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Nintendo Businesses Entertainment Games

Ten DS Games That Should Be Made 94

Posted by Zonk
from the power-to-the-pokemon dept.
marcellizot writes "Even though the DS is already blessed with a large and varied library of great titles, its hard not to wish for the games that should be, and the games that probably will never be. Nintendo's little white pandora's box of quirky interfaces seems destined to forever remain pregnant with possibility, no matter how creative the developers get. To vent their desires, Pocket Gamer has assembled a canon of forgotten gaming heroes and oddball fancies that would make a good fit for Nintendo's dual-screened play thing."
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Ten DS Games That Should Be Made

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  • by mastershake_phd (1050150) on Friday March 02, 2007 @01:38PM (#18209426) Homepage
    GoldenEye DS Theyre refering to the N64 Goldeneye made by rare. Since Microsoft bought rare butchered perfect dark. EA got the 007 contracts. The best we can hope for is a Timesplitters on DS. But it would be almost as good...
  • by Sciros (986030) on Friday March 02, 2007 @01:40PM (#18209468) Journal
    The stylus and control pad are enough to play Starcraft on it. The second screen might not be all that useful, so they can just use it to track scores or units or research progress or whatever else you don't need to click on. With the DS letting you play anyone in the world via WiFi and the controls to make it work, Starcraft can experience a resurrection as a handheld game.

    I know I'd buy it.
  • by DivineOmega (975982) <jordan@hall05.co.uk> on Friday March 02, 2007 @01:55PM (#18209728)
    I agree. Real-time strategy games are more possible on both the DS and Wii due to their controller's being able to so easily emulate the functions of a mouse. The lack of a mouse-like device I think is something that really holds back consoles from the RTS genre.
  • by tomstdenis (446163) <tomstdenis&gmail,com> on Friday March 02, 2007 @01:56PM (#18209742) Homepage
    I'd pay money to play the original Command and Conquer [sans cutscene movies] on the DS. Bonus points for half intelligent but not super tough A.I. and hell maybe a random map generator.

    Also the original Warcraft (with some unit limits lifted) would be fun too.

    Tom
  • Donkey kong country (Score:3, Interesting)

    by Turn-X Alphonse (789240) on Friday March 02, 2007 @02:25PM (#18210194) Journal
    Personally I'd like to know why so few SNES games are getting ports. Donkey Kong Country (1-3) were fantastic games and really could do with a nice port.

    But the thing I REALLY want is Lemmings. I don't care if Sony got it, the DS screams for Lemmings. I honestly can't think of a single game better suited to a touch screen.
  • by Brunellus (875635) on Friday March 02, 2007 @02:30PM (#18210252) Homepage

    Nothing in the Civ4 ruleset would be too complex to implement on the DS. The Civ4 GRAPHICS engine, however, would be excessive. Civ 3 and Civ 4 were great rulesets grafted onto the most unbelievable graphical bloat ever foisted upon the gameplaying public.

    Alpha Centauri's isometric three-dimensionality had a definite impact on gameplay: sea levels changed, artillery bombardment effectiveness varied with the difference in elevation, moisture & rainfall patterns differed on windward and leeward slopes of mountainsides, &c. Civ 3 and Civ 4 had prettier graphics, but none of their 3D graphics made any difference to the ruleset, which could have been quickly and easily implmented with sprites and tiles.

    If Sid Meier were to bring me the Civ 4 ruleset with sprites and tiles on the DS, I would play the DS version to the exclusion of the PC version , because it would mean a return to the real roots of the Civ games and a turn away from useless bling and graphical bloat.

    Sadly, with the way game development seems to be headed, I doubt I'll see Civ on the DS. I'll break down and get a DS, finally, when SimCity releases.

  • Monkey Island! (Score:3, Interesting)

    by jackster1 (950994) on Friday March 02, 2007 @02:52PM (#18210624)
    Oh my god, how much would I love Monkey Island on DS. I've got to say, the old Lucas Arts games were amazing. Even one of the newer-ish ones was good (Grim Fandango), although Monkey Island 4 wasn't as good. I really hope LucasArts brings Monkey Island to DS, but they seem to have turned their backs on adventure gaming for now, although maybe something like Monkey Island would appeal to casual gamers, something the DS appeals to aswell.
  • Couldn't agree more (Score:3, Interesting)

    by geekster (87252) on Friday March 02, 2007 @02:57PM (#18210704) Homepage
    Syndicate and Ports of Call would also be nice on the DS. It seems that some companies has picked up on this. With Settlers, Sim City and Theme Park coming. And why not, I imagine it must be pretty cheap with all of the art already made just needing a bit of tweaking.

    That's also what appeals to me about homebrew on the DS. It's kinda like being back in the early 90's. Only this time I actually know how to program :). The smaller screens makes the low res graphics nicer in my opinion. And having the stylus and touch screen you can have mouse and keyboard (on screen) functionality. It's really like having an instant on, old pc in your pocket.
  • by bjourne (1034822) on Friday March 02, 2007 @05:49PM (#18212962) Homepage Journal
    That will never ever happen. Why?

    It would be to fun.

    If they released Starcraft for the DS, everyone would buy it. Everyone would play it forever and ever. They would then enjoy that game so much that they would not have to buy new games. Nowadays, studios do not make hard and challenging games because they do not want to keep people occupied. Instead they make games that last for X numer of hours, where X is the smallest number possible while still making the customer believe it got its moneys worth.

    You can keep on dreaming but there will never be any good RTS for the DS or a challenging chess game either for that matter.
  • by Mc_Anthony (181237) * on Friday March 02, 2007 @05:59PM (#18213078)
    I had huge hopes for "Hotel Dusk: Room 251", a graphic novel in game form. It is actually a pretty good game if you enjoy a decent story. The interesting, interactive puzzles mixed in here and there help set off the story.

    But I can't help but wonder how mind blowingly great it could have been had the creators hired a real, honest to God writer, like Stephen King, or Neil Gaiman, etc... Damn that would be cool. Anyhow, thats my "most wanted"...

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