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Graphics Software Entertainment Games

Valve To Support DX10 With Episode 2 96

In an interview with Game Informer from last week, representatives from Valve confirmed that they'll be supporting DirectX 10 functionality in the release of Half-Life 2: Episode 2 and Team Fortress 2. This will be the case even for those folks who haven't upgraded to Vista yet. No worries if you don't have a DX10 card, though. They've got functionality nailed all the way back to DirectX 8, and are trying to push it all the way back to 7.
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Valve To Support DX10 With Episode 2

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  • Delay (Score:3, Insightful)

    by fistfullast33l ( 819270 ) on Thursday March 15, 2007 @12:13PM (#18363419) Homepage Journal
    I don't think the delay was primarily DX10. I think between both next gen consoles and DX10 migration, they had their hands full. They had to develop code for both the hardware and the network for each console, which takes a pretty long time. They figured that it'd probably take them a while to put this one out, but they figured that after this they had the channels set up to deploy episodes much more quickly for the next gen products.
  • Great but... (Score:2, Insightful)

    by LingNoi ( 1066278 ) on Thursday March 15, 2007 @12:44PM (#18363997)

    ...I would rather they spent time making the Source engine use openGL so that game developers would be able to use the Source engine on the Playstation 3, Nintendo Wii, etc.

    Unreal 3 is openGL hence why more companies are using that compared to Valve's Source engine. Hopefully they will get the hint sooner rather then later.

    Both DirectX and openGL just tell the gfx card what to do. The fact that they decided to use DirectX which only works on Microsoft platforms for a game engine they're trying to license to other companies is pretty stupid from a business point of view.

  • by amuro98 ( 461673 ) on Thursday March 15, 2007 @01:10PM (#18364457)
    Valve is saying that Episode 2 will support DX 9 AND 10 (AND 8 and...7?) If you have Vista and a DX10 compatible video card you'll be using DX10.

    If you're like the rest of the world, and still using XP, you'll use DX9 (or 8 - I guess depending on your video card.)

    Right now, there is no way to use DX10 under anything other than Vista.
  • by Anonymous Coward on Thursday March 15, 2007 @02:10PM (#18365359)
    Wow. I wonder why they would put in all that effort when they could develop against OpenGL+OpenAL and get all Windows versions working in addition to OS X and Linux support.
  • Re:Delay (Score:4, Insightful)

    by PingSpike ( 947548 ) on Thursday March 15, 2007 @03:53PM (#18366753)
    I agree. This is whats so annoying. Valve positions themselves as the champion of episodic gaming, then when it comes time for execution they do virtually everything completely wrong. Its like they don't even actually understand what episodic games are suppose to be. I personally don't care for episodic games, but understanding that there is a audience out there hungry for them its pretty annoying to watch valve botch delivery over and over again.

    Its "release often" with new levels and story. Thats it. You must meet the release date to make episodic gaming work. I guess its not surprising that valve, who in their short history has made their name a synonym for delays screws this up so bad. Is something holding the release up? Then cut it. Console ports? New graphical features? Cut it, and release it later. There will be more episodes, you can include the features then. And your stuff comes over the steam platform...release now, add that crap later. Parent said, the focus is on content...and I'd say content delivered regularly.

    Its in the name, episodic. They want people to come home on friday (end of the month, quarter, whatever) and go "Oh good! Its X day! I'll go buy the latest episode off of steam!" The very idea of episodic gaming business model is that it becomes habit to buy the episodes. This doesn't work if the people come home and go "Oh good! Its X day!" and then find out the episodic is delayed until next tuesday. You move the schedule around and they're going to stop looking out for the release. You can't expect people to make buying your games a habit if you can't make releasing it on time a habit too. And here's a little secret...all the episodes don't even have to be good, just the first few and most of the rest. Same way with TV shows, even my favorite shows have crummy episodes that I watch anyway because...its a habit.

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