Ten DS Games That Should Be Made 94
marcellizot writes "Even though the DS is already blessed with a large and varied library of great titles, its hard not to wish for the games that should be, and the games that probably will never be. Nintendo's little white pandora's box of quirky interfaces seems destined to forever remain pregnant with possibility, no matter how creative the developers get. To vent their desires, Pocket Gamer has assembled a canon of forgotten gaming heroes and oddball fancies that would make a good fit for Nintendo's dual-screened play thing."
Re:Just friggin port Starcraft already (Score:2, Insightful)
RTS with local play (Score:2, Insightful)
One screen a map, the other for unit/building management. Toggle the screens to switch between movement and management.
Or just port Starcaft as someone already mentioned.
Re:Just friggin port Starcraft already (Score:4, Insightful)
sim games (Score:3, Insightful)
sim ants would be really cool as you could have below ground and above ground on each screen. just get rid of that little hole that always runs to the enemy ants colony. it made the game too easy but i just couldn't resist using it.
Re:Civ4 is possible, if you remove the bloat (Score:4, Insightful)
Tetris since 2001 is "broken" (Score:3, Insightful)
It seems that every Tetris game released since 2001 is broken by design [tetrisconcept.com]. For instance, Tetris DS inherits its infinite spin [ytmnd.com] and T-spin triple [tetrisconcept.com] rules from Tetris Worlds [gamespot.com].
LOCKJAW [pineight.com], on the other hand, is exactly as broken as you want it to be [pineight.com].
Re:Just friggin port Starcraft already (Score:3, Insightful)
Absolutely. I've been saying that to my friends as part of my Wii critique since I got it. I just got a DS and I can see tons of potential with that as well.
Cheer,
Fozzy