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Crackdown Review 136

When it was first announced that Halo 3 Beta keys were being included in the retail release of an Xbox 360 game, I rolled my eyes. I assumed that whatever they were slapping that key onto was going to be a crappy bargain basement eyesore. It has been a great pleasure to learn that, maybe, they bundled the Halo 3 key with Crackdown so that more people would be exposed to the simple greatness this game contains. To be sure, the game has deep flaws; not much of a story, a few racial stereotypes, and somewhat unsatisfying boss fights mar the experience. At the core, though, this is a mindlessly fun game that does a lot of things right. If there's a sequel, and there's no reason not to think there won't be, it's good to know that Realtime Worlds has established an extremely solid base for future endeavors. Read on for my thoughts on this superjumping shooter.
  • Title: Crackdown
  • Developer/Publisher: Realtime Worlds, Microsoft Game Studios
  • System: 360
  • Genre: Sandbox-Style Action Shooter
  • Score: 3/5 - This game is flawed, but will appeal to genre fans. Any gamer might enjoy renting it, but this won't ever be a classic.
The progression from weak to strong is a staple in videogaming. Leveling up in RPGs, scarfing a mushroom as Mario - they're all abstractions of improvement. The defining characteristic of Crackdown is this gain in power; more than killing gang members or taking out kingpins, the game is about developing from a fairly tough cop to an incredible supersoldier. Where with some titles you're inclined to become more powerful just because it's 'the point of the game', Crackdown makes you want it. More power isn't some minor increase in damage or a shinier sword. Over the course of the game your character moves from mighty hops to leaps that clear buildings effortlessly. Explosions go from minor pops to group-clearing blasts, and the ability to snap off a headshot in midair while falling from a 10-story building is ... pretty much always impressive.

This power progression is wrapped in a paper-thin story wrapping. You're a genetically engineered police officer cooked up to combat an overwhelming gang presence on the planet's capital city. As a part of a world-girding (kind of fascist-sounding) law enforcement organization called 'The Agency', your character is charged with the general task of 'killing all the bad guys'. As you bound and drive and run your way around the island-based city, you'll get intel on the kingpins who run the three gangs that run the town. You're given leave to take out the crime bosses and their henchmen any way you please. The only time the Agency gets cranky is when civilians get caught in the crossfire (or under an onrushing car). Individually, none of these criminals are a challenge to take out. The bosses are also fairly easy targets; all that separates them from their underlings is a bit more health. (Though you do get a well-voiced cut-scene after each.) The challenge here is that in a given fight you may be facing upwards of 15 or 20 gang members at once. If you allow them to surround you and set up a crossfire, even a super-powered agent can succumb to the stinging of gnats. This backdrop and the 'plot progression' of killing crime lords is all you'll get for a storyline. While it's disappointing, it's just barely enough to keep your attention.

Where the game fails with story, it excels with presentation. Over the course of the game you'll raise your character's skills by taking out gang members. It's immediately obvious what skills you are improving: kill a ganger with a gun, and little colored spheres with guns in them rush into your character. The game's voiceover enthusiastically calls that 'skills for kills'. Your five skills are Agility, Firearms, Explosives, Driving, and Strength. You start with zero stars, and can advance to four stars in each skill. Agility is the only skill that is raised through different means. Beautiful green glowing orbs on the tops of buildings (500 in all) tempt you to reach new heights and leap wider gaps. The collection of that sweet, sweet candy will probably be what catches your attention in the early part of the game. There's a wonderfully formed hum that alerts you to the presence of nearby orbs, and a cheery 'ping!' that sounds when you collect one. This mechanic is easily the most addictive in the game, but pretty much everything you can do is amusing in one way or another. Seeing how far you can throw things (like, say, cars in the later game), discovering the hidden orbs which improve all of your skills at once, running the rooftop and street-level races scattered across the map; giving you the chance to make your own fun is what this game excels at. The comparisons to Grand Theft Auto are understandable insofar as this is a well-made sandbox of a world, but Crackdown offers you even fewer barriers than GTA does in what you can and can't do.

And, on that note, anything you find you can't do by yourself can probably be achieved in co-op play. Online co-op mode is as flexible as any other portion of the game, allowing you and one friend to bound and race around the city in whatever fashion you desire. The whole city is open to your duo, and if you're not interested in staying together there's no reason to do so. Unlike with Gears, say, the co-op is only the icing on the cake for Crackdown; there's plenty of fun to be had on your own. It's still tremendous to play in such a wide-open environment with another voice ringing in your ears. We can only hope that GTA IV and future sandbox games take a page from Crackdown's very attractive book.

