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Role Playing (Games)

THQ Announces Warhammer 40K MMOG 71

In our interview with the Warhammer Online team a while back, there were questions as to why we weren't going to be seeing a Warhammer 40K MMOG. Several people seemed quite keen on the idea. Well, for those people: your time is now. THQ has announced they'll be developing Warhammer 40K into a MMOG and mobile games. Gamasutra reports on comments from Kelly Flock, executive vice president of worldwide publishing for the company, about their plan to work with Austin startup Vigil games on the project. Says Flock, "We realized this is one of those few properties that has a high level of interest from the hardcore gaming community, which could be a great launching point to turning it into a great mainstream mass-market MMO ... We're not out to replace World of Warcraft, we think we have a unique offering in the same category that will get its own share of attention if we deliver properly on the gameplay mechanics we'll build our own audience." Flock demures from offering a timeframe for release of the game, saying they're not even going to try to pinpoint a development schedule yet.
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THQ Announces Warhammer 40K MMOG

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  • by GodInHell ( 258915 ) * on Thursday March 01, 2007 @01:59PM (#18196454) Homepage
    is that they have a little trouble keeping that kind of ultra-violent, soul crushing story line interesting to players over the long term.

    Everything I like about 40K involves big armies, lotts of drama, and massive casualties. Not the best fodder for a MMO.

    Two cents inserted, I go!!
    -GiH
  • Obligatory (Score:3, Interesting)

    by Trails ( 629752 ) on Thursday March 01, 2007 @02:07PM (#18196538)
    "We're not out to replace World of Warcraft"

    It seems like every MMO announcement includes this. I guess it's boilerplate PR indemnification in case they fail to kill WoW.
  • RTS vs RPG (Score:2, Interesting)

    by sanjacguy ( 908392 ) on Thursday March 01, 2007 @02:10PM (#18196582)
    All they've done is announce it as an MMO - the better question is are they planning an RPG or an RTS? Or even an FPS? What I can tell you definatively is that Black Library is currently planning to publish the Warhammer 40K RPG for table top gamers. It should be noted that after I wept openly at this announcement, I read closer and really want to know what they're planning, RPG, RTS, FPS?
  • Re:Uh.. (Score:3, Interesting)

    by HappySqurriel ( 1010623 ) on Thursday March 01, 2007 @02:17PM (#18196692)
    I don't know much (well anything) about Warhammer but I could see how it might make sense to create two MMO games, that were based off of similar systems, which are seperated by many months of development ...

    If I was Blizzard, and was considering making a World of Starcraft (or world of Diablo) I would try to use as much of the server side code from World of warcraft as possible (obviously, focusing on improving everything over the next 24 months of development) and focus technical development on creating a new client. The result of this would be that most of the features people want (chat, mail, grouping and battle system) would have already been built and tested (all of your competition will spend 2 years of development trying to get to this position).
  • by zyl0x ( 987342 ) on Thursday March 01, 2007 @02:22PM (#18196778)
    From TFA:

    "So we worked with Games Workshop, broadened our license, extended it out, and are announcing that we're putting the MMO into development down in Austin, TX."

    His actual use of the word "announcing" seems to conflict with your.. interpretation.
  • by loopback_127001 ( 695885 ) on Thursday March 01, 2007 @03:33PM (#18197828)
    Nonsense. Try thinking a little bit outside the box.

    Sample classes could be that a Space Marine is a character who is moderately tank-like in nature. Rather than having a player play a guardsman, you instead play a squad leader, and you have 'pets' of guardsmen who fire on your behalf. There's a basic "x number of guardsmen = 1 space marine. roughly." rule of thumb you could go by, and scale that up as characters level, until you become able to have 'pets' as a Commisar such as tanks, heavy artillery, or the equivalent. and the marine works their way up to, say, Terminator armor, or a single rhino/land raider.

    If you don't assume one troop unit = 1 player, and break things up, the game could get quite interesting.
  • by servognome ( 738846 ) on Thursday March 01, 2007 @03:44PM (#18198028)

    Perhaps they should consider doing what the Star Wars MMO did with Jedi.
    You mean leave it out in the first place hoping nobody discovers how to actually become one. Then when enough people get bored and complain introduce a system that lets them mindlessly macro grind for months through a bunch of professions they don't care about. When they finally jump through all those hoops they discover that the profession is unfinshed. Finally everything gets scrapped a few years later and just make it a regular profession.
  • by Pojut ( 1027544 ) on Thursday March 01, 2007 @04:07PM (#18198352) Homepage
    BZZZT wrong.

    I direct you to Duke Nukem Forever. How many times have they had a release date or release time frame for that monster?

    No date does not equal vaporware, just like having a date does not equal it will hit retail within a reasonable date of the original release date.

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