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PC Games (Games) Microsoft

Valve Questions Microsoft's PC Gaming Commitment 79

GamesIndustry.biz is reporting on comments from an interview they conducted with Doug Lombardi, marketing manager at Valve Studios. Lombardi criticized Microsoft's recent commitment to PC gaming in the form of the 'Games for Windows' initiative, which we've previously discussed here on the site. In Lombardi's view, this new push for games on the PC platform is nothing more than an extended advertising scheme to sell the Vista OS. "'Sony and Microsoft both have armies of PR people whose job it is to cram that information down the throats of press and analysts every day ... All those people do is say the PC's dying, the console's winning, and nobody on the PC side is championing that platform. And sales data tracks retail, and there's no doubt about it, PC sales at retail are declining ... World of Warcraft is making a whole lot of money outside of the retail channel, we're making a decent bit of cash off Steam, all the casual guys are not tracked - the PopCap games, Bejewelled, all that stuff doesn't show up.'"
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Valve Questions Microsoft's PC Gaming Commitment

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  • really? (Score:2, Interesting)

    by mastershake_phd ( 1050150 ) on Monday March 12, 2007 @04:36PM (#18322089) Homepage
    and nobody on the PC side is championing that platform

    People are buying and playing the games, thats good enough.
  • by justinlindh ( 1016121 ) on Monday March 12, 2007 @04:51PM (#18322287)
    Really? I have to admit that I'm quite the opposite. I'm probably in the minority, but I seem to have the attention span of a 6 year old with a 2-liter Jolt cola when it comes to games, anymore. I'd MUCH rather pay a smaller fee ($10, $20) for episodic content than take the $60 plunge on a game that I'll grow tired of before finishing. This is probably why I've spent more money on Xbox Live Arcade and smaller Steam games than I have on retail titles over the last few years. If I don't end up really, really liking the game it's no huge loss. Bite-sized gaming appeals to me. This doesn't excuse the long delays between titles, I'll admit.

    As for staying on the original topic, I applaud MS for the "Games for Windows" route. They're trying to standardize PC gaming requirements with a points system that could ultimately prove useful. They're also bringing Live to Windows, which is far and away the best online multiplayer service (yeah, go tinker some more with Battlefield2/2142's matchmaking service and tell me that Live isn't better).
  • by HappySqurriel ( 1010623 ) on Monday March 12, 2007 @05:03PM (#18322475)
    Honestly, I don't think PC gaming has been on the same level as consoles (in terms of sales) for a very long time ...

    The big problem PC gaming has is that its two biggest strenghts work against eachother; everyone has a PC and the hard-core group of PC gamers have amazingly powerful hardware. This ends up meaning you either target the Hard-Core and have limited sales, or you target the mainstream and upset the hardcore gamers (thus limiting sales) ...

    That's just how I see it though
  • by demiurgency ( 1072428 ) on Monday March 12, 2007 @05:45PM (#18323145)

    I agree. I'll admit. I'm addicted to digital distribution. I have even re-bought games that I had on disc already, so that I would have an electronic right recorded somewhere stating that I can download and play this game whenever / wherever I choose. It actually makes me feel like the game is mine, more than just owning a physical cd.

    Granted, I might be a slightly unusual case, because I move A LOT, and every time I move, things get misplaced, lost, damaged, left-behind, or stolen, and this especially includes CDs/games. And the physical form of a game (box, manual, cd's) mean very little to me and I'm liable to just throw them away, which I know is not the case with a lot of gamers. However, I love knowing that I can uninstall a game, and 5 years later if I get the urge to play it again, then that game is mine, and I can just re-download without any fear that the game disc has been lost or damaged over that time.

    The one thing that bugs about digital distribution services is that they are heterogeneous, owned by different companies, and I have different accounts with them. My copy of GalCiv 2 is purchased through Stardock, while Half-Life 2 and Jagged Alliance 2 I have through Steam. This could potentially be a problem years down the road if many other game companies jump on the digital distribution bandwagon. It would be much better if (imo) all of my games could be available through a single service, but I can't imagine a service any time soon that could make that a reality. I wonder, if maybe, the Games for Windows initiative might open this possibility up in the future.

    Now if only the RIAA/MPAA could move to a model similar to this for albums and movies (pay for once, and I am permanently licensed to download/burn/play on whatever format/player I choose), then that might be the first fair use model I have seen yet that might actually tip me in favor of DRMed content. But since they keep holding on to a 'worst of both worlds' model (worse for the consumer, good for them) I have to vehemently reject any notion of ever buying DRMed content.