That attractiveness extends beyond the game's design to its visual style. Using a mild form of cell shading and an incredible draw distance, the city you've been charged with protecting is occasionally breathtaking. It's certainly not pushing the limits of UT-style imagery, but the game's look is still extremely appealing. The title's sound presentation is equally engaging, and especially in high places really adds to the game's sensation. Standing atop the Agency building, the highest in the gameworld, the wind rushing past you adds a real sense of vertigo to your extreme height. Beyond the sound, I especially enjoyed the city's architecture. Each portion of the city has a distinct look, and within the districts every building (it seems) has its own personality. From two-story flats to the black and neon skyscrapers, they've made your urban playground as varied as they can. They urge you to ever greater heights, and it's hard to overstate just how much fun it is to leap from a tall building into the midst of a firefight; it just never gets old.

Like a Burnout for action games, Crackdown has pared away superfluous things like 'characters', 'story' or 'originality' to get at the meat of the game mechanics on offer. For those that expect a little more from their games, be forewarned that you're not going to experience the next step in storytelling here. For a great time, though, and a heaping portion of extremely enjoyable mindless entertainment, it's hard to ignore Crackdown's charms. It doesn't hurt that, as advertised, you'll eventually get access to the Halo 3 multiplayer beta. There's talk that the beta for this retail offering may not be until May and, to be honest, this title won't keep you occupied until then. It's still a good few weeks worth of entertainment, and well worth your time for a rental or a borrow from a friend. Just don't forget to give co-op a try; racing from rooftop to rooftop with a friend is an experience not to be missed.
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Crackdown Review

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  • by microTodd ( 240390 ) on Monday March 05, 2007 @01:31PM (#18239344) Homepage Journal
    OK, this was a sub-par review. I still have way more questions about the game.

    Can you go inside buildings? Or is everything outdoors?

    What is the driving like? Are there decent car chases? Or are they a weak subgame?

    Is there any depth to hand-to-hand melee fighting? Or is it just punch, but the goal is to get strong enough that punches do more damage?

    Can I throw a bad guy? How far? What if I punch him really hard? Does he go flying?

    *sigh* I guess I'll just rent it.
  • Re:unnerving? (Score:3, Insightful)

    by pla ( 258480 ) on Monday March 05, 2007 @01:46PM (#18239544) Journal
    but is anyone else even remotely disturbed at the subtext of this sort of game?

    No, not really. Most of us can separate fantasy from reality...


    perpetrated by a Caucasian protagonist (the player, natch) against your stereotypical Latino gangbangers.

    ...And some of us will even still call a spade "a spade", no matter how un-PC.

    In a mafia-oriented game, you have Italian characters. In a terrorism-oriented game, you have Attractive and Successful Gentlemen of Middle-Eastern Descent. And in a wannabe-urban-thug oriented game, you have...? Go ahead, complete that sentence with anything other than your above-quoted phrase. Just doesn't fit.

    That doesn't make all Italians mafioso, all Arabs terrorists, or all Hispanics gangbangers, any more than all red mushrooms make you double in size so you can jump higher and break blocks with your head.
  • And here I was... (Score:2, Insightful)

    by chris_eineke ( 634570 ) on Monday March 05, 2007 @01:55PM (#18239652) Homepage Journal

    Like a Burnout for action games, Crackdown has pared away superfluous things like 'characters', 'story' or 'originality' to get at the meat of the game mechanics on offer.
    That meat is rotten. I wouldn't even feed it to maggots. Burnout was fun -- for the first two hours. Then it became boring and repetitive. Like a good DJ, 'characters,' 'story,' or 'originality' mix in a new track when the song runs out.

    the game has deep flaws; not much of a story, a few racial stereotypes, and somewhat unsatisfying boss fights marr the experience.
    And still gets a three out of five? What the fuck?
  • by Captain Splendid ( 673276 ) <capsplendid@@@gmail...com> on Monday March 05, 2007 @02:14PM (#18239928) Homepage Journal
    Cool, thanks for the useful info (Zonk, you paying attention?). This game actually makes me want to pick up a 360 now, instead of waiting for Halo 3.
  • My Impressions (Score:4, Insightful)

    by ThinkFr33ly ( 902481 ) on Monday March 05, 2007 @02:26PM (#18240108)
    I've had the game since the day it came out, and I had been playing the demo for several weeks prior to that.

    I am probably one of 6 people who bought the game for the game, and not the Halo 3 beta invite. The demo was a *blast* and was probably the most fun I've had on the 360. Yes, more than Gears of War.

