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Role Playing (Games)

The History of Computer RPGs 77

Gamasutra is running a series of articles about the history of CRPGs. The first piece covers the early years, from 1980 to 1983, and deals with with games like mainframe dnd, Wizardry, and Ultima. The follow-up, The Golden Years, touches on the gold box Dungeons and Dragons titles, as well as the Bard's Tale games. "The first Gold Box game is Pool of Radiance, a game which marked an important turning point in CRPG history. The game shipped in a distinctive gold-colored box (hence the nickname for the series), which sported artwork by celebrated fantasy illustrator Clyde Caldwell (Caldwell also designed the covers for Curse of the Azure Bonds and several other TSR-licensed games and books). It was initially available only on the Atari ST and Commodore 64 platforms, though soon ports were available for most major platforms, including the NES."
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The History of Computer RPGs

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  • Re:turning point (Score:3, Insightful)

    by MiceHead ( 723398 ) * on Monday February 26, 2007 @03:36PM (#18157216) Homepage
    they followed neither the spirit nor the rules of the system they were supposedly based on, and gameplay was just constant grinding with very little story, puzzle solving, or individuality. The graphics were bad even by the standards of the day.

    (Score:1, Flamebait)

    Flamebait? I think Nomadic has a point on many counts! Compare Pool of Radiance [wikipedia.org] to Dungeon Master [wikipedia.org], which came a year before it. I enjoyed some of the Gold Box games, but I always felt like they were stamped out of a machine. The Ultima series and Dungeon Master were dew-picked and flown from Iraq, cleansed in the finest quality spring water, lightly ki- sorry. I meant that they felt like they were lovingly created by hand. You could tell that their designers lavished care on them.
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  • by east coast ( 590680 ) on Monday February 26, 2007 @05:13PM (#18158598)
    I presume it was a RPG, but it was sold as space-combat-trading game.

    Elite was a flight/trade simulator. I love the game myself. It's far from an RPG (IMHO) because the entire time I played it I never really felt the need to conduct myself like the captain of a space cruiser. I felt it was a video game with a bit of meat that made it worth playing for hours at a time. Anyway...

    This is the problem with this whole subset of games (RPGs that is); little, if any, require any real roleplaying. I like to play "rpgs", both on the PC and pen and paper, but I never really roleplay. I guess it's a very very grey area on what real RPGs would encompass. I guess that stuff like D&D and EQ are more like real RPGs since you're taking on the identity of another to the point that you have to deal with "life" from within their abilities. Elite simply doesn't do this. In EQ or DnD I may be a great fighter even if I'm bound to a wheelchair without the ability to lift my arms more than a few inches, it's just about the roll of the dice, it has nothing to do with my own real world abilities. In Elite it was much different, if you sucked at playing the game you just sucked... you needed to be as good a player IRL as what it came out as on the PC. I guess that may be the first sign of a game being an RPG; that barrier between real life abilities and the ability to work within the game scenario. Anyone has the same chance of rolling a 20 from a disabled guy in the wheelchair to the best athlete to a mathematician. In Elite you had to be a good physical player to reflect a good Captain Jameson.

    I don't know, just some of my thoughts on the matter.

    sorry for being long winded.
  • Re:turning point (Score:3, Insightful)

    by east coast ( 590680 ) on Monday February 26, 2007 @05:19PM (#18158718)
    The graphics were bad even by the standards of the day.

    You want to see some bad graphics? Come to my pen and paper game.

    RPGs don't need to be graphically intense to be good.

    I will agree that the were wargames to a point, that's what SSI was always best at. I still don't think many CRPGs are story intensive. Sometimes I'm thankful for it.

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