character was level 30, you could encounter enemies from level 1-30.
-Having non-combat skills as main attributes was suicide. I commented on this before http://slashdot.org/comments.pl?sid=213220&cid=17
One other small gripe I have with Oblivion and Morrowind is that when you encounter and enemy I wish:
1) The music would fade into the combat music rather than an abrupt change(see Zelda TP and many other games)
2) When combat was over it would fade back into the same tune that was already playing, rather than starting a new one.
Re:scaled leveling system, nuff said (Score:3, Insightful)
Nobody ever said you could enter the game as a mage and completely ignore magic and succeed. Or that you could build all of your abilities equally so you basically don't have shit and you shouldn't have problems beating the game. Welcome to the world of RPGs.
Re:scaled leveling system, nuff said (Score:3, Insightful)
Re:scaled leveling system, nuff said (Score:4, Insightful)
Seriously, I didn't find it all that hard in the end (but I spent well over 100 hours on the game, so I was pretty trained in most everything), but I ended up turning the difficulty down slightly just so that the actual fighting portion of the game didn't take so long so I would have more time to explore and such.
Oblivion more than any other game is a sandbox, you build the experience you want...
Friedmud
Re:scaled leveling system, nuff said (Score:3, Insightful)