    The game starts off a bit slow. You're not really sure what to do. Eventually you'll realize that this open ended game play is what makes Crackdown so much damn fun. Don't feel like doing the missions or taking on the bad guys? Fine. Go have fun leaping from rooftop to rooftop, or leveling up your explosives skills to the point where a single grenade can take out a dozen cars sitting in traffic.

    The whole concept of "leveling" your character through the various power ups turns out to be extremely, extremely addicting. It turns into an almost uncontrollable compulsion to get those green orbs. And the blue orbs? Forget about it. They're like heroin. Even the animation that you get when you reach the next level is addicting. You're guy does a highlander style quickening with a bit of an explosive blast wave added in for effect. Everything around you gets knocked over and thrown about 10 feet... including bad guys. I often find myself trying to time my level-ups so that I'm in a crowded area or next to a bunch of cars. Something very satisfying about having things blown away from you... quite the power trip.

    Once you've defeated the baddies in Los Muertos, you'll probably wander over to Volk's territory. Previously, the game didn't really offer *that* much of a challenge on the default settings. As long as you weren't stupid and stayed in one place too long, dying wasn't all that common. That changes fast. The Volk will kick your ass. They're smarter. They have MUCH bigger guns (um... rocket launcher = pain), and they have double life meters. And don't get me started on the Shai Gen.

    Are there flaws? Yes. The bosses are often too weak... although if you turn up the difficulty level a notch they can give you your money's worth. The story line is iffy. There aren't enough... um... structured missions. One of the strength's of GTA is that while it was very open and non-restrictive, it also had structure if your chose to participate. Crackdown lacks this.

    There are also a few control glitches. I've found myself trying to pick up a car, but not be given the option for no real reason. It can also be frustratingly difficult to attack the correct baddie when there are lots of bodies laying around because you target all bad guys, not just the alive and kicking ones.

    That said, the game is a LOT of fun. It's the first time on my 360 that I've had "Mario Thumb". (You know... the sore, red thumb caused by repeated button mashing.) And when you start playing co-op... wow. It really doesn't get much better. Honestly. Especially when you decide it's more fun to try and kill each other than complete the missions. (Supercop vs Supercop = BOOOOOOM!)

    At one point I set a trap for my co-op nemesis. He was chasing me and I drove past a large group of cars stuck in traffic. In essentially one motion I leaped from my car, spun around, and fired a rocket into the group of cars just as he was passing them. The resulting explosion sent his car flying through the air uncontrollably. I then targeted his car and nailed it with 6 or 7 rockets, keeping it flipping through the air. It was like something out of a movie... and man was it fun.

    This is one of those games that you really just have to play. Give it 30 minutes of you're time and all of a sudden you'll realize you've been playing it for 6 hours.
  • by AnswerIs42 ( 622520 ) on Monday March 05, 2007 @02:27PM (#18240122) Homepage
    This game is not a "buy it game" which is why they put the Halo 3 stuff with it... to get people to buy a sub-par game.

    Other than the interesting physics.. it is an average shooter game. Making stuff blow up was about the only fun they had with it. So yes, it is a "rent me" but not worth buying... unless you just gotta have Halo 3...

  • Re:unnerving? (Score:3, Insightful)

    by Cheapy ( 809643 ) on Monday March 05, 2007 @02:46PM (#18240382)
    The cover of the game has the black character on it, so he's the "main" protagonist. In fact, from the original set of characters you can choose from, there are no "normal" white guys. They are all disfigured in some way. It's only when you get the downloadable characters do you get a normal white guy.
  • Comment removed (Score:5, Insightful)

    by account_deleted ( 4530225 ) on Monday March 05, 2007 @02:48PM (#18240410)
    Comment removed based on user account deletion
  • Re:incorrect (Score:5, Insightful)

    by David_Shultz ( 750615 ) on Monday March 05, 2007 @04:13PM (#18241476)
    Every download of the demo I've played (and the retail game) has an african-american as the default character.

    Just say black, damnit, not "African American". All black people don't come from Africa. Also, there is nothing offensive about being called black, so I don't understand why you need to use some silly cover term. Trust me on this -no one is going to be offended by your recognition of the fact that their skin has a darker pigment than your own (yes, I can tell that you're not black).
  • Re:unnerving? (Score:2, Insightful)

    by ravenshrike ( 808508 ) on Monday March 05, 2007 @04:57PM (#18242022)
    You're a god-damned genied super-cop. I don't think you get to be any sort of ***-american. You're an american, but more importantly you're a fucking lab rat.

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