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Games Entertainment

Valve Hoping For 360/PC Play, Scared of PS3 Online 105

Posted by Zonk
from the weird-thing-to-be-scare-of dept.
Valve's movement to the console space has been slow, but this year will see the release of Half-Life 2 on both the 360 and PS3. They seem to be having mixed reactions to that move. On the one hand (according to CVG), they're very much hoping that 360/PC crossplay will be possible for their upcoming Team Fortress 2. On the other hand (according to Game Informer and 1up), their reaction to the PS3's online component is one of fear. Valve's Marketing representative Doug Lombardi: "PS3 is brand new and PS3's online is kind of scary so we're hoping that EA is going to be a strong partner for us. (laughs) It's always the scariest thing when it's not all yours. With the PC it's all ours, Steam is all ours, code's ours, game's ours. On 360 we're making it, we've made it before, we know what the Live thing is, although it's Microsoft's so we kind of know it. PS3 we're not building it, we haven't made a PS3 title before, and we don't really know what PS3 online really is. It's always the devil you don't know that you're the most scared of."
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Valve Hoping For 360/PC Play, Scared of PS3 Online

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  • by drinkypoo (153816) <martin.espinoza@gmail.com> on Thursday March 29, 2007 @04:42PM (#18534341) Homepage Journal

    I have to say, that when I don't know someone/something, I am typically very open minded and positive. Whereas, approaching an entity I know I can't trust (like MS) I am always very nervous.

    So what you're saying is that it's doubly reasonable for them to be terrified of Sony? It's both the devil they know AND the devil they don't.

  • Wii? (Score:3, Insightful)

    by Yvan256 (722131) on Thursday March 29, 2007 @04:51PM (#18534521) Homepage Journal
    It's sad to see the console with the best First-Person Shooter controllers gets pushed aside for its lower CPU and GPU capabilities.

    So you end up playing FPS games on more powerful systems with crappy controllers.

    And before you tell me that I only need to practice, I've got plenty of experience. About 15 years with a keyboard and mouse. The Wii remote and nunchuck take about 30 seconds to get used to. The analog sticks and dozen buttons on the Xbox 360 and PS3 gamepads? I gave up after 2 hours.

    And no, I don't own a Windows PC either.
  • by NekoXP (67564) on Thursday March 29, 2007 @04:51PM (#18534525) Homepage
    Considering a lot of the guys at Valve used to work for Microsoft, I don't think anyone there has any reason to be scared, nor have a lack of trust; they know what it's like from the inside and have their internal contacts. None of them were fired or ousted, but were valued employees that went to do other things - I am sure Microsoft misses them (especially considering the success they've had, wouldn't MS be riding a high right now if Half-Life and Steam had been their product? :)
  • The question as to which is the superior gaming input device will finally be answered.
    When it comes to FPS games there never was a single doubt which one was the best. The Keyboard/Mouse combo will always win out in FPS games over a controller.
  • Re:xbox vs. PC (Score:3, Insightful)

    by vux984 (928602) on Thursday March 29, 2007 @06:17PM (#18536057)
    The implementation varies from game to game. In the case of the first FPS crossplatform multiplayer game Shadowrun, they are giving console player auto-aim, while implementing cursor-speed penalties to handicap mouse twitch speeds so that there will be less value in fast and precision aiming and more emphasis on other factors.

    Let me be the first to say that's not even a game I'd want to play on the PC.

    I mean I agree that the playing field *should* be level but frankly I'd rather just not have xbox360 players connected to my PC game than put up with that kind of crap!

  • by ADRA (37398) on Thursday March 29, 2007 @06:47PM (#18536561)
    Valve has always been 'pro-MS'. Since they're based in greater-Seattle area, is it really that surprising?

    What was a real kick in the ass was them completely dumping OGL from their now current-generation games making them unable to play on anything non-Microsoft.

    Now that they are in the UniPlaf world of windows, the incentive to support -any- other platform is probably a heavy one. I can't speak about their architecture in particular, but unless a system is written from the ground up as modular, its difficult to shove it in later without showing some serious scars.
  • Re:xbox vs. PC (Score:5, Insightful)

    by 7Prime (871679) on Thursday March 29, 2007 @07:52PM (#18537279) Homepage Journal
    While I'd agree with the mouse being a great aiming system, the keyboard is a bit of a detriment. Keyboards were never built to be used for gaming, they're not ergonomically set up for how they're being used, and the keys have no physical relationship to eachother to allow for the best possible access. Gamepads, on the other hand, are created with gaming specifically in mind. They've never been designed for pin-point accuracy like a mouse was (A-Pads are designed for moving a character in one direction or the other at a precise speed, but they're no good at hitting a target quickly), but the button layouts are a lot better. There are less buttons, and their positioning has been researched to maximize memory recall of different functions (especially on things like the GameCube controller, where each button gives a different tactile reference point for the brain to interpret).

    Keyboard customization is another huge problem. The fact is, people guess at what is the best possible setup for their individual needs, but in actuality, unless you have an advanced degree in psychology and have done intensive research into tactile and spacial perception, they're not going to be the most knowledgable person about interface design. This is why I despise the idea of keyboard and gamepad reconfiguration. I find that a lot more thought goes into default gamepad interface configuration than default keyboard interface configuration, because PC game developers realize that gamers are just gonna fuck with it anyway.

    That's why I think, eventually, when developers get their head out of their asses (and abandon the bounding box technique used today) the Wiimote will eventually be the best device for FPSs, because it has almost the precision of a mouse, but does away with the clunkiness of a keyboard.
  • by toejam316 (1000986) on Thursday March 29, 2007 @11:57PM (#18539245)
    Its true. Go buy a Xbox control, then re-wire it to USB and get the XBCD Controller Drivers and try play Halo or now Halo 2 online. See how much you "own". I know this firsthand ;-)

Premature optimization is the root of all evil. -- D.E. Knuth

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