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Games Entertainment

The Ten Most Important Games 577

Taking a page from the National Film Preservation Board, the History of Science and Technology Collections at Stanford University and a group of five prestigious games industry figures have inducted ten games into a sort of 'canon'. The New York Times reports that some of these titles represent the start of weighty gaming genres, while all are laudable for their place in gaming history. "[Henry] Lowood and the four members of his committee -- the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist -- announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994)." Most likely, future years will see additional titles inducted into this game canon.
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The Ten Most Important Games

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  • pong (Score:5, Insightful)

    by mastershake_phd ( 1050150 ) on Monday March 12, 2007 @04:58PM (#18322385) Homepage
    What no PONG?
  • by moore.dustin ( 942289 ) on Monday March 12, 2007 @05:01PM (#18322437) Homepage
    I am happy to see that they recognize WarCraft as the basis for which the success of StarCraft was built upon.
  • Missing option (Score:5, Insightful)

    by Overzeetop ( 214511 ) on Monday March 12, 2007 @05:09PM (#18322557) Journal
    Life
  • by Sciros ( 986030 ) on Monday March 12, 2007 @05:11PM (#18322599) Journal
    And where can I buy some?

    How can Mario Bros 3 be considered one of the 10 most important games of all time when the original Super Mario Bros is the foundation is was built on in the first place? It wasn't even all that innovative if we're talking "grand scales" such as this (it was innovative, but not nearly the leap that the original was).

    Then there's Donkey Kong Country, which to my knowledge popularized actually using 3d models for characters in a game.

    The Legend of Zelda, anyone? Action/adventure one of those genres that never really took off or spawned a descendant that is considered widely to be the greatest game of all time? Ocarina is yet to be dethroned according to most critics (and gamers I know).

    How about Doom? Or is FPS a fad? :-P

    I just find it hard to justify putting in WarCraft when it didn't even spawn the genre it "represents" in the first place, and on top of that not putting in the games that spawned much more prominent genres.
  • Strange criteria (Score:5, Insightful)

    by omnilynx ( 961400 ) on Monday March 12, 2007 @05:18PM (#18322713)
    There's obviously something going on with the criteria that's not being mentioned in the article. The one that sticks out most to me is Super Mario Bros. 3, when that game is obviously based on Super Mario Bros. (1, of course) Similarly, Zork is based on the earlier Colossal Cave Adventure. Apparently part of the criteria is not just genre-defining but rather some sort of popularization of a genre. So, like any supposedly defining canon, this comes down to a matter of opinion on what is "important".
  • Re:pong (Score:2, Insightful)

    by Threni ( 635302 ) on Monday March 12, 2007 @05:19PM (#18322737)
    > What is Zork

    There's information about it in the internet. Use a "search engine" such as Google (www.google.com) and find out.

    > and what is so special about Mario 3?

    I didn't get that either. It's more significant than 1 or 2? I'd have thought they'd have been better of with games like Manic Miner or Elite. It's just a personal list though, albeit by more than one person. There's not the same problem with computer games as with films, as we can always play the originals using emulation. Every year someone will discover those old games for the first time.

  • by twolfe ( 235277 ) on Monday March 12, 2007 @05:20PM (#18322745)
    Doom was basically just a graphics upgrade and subsitution of aliens for german soldiers. Doom/2/3, Quake/2/3, Return to Wolfenstein, Quakeworld (arguably the precursor to the Battlefield series), teamfortress, Duke Nuke'em, Unreal et al would never have existed without the popularity of Wolfenstein which resulted in hundreds of thousands of pirated installs globally and raised the perception of FPS as a genre to levels that enabled all of these a viable demographic in the business.

    At least that's my opinion, I could be wrong... I'm not though.
  • by Fozzyuw ( 950608 ) on Monday March 12, 2007 @05:20PM (#18322753)

    Super Mario Bros. 3 (1990), [...] Warcraft series (beginning 1994)

    Odd, why only pick Super Mario Bros. 3 and not the entire Super Mario Bros. series like they did with Warcraft? From the article...

    Mr. Grant, the editor of the popular Web site joystiq.com, who selected Super Mario Bros. 3, said the game was important for its nonlinear play, a mainstay of contemporary games, and new features like the ability to move both backward and forward.

