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Games Entertainment

What We Owe the Columbine RPG 66

Posted by Zonk
from the games-as-art-as-games dept.
Gamaustra's Soapbox this week touches on the lessons learned from Slamgate and the Super Columbine Massacre RPG!. Author Patrick Dugan explores the ways in which SCMRPG challenged the media and gamers alike to think about what the medium of games is all about. Covered by everyone from Newsweek to Game Informer, it opened the eyes of non-gamers to the possibilities of the format and forced gamers to rethink their assumptions. "Game Informer's benchmark of game-specialized print journalism may very well inspire other major publications to follow suit with their own coverage, and in the capacity of Game Informer's readership, paints a symbol of solidarity. The twelve year old kid who thinks Gears of War is the best thing going can take a look at these graphics, popular before his birth, and get a sense that his beloved past-time is part of something greater, something he can defend to non-gamers as being inherently valuable." This issue is also explored in the final part of N'Gai Croal's interview with Jamil Moledina, which we talked about last week.
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What We Owe the Columbine RPG

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  • by Anonymous Coward on Tuesday March 13, 2007 @12:31PM (#18335197)
    So a lot of movies use this trick because it is the easiest way of showing that the baddie is the bad guy

    A lot of everybody uses the trick. A lot of the people who use the trick take it to the next level, demonization. They go out of their way to make sure that the bad guy is as disgusting and bad as possible, not only does he murder people, he's a drug dealer, child rapist, and a jaywalker. God forbid someone ever get just that nagging feeling that the "bad guy" isn't really bad at all, perhaps he's been thrust into events that he no longer has control over. Maybe they're just afraid that if there's even a tiny little sliver of good left in the bad guy, someone will accuse them of ripping off Mary Shelley.

    Or maybe they just can't write about people who do bad things without them being vile monsters.

    Remember GTA Hot Coffee? Tell me that is not a black exploitation game.

    The first game in the series that ever had a black lead, and suddenly GTA is blaxploitation? What were the other GTA's? Whixploitation?

The reason that every major university maintains a department of mathematics is that it's cheaper than institutionalizing all those people.

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