Ten Maxims Every FPS Should Follow 155
The Game Career Guide site has up a story that tries to lay down some rules for a good First Person Shooter. The article advocates in favour of player choices, fast action, and rich environments; keep the boring cutscenes and make sure the players are getting a great bang for their buck. From the article: "Don't allow the player to play the game half-heartedly, which is a dangerous stumbling block at any point of the game. Example: Half-Life 2. While the introduction presenting the environment of City 17 was much more effective than the tram sequence of Black Mesa from the game's predecessor, the sheer length of time between point insertion and getting the crowbar would never have worked in any other game."
Maxims for creating an annoying opinion piece. (Score:5, Funny)
2. Say stupid and inflammatory things you know people will disagree with, like: "The story isn't more important than the game" (Don't bother having a plot) or "The player must always know the objective" (Don't even think of making something that has elements of adventure gaming)
3. Include useless flamebait at the end of the article like proclaiming MMOGs as bad, or announcing that one game company is superior to others.
Re:Mod parent up (Score:5, Funny)
Re:HL2 (Score:5, Funny)
You didn't find a gun in a suitcase at the train station?
Re:Mod parent up (Score:5, Funny)
Re:HL2 (Score:5, Funny)