The Reinvention of Zelda 74
Gamespot reports on a lecture at GDC on Thursday, with commentary from Nintendo's manager of software development Eiji Aonuma. Aonuma went through the very long process involved in bringing Twilight Princess to the American audience. Realistic graphics were chosen for the US playerbase, but many other decisions came about via unorthodox thinking and the intervention of a higher power. "It was around this stage that Aonuma was talking to Nintendo senior managing director Shigeru Miyamoto, who told him something along the lines of, 'It's as though the Revolution (later renamed the Wii) was designed just for Zelda! Why don't you try making a Zelda for the Revolution?' In the end, believes Aonuma, the kind of direct control offered by the Wii Remote was exactly what was needed to breathe life into the game."
I might give it a try... (Score:2, Insightful)
Dont get me wrong, I loved the LOZ- A Link to the Past (SNES) and LOZ- Link's Awakening (GB) when I was a kid. And currently I love games like Morrowind and NeverWinter Nights but this Zelda games (the two or three I have seen in the last consoles) suffer from the problem of being linear. They are supposed to be a bit "role playing" but are very linear. Maybe it is because they are "Adventure" genre and they do not have the elements of Role playing (develop your character).
But well.. there are not too many games for Wii and somehow this game has one of the best ratings everywhere =o)
Owners of the game: can a left-hander play it? (Score:5, Insightful)
Now, this isn't a fanboy "Link should be left-handed!" rant, it's a question about whether a left-handed person can play it at all. Are there any settings for left-handers?
Cheers,
Ian
Re:I might give it a try... (Score:3, Insightful)
It's fun for gamecube, too (Score:3, Insightful)
Re:I might give it a try... (Score:2, Insightful)
It's become less and less so as more games have been released. And now in TP, it just feels like you're trapped in room X until you're done there, and can move on to room X+1.