  • Re:Get rid of Steam (Score:5, Interesting)

    by joystickgenie ( 913297 ) <joleske@joystickgenie.com> on Monday March 12, 2007 @09:46PM (#18326277) Homepage
    The main issue I have with steam is in the long run. Sure for the moment if you have the time it takes to download the game its fine but what about 2 years from now when there is no longer steam distribution available to you (hypothetical)? Valve could be bought out, go under, or the CEO or board of directors could just kill steam on a whim. At that point you just lost your game. You paid for it, you played it you own it but you now have no way of installing it and playing it again.

    I have seen way to many game studios go under to trust that I will still be able to play my game a year from now unless I physically have the game in my position in the form of a CD or some other backup installation source.

    Of course I'm one of those crazy gamers that actually keeps the games he buys so I can play them again later rather then selling them back to EB for trade in value. You never know when you might get the urge to whip out the Atari 2600 and play some pitfall.
  • by MaWeiTao ( 908546 ) on Monday March 12, 2007 @10:42PM (#18326769)
    I have noticed for quite a few years now the PC gaming section shrinking. Honestly, I think the biggest fault for the decline of PC games rests with the developers. The first problem is the complete lack of variety among most PC games. There are three basic genres, FPS's, RTS's and RPG's. And with each of these genres there's even less variety.

    What do we get for FPS's? We get gritty, monochromatic future worlds infested by demon aliens. Either that or it's a war game, either based in WW2, modern times and most recently the near future. How about RTS's? It's predominantly some Age of Empires/Civilization, Warcraft or Starcraft clone. The PC RPG genre is probably even worse. Virtually all PC RPGs are based in Tolkien, D&D type worlds. With the recent RPGs developers have gotten obsessed with trying to depict realistic-looking worlds so they've sucked all personality out of these games. They all end up looking identical with player characters all looking like actors in some third-rate fantasy movie.

    There's a lack of variety in the console market, but nothing like PCs suffer from. Cross-platform games hurt the PC market further. Developers inevitable build a game around the lowest common denominator. This means PC versions of console games are usually subpar. PC gamers are stuck dealing with poorly designed, awkward interfaces and graphics that are inferior to those of most PC-only games. A PC essentially reveals the short-comings of a console, so why even play the game on a PC?

    There is one problem unique to PCs. During the lifespan of a console a gamer never has to worry about compatibility. They don't have think about whether or not that console will be able to run a game developed five years down the road. In fact, that game will likely be far more impressive than anything released years earlier. Not so with PCs. New, mainstream PC games are constantly making a gamer feel inadequate. Especially with games nowadays. Buy a new PC today which will run anything at high detail and don't be surprised if even a year from now if you don't get acceptable frame rates at medium detail.

    This is a problem I think is worsening with each passing year. Developers are building games to push the limits of the latest hardware available at the game's release. Sure, the game looks impressive but only for maybe 5%, at best 10% of the market. It creates a gaming environment that tends to alienate more casual gamers.

    I recently bought Supreme Commander. It's a good game, but its performance demands are ridiculous. My PC more or less meets the "recommended" requirements but once my army has reached a significant size I start experiencing poor framerates. I find it very hard to believe they couldn't have coded the game more efficiently. So I end up not bothering. Why am I going to buy a recent game when it's unlikely to run well? I'll just wait to upgrade. And that in and of itself is another mess, trying to balance cost and performance, trying to ensure the longevity of new hardware. I'm sure this is a problem many PC gamers are constantly contending with. I have friends who've by and large given up on PC gaming for this reason.

    What I don't understand is why PC game developers aren't pushing casual gaming more aggressively. In fact, there's virtually no marketing whatsoever for PC games. People promote the Wii as the ideal casual gaming platform. But they fail to realize that there's a $250 initial investment. That's a lot of money for a non-gamer to put down just because they thought Wii Sports was entertaining. PCs, however, are close to being truly ubiquitous. Who isn't familiar with a PC? It's far more approachable than any game console. And that same non-gamer is far more likely to spend $20 to $40 on a game that catches his or her eye.

    The problem here is that the most prominent games in the PC market don't appeal to these people at all. There are plenty of great casual games out there but nobody knows they exist if they aren't specifically looking for them. It's a big opportunity that's being wasted.
  • by anduz ( 1027854 ) on Tuesday March 13, 2007 @07:25AM (#18329985)
    I don't know if this is geniue but things sure have changed in my dorm doing the past few years. Two things have happened, people have gotten laptops, and given up their computer tables when they started using their flatscreen television as monitors. The laptops flying around a student community, at least here in tax heavy daneland, aren't really capable of any sort of top end gaming, and sitting in your bed/sofa while playing games isn't really optimal for keyboard/mouse either. So quite naturally most of the gaming that goes on here, and there is quite a lot, has moved to consoles.

    I havn't joined the boat yet, I have a laptop but I also have a stationary pc and I got a normal television because I could get ten times the television for less money. But my gaming machine is ageing fast, and I've got to say that the console gaming has made me consider whether or not I'll ever upgrade it again. I don't think I will.

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