The History of Computer RPGs 77
Gamasutra is running a series of articles about the history of CRPGs. The first piece covers the early years, from 1980 to 1983, and deals with with games like mainframe dnd, Wizardry, and Ultima. The follow-up, The Golden Years, touches on the gold box Dungeons and Dragons titles, as well as the Bard's Tale games. "The first Gold Box game is Pool of Radiance, a game which marked an important turning point in CRPG history. The game shipped in a distinctive gold-colored box (hence the nickname for the series), which sported artwork by celebrated fantasy illustrator Clyde Caldwell (Caldwell also designed the covers for Curse of the Azure Bonds and several other TSR-licensed games and books). It was initially available only on the Atari ST and Commodore 64 platforms, though soon ports were available for most major platforms, including the NES."
LSL (Score:3, Interesting)
TES II Daggerfall (Score:2, Interesting)
Re:turning point (Score:3, Interesting)
I never really tried Ultima games until 7 or 8 so I know I missed out with them, but I did try Wasteland and never really got that far into it. I loved the premise of the game, but the gameplay was just not my style.
I was not a D&D paper gamer, just someone that liked computers and those were the games that had an impact on me. From Pool of Radiance, I played the entire Gold Box series. I even got the PC versions when I finally got a PC.
Atari ST Flashbacks / What about Sierra? (Score:3, Interesting)
The one gripe I have with this article is that it neglects the now mostly-extinct genre of interactive fiction. Sierra and Lucasarts both expanded on the Infocom format and made games that I think were as much role-playing games as all the hack-and-slash dungeon games. Both were only able to capture certain aspects of table-top RPG's, and I liked both but always enjoyed the adventure games more. You don't see too many RPG's today that don't rely and tons of mindless combat to fill up space, and these were long, involved games which had few or no combat sequences for the most part. Most early RPG's were pretty light on the RP....
Re:For some, the golden age remains. (Score:4, Interesting)
(the following is unsourced, and comes to me from that awesome vector of "some dude at work":)
It seems that Diablo, the story goes, was originally turnbased! Some engineer had the kooky idea of converting the game over to be realtime, which noone he worked with was to fired up about. So, he did it on the side as a pet project. When finished, he checked it in and had everyone give it a shot. They of course realized they had a winner on their hands
Re:turning point (Score:3, Interesting)
D&D has always had its roots in wargaming, from complex range, movement and initiative rules in earlier editions, to the numerous tactical combat examples in 3E and 3.5. In that way at least, the Gold Box games were true to that.
Re:turning point (Score:4, Interesting)
The other trick I liked was to build boat bridges between islands using boats captured from pirates but that was a bit harder to pull off.
It's always fun to find loop-holes in games.
Tunnels of Doom (Score:4, Interesting)
Okay, so we(TI-99/4A owners) had a grand total of 2 RPGs, still, better than none.
Re:turning point (Score:3, Interesting)
I remember getting stuck once and called Sir-Tech in NY in fustration. A person who sounded like a kid answered and very patiently explained what I needed to do. Free of charge too! I thought that was pretty cool of them.
If you played Wizardry 1 you'd remember the "Creeping Coins" which gave big XP points but you needed a mass destruction spell else you'd have to leave your chair and come back in 10 minutes until they finished attacking.
I don't need a "Blue Ribbon" to use the elevators here at work fortunately.