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Serious, Indie, Mobile Games Highlight GDC Monday 10

Posted by Zonk
from the someone's-got-a-case-of-the-gdcs dept.
The first day of GDC is generally devoted to games just a bit off the beaten path. In recent years, serious games have vied with titles from the mobile and indie markets on the first two days of the Game Developer's Conference. Probably the most interesting serious discussion from Monday was word from Square/Enix's new serious games arm. Sessions like innovations in Indie games and how to get your Indie game published rounded out the independent games discussions for the day. The pirates at Three Rings also put on a good show, talking about how to make an indie MMOG. Meanwhile, on the mobile front, EA veteran Trip Hawkins talked about innovations on the smallest screen, while Nokia rolled out some new details on their next generation of N-Gage .
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Serious, Indie, Mobile Games Highlight GDC Monday

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  • by Anonymous Coward on Tuesday March 06, 2007 @10:27AM (#18249226)
    I love how there seems to be no official idea on how Square Enix is supposed to be spelled.

    Slashdot goes with Square/Enix.

    TFA on the other hand goes with a random fix of Square-Enix and Square Enix.

    Square Enix themselves, like all good trademarked brands, insists on always capitalizing it with a space: "SQUARE ENIX".

    So I guess the right answer is Square Enix.

    (And, because I it made me laugh while I was searching how Square Enix spelled their own name, I noticed that their MMORPG is getting the amazing ability to let you select the server you play on [playonline.com]. I guess even their MMORPG is getting serious, gaining a feature that no other MMORPG has ever lacked.)

Thufir's a Harkonnen now.

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