    Super Mario Bros. 3 added some interesting new elements to the side scroller, but I would argue that it didn't define the side scrolling genre. I think Super Mario Bros. 3 improved upon the genre defining Super Mario Bros. game, even if I enjoy Super Mario Bros 3 more. Could 'nonlinear' games be found before Super Mario Bros. 3? What about any RPG game like Dragon Warrior? It would have been better to just include the entire Mario series for their significance on the video game world. I think Mario 64 is far more revolutionary than Mario 3, but the entire franchises importance shouldn't be underestimated.

    Cheers,
    Fozzy

  • Re:Emphasis? (Score:3, Insightful)

    by richdun ( 672214 ) on Monday March 12, 2007 @05:23PM (#18322805)
    I hate you /. Now with previewing before I post: <i> tags aren't allowed in HTML strict, the DTD used for /. <em> tags are.
  • Space invaders? (Score:4, Insightful)

    by pubjames ( 468013 ) on Monday March 12, 2007 @05:30PM (#18322907)
    No Space Invaders? No PacMan?

  • Best game (Score:5, Insightful)

    by 26199 ( 577806 ) * on Monday March 12, 2007 @05:34PM (#18322959) Homepage

    I have yet to have more fun gaming than playing Deus Ex (although a few games have come close).

    To me that makes it an important game :)

  • Rogue (Score:3, Insightful)

    by Procyon101 ( 61366 ) on Monday March 12, 2007 @05:34PM (#18322963) Journal
    Nuff said.
  • Re:pong (Score:5, Insightful)

    by Anonymous Coward on Monday March 12, 2007 @05:35PM (#18322981)
    It seems to be something of an underground indie hit.

    Heh, no, that's not quite it. It's just really old. There was no game industry at the time to have an "underground" or "indie" from.

  • by Anonymous Coward on Monday March 12, 2007 @05:37PM (#18323031)
    Start Craft really set the standard for Multiplayer RTS

    No way. Dune 2 was the first, and Warcraft was the first mass success. Starcraft came long after that.


    while WoW has clearly set the standard for MMORPGs.

    You are clearly too young. Ultima Online was the first (not counting MUDs), and Everquest was the first with the appearance of WoW. WoW has been (by far) the greatest success, but it didn't set the standards that it follows.

  • by sitturat ( 550687 ) on Monday March 12, 2007 @05:45PM (#18323147) Homepage
    To me, Doom was just the next iteration of Wolfenstein. Wolfenstein started the whole violent, popular fps id thing.
  • Re:pong (Score:5, Insightful)

    by Threni ( 635302 ) on Monday March 12, 2007 @05:55PM (#18323301)
    > My point being that you shouldn't need to google for one of the 10 most important games

    Depends on how much you know about the history of computer games, I guess. Zork is a classic - probably the most important game on the list.
  • by krunoce ( 906444 ) on Monday March 12, 2007 @06:12PM (#18323551)
    In no particular order:

    1) Pac Man
    2) Sim City
    3) Wolfenstein 3D
    4) The Legend of Zelda
    5) Super Mario Bros
    6) Mortal Kombat
    7) Grand Theft Auto
    8) NBA Jam
    9) Tetris
    10) Warcraft
    11) Myst
    12) Pong
    13) Space Invaders
    14) Tecmo Super Bowl
    15) Final Fantasy

  • by fahrbot-bot ( 874524 ) on Monday March 12, 2007 @06:16PM (#18323611)
    Hack / NetHack
    [God I'm old.]
  • by BinaryCodedDecimal ( 646968 ) on Monday March 12, 2007 @06:20PM (#18323673)
    What about Elite or Frontier?

    Mercenary or Damocles?

    *sigh*
  • Re:pong (Score:4, Insightful)

    by poot_rootbeer ( 188613 ) on Monday March 12, 2007 @06:29PM (#18323841)
    "you shouldn't need to google for one of the 10 most important games"

    And if you've been gaming for more than 20 years, you don't need Google to know about Zork.
  • Emulators (Score:2, Insightful)

    by ClamIAm ( 926466 ) on Monday March 12, 2007 @06:31PM (#18323871)
    From the article:

    thousands [of old games] can only be played through computer programs called emulators, which, while readily available on the Internet, technically violate copyright laws.

    This is not true: emulators only violate "copyright" law when (A) there exists DMCA-like anti-circumvention language in said law, and (B) the machine in question actually uses anti-copying mechanisms. So unless both of these apply, you're pretty much in the clear to write emulators for whatever you want.
  • by saunderscc ( 1014083 ) on Monday March 12, 2007 @06:32PM (#18323879)
    How can one deny Pong or Space Invaders or PacMan or Atari Adventure a spot on a list of important games? Like any list, the 10 presented may have some reasoning behind the selections. However, the list is still subjective. I can make a case as to why these four (and many others) should be on an important games list. Is it impact on pop culture? Innovative gameplay? Innovative technology? Graphics? We can argue about it and agree on nothing. In the end, I can still find the invisible dot using the bridge in the black castle maze which enables one to discover one of the great original easter egg rumors in video gaming--Adventure was "created by Warren Robinett." Sorry, I just had to tell someone who might get it.
  • by Anonymous Coward on Monday March 12, 2007 @06:33PM (#18323899)


    It's not clear that Warcraft was influenced by Dune 2 at all;


    This has got the be the single most stupid thing I've ever read on slashdot.


  • Re:pong (Score:5, Insightful)

    by 0111 1110 ( 518466 ) on Monday March 12, 2007 @06:37PM (#18323947)
    I don't object to your being a newbie. What I object to is your insistence on talking about something about which you obviously know nothing. Zork was a major game at the time of release. Lots of people had it. I remember reading a review of it in Creative Computing (written by Isaac Asimov iirc) before I bought it. A glowing review. Just because you weren't alive at the time of a game's release doesn't mean it wasn't significant.
  • Re:pong (Score:5, Insightful)

    by gEvil (beta) ( 945888 ) on Monday March 12, 2007 @06:45PM (#18324057)
    but my point is that it is not such a important game, it is almost unimportant at all.

    And everyone is rightfully pointing out to you how you are very very wrong on that point. It's funny that you're sitting there saying that Zork was unimportant, yet you want to put Prince of Fucking Persia on the list? Warning: Bad Car Analogy Ahead - That's like saying that Henry Ford is insignificant in the world of cars, but that John DeLorean should be on the list because he made a car out of stainless steel (not that you'd know who John DeLorean is)...

    It's very clear that you were born in the early nineties and that anything that happened before that is "unimportant" in your world...
  • by pnevin ( 168332 ) on Monday March 12, 2007 @06:50PM (#18324121)
    I would have thought that they'd have Wolfenstein 3D before Doom. Oh well.
  • Multiplayer (Score:5, Insightful)

    by Khomar ( 529552 ) on Monday March 12, 2007 @06:51PM (#18324149) Journal

    I was a huge fan of both Wolfenstein and Doom (having wasted many hours of my college life on both), but I have to agree with their choice. Doom brought one huge factor into the FPS that Wolfenstein lacked: multiplayer capability. Before Doom, we used to hike up to Macintosh lab so we could play Bolo, a simple player-vs-player real network game where you fought each other in little tanks. It was actually a very fun and addictive game. But it was Doom that brought this concept to the mainstream. In Wolfenstein, once you solved the maps, there was no replay unless you downloaded your own level builder, but with Doom and multiplayer, you could play the same levels again and again. It made Doom highly addictive at the time.

    I remember a couple friends of mine created a network of four computers in our dorm(at a time when they still gave out college credit to CS students who fought through the headaches of networking a couple computers), and for the next semester, there was a death match running until about 2 am every night. It was huge. Of course, later came Descent (a revolutionary game in its own right), Hexen, Quake, etc., but it was Doom that truly kicked off the revolution. Without multiplayer, it would have been a pretty substantial upgrade to the graphics, but the player-vs-player death match would change the gaming world forever.

  • by rtechie ( 244489 ) on Monday March 12, 2007 @06:55PM (#18324203)
    Yeah, this one is pretty obscure. I think it's listed as the "prototype" for later sports games, but I still don't get it. Where's Madden? Maybe they just wanted an Amiga game.
  • by Glowing Fish ( 155236 ) on Monday March 12, 2007 @06:58PM (#18324239) Homepage
    The original list, like so many other lists I have seen naming the "Top 10" etc, seems to be unbalanced. Some things are put in that shouldn't be (Sensible World of Soccer)?!?!!? and there were many exclusions, (Zelda, Super Mario Brothers, Pac-Man, many Microprose games). And we can all argue over what goes where, but what you really need is some sort of rubric to judge games.

    For example, how do you compare Super Mario Brothers and Super Mario Brothers 3? Obviously Super Mario Brothers 3 was much more polished, but it only owes its success to the originality of the first. How do you compare a game with great graphics, sound and story lines, but whose gameplay is selecting from a menu over and over (like Final Fantasy VII) to a game that is almost pure concept (like Tetris)? How would you compare The Legend of Zelda, a great adventure/RPG game that everyone has played, with a game like Terranigma, a fascinating adventure/RPG game that was never released in the United States? Tomb Raider could be translated into a movie, which Civilization couldn't, do does that make it a better game?

    For all of these questions and more, you have to have a rubric, a means of grading, that you can explain your choices. A rubric would include graphics, sound, gameplay concept, originality, cultural impact, popularity, immersiveness, technical achievement, amongst other things, so that we could fairly rate games against each other. Without that, its just tossing out suggestions and haggling.
  • Re:Best game (Score:3, Insightful)

    by unicomp ( 1074843 ) on Monday March 12, 2007 @07:32PM (#18324689)
    Thank you for voicing that sentiment, sir. Deus Ex also captivates me to this day; it forever changed the way I feel about games as art. I still get the impression that DX was an actual chapter in my life rather than just a game I played for a while. Top honors.
  • No Populous? (Score:3, Insightful)

    by Tim C ( 15259 ) on Monday March 12, 2007 @07:45PM (#18324885)
    I know the god-game genre isn't exactly huge, but Populous is generally credited with being the first; how can you ignore a game that created an entire genre?

    (And no Elite either? For shame)
  • by glwtta ( 532858 ) on Monday March 12, 2007 @07:48PM (#18324933) Homepage
    That's what you get when artists make a game on their own.

    dang, kinda makes you wish more artists made games.
  • by Dalroth ( 85450 ) on Monday March 12, 2007 @07:53PM (#18325015) Homepage Journal
    Hardly. Doom introduced multi-player death match to the masses and ushered in the era of online multiplayer gaming. That is Doom's real legacy.

    Bryan
  • Re:WarCraft (Score:4, Insightful)

    by demonbug ( 309515 ) on Monday March 12, 2007 @08:27PM (#18325457) Journal
    Dune 2 had at least as much of a plot as Warcraft. At any rate, I remember it better than I remember the plot from Warcraft. You play the Noble Atreides, the Evil Harkkonnen, or the Insidious Ordos, and try to take over the world. You pick which territory to invade (not that it actually mattered), and towards the later levels the emperor or whatever starts helping out your opponents (IIRC). Not great, but then I don't even remember anything about the plot in Warcraft.

    Yeah, I played a hell of a lot more Dune 2 than I did Warcraft - who doesn't love running over Fremen with a harvester, or building rocket towers in the middle of the enemy base and watching the fun (yeah, the game had some issues)?

    Dune 2 was a whole lot more significant than Warcraft, as it really broke open the genre (I'm sure it wasn't the first). Warcraft had a sense of humor, but other than that it had all been done before.
  • by Anonymous Coward on Monday March 12, 2007 @09:06PM (#18325889)
    While I was reading this, I imagined that Americans would probably have that reaction, but I can assure you that SWS (the original) and SWOS (the early ones) are without doubt the best football games ever made, and probably the best sports game ever made, in terms of game controls and pure fun.

    Oh man, the hours I lost on those games on my 286(SWS) and Pentium(SWOS).
  • Where's Myst? (Score:5, Insightful)

    by SnowDog74 ( 745848 ) on Monday March 12, 2007 @10:17PM (#18326573)
    Myst was not only the first million-selling CD-ROM game ever, but it is also the best selling computer game in history until it was overtaken by The Sims.

    The ingenuity of Myst was that it ushered in an era of adventure-puzzle games but in my opinion there wasn't even a close second until the sequel, Riven, came along. Some other notes of distinction attributable to Myst:

    1. Prior to Myst's release on the Macintosh, CD-ROM drives were optional on computers. The timing of Myst's release with the emergence of Macintoshes that came standard with CD-ROM drives and the explosion in sales of Myst drove consumers to demand CD-ROM drives in their computers which quickly led to CD-ROM drives becoming standard equipment.

    2. Myst was not originally ported to Windows and until it was, many consumers bought Macintoshes just so they could play Myst.

    3. The use of Cinepak compression and other resource-conserving techniques resulted in a game that had outstanding still graphics and video for the time.

    4. With the success of the independently developed Myst (by Rand and Robyn Miller) and, incidentally, the low-budget sleeper hit "The Usual Suspects", one could argue that the plot twist became a staple in entertainment culture... Games and movies developed suspenseful storylines often predicated upon a last-minute twist.

    5. Myst was one of the few games where the objective wasn't merely to survive (you technically cannot die in the game).

    6. The actual objective of the game, the concept, and anything beyond basic navigation is not even hinted at in the documentation. In fact, figuring out the objective of the game IS part of the objective of the game.

    7. Myst was one of the first successful wholly-immersive experiences whereby visual and auditory cues were not merely window dressing but an integral part of understanding how your actions affect your immediate surroundings (e.g. listening to water flow in the Channelwood age to verify whether valves are set properly to power the machinery of that age).
  • Re:pong (Score:3, Insightful)

    by Korin43 ( 881732 ) on Monday March 12, 2007 @10:57PM (#18326895) Homepage
    The fact that our generation for the most part didn't play text based games doesn't make them any less important to gaming as a whole.
  • Re:pong (Score:3, Insightful)

    by suckmysav ( 763172 ) <suckmysav AT gmail DOT com> on Monday March 12, 2007 @11:46PM (#18327397) Journal
    "It should not be gamer age dependant, "

    Why?

    Would you say the same if someone made a list of the "ten most important bands in history" only to have some clueless teenager say "who are the Beatles?".

    Just because the reader is too young/ignorant to know all of the entries it doesn't make them any less relevant.
  • Re:pong (Score:3, Insightful)

    by popo ( 107611 ) on Tuesday March 13, 2007 @01:09AM (#18328119) Homepage
    "Seems to be something of an underground indie hit"

    Apparently you're too young to have experienced spending an entire day in class just thinking of how to get across that damn ravine, or how to keep the lamp from getting wet, or how to get Floyd the robot to stay alive, or how to get the black rod. Infocom was probably as huge a part of my childhood as George Lucas (and if that statement seems silly to you, then you're really young and were tarnished by Jar Jar at too young an age). Underground? Indie? No. Just very early 80's. Unlike "video games", Infocom games were (at the time) as full immersion as you could get. It might seem funny now, but for me and many others the nostalgia runs deep.

  • by RingDev ( 879105 ) on Tuesday March 13, 2007 @02:01AM (#18328427) Homepage Journal
    Sure, everyone will chime in with "obscure reference" games claiming that each was the "first" in a genre, but it doesn't matter. We are talking about IMPORTANCE. No body gives a crap about some text based mud that started in the 70's (except for those of us who were playing it in the 80's). Start Craft set the standard for multiplayer RTS games for years. Yes, there were others before it, and many clones of it, but it was the flag ship. Much like Counter Strike is the flag ship of team based FPSs. Quake was the most important standard set in the FPS arena though because of what it did to the industry. Quake was the software that was needed to sell the hardware, which spawned a whole industry of PC Gaming, not just a little fan base.

    WoW is the standard setter not for its timing, but for its total package. Technically, the game is very impressive, marketing, customer service, balance, web experience... it's not perfect, but it is the closest anything has come on a large scale. 8+ million players can't be wrong. ;)

    Anyways, it's after 1:00am, I'm half passed out writing this, so I'll retain the right to rebut any and everything I may have said come morning.

    -Rick
  • by Jarlsberg ( 643324 ) on Tuesday March 13, 2007 @04:26AM (#18329023) Journal
    If you'd been around when Doom shook the gaming world, you'd know why it's on the list, and why Wolfenstein is not.
  • by Mikelikus ( 212556 ) on Tuesday March 13, 2007 @08:40AM (#18330491)
    SWOS was a truly ground breaking sports game. It was the first to introduce the offside rule, it had management capabilities, it had a career mode. All before it became mainstream. The fast paced gameplay was just what made it addictive.

    It's not that obscure if you're not in America, north of Mexico